Replying to Flames of Rebellion
Topic Summary
Posted 12 October 2017 - 10:07 AM
evilbobthebob
Posted 12 October 2017 - 02:58 AM
It's not very likely at this time.
Posted 11 October 2017 - 06:07 PM
evilbobthebob
Posted 10 October 2017 - 06:38 PM
We're moving towards adding droids on specific foundry worlds already, so there's that. I would like to see more special production cases for SecForce troopers too (such as wookiees). Starship wise it's more difficult because not every GC has every planet, so tying ships so strictly to particular regions can cause balance problems.
ravagewolf
Posted 09 October 2017 - 04:05 PM
The Rebellion in it's infancy relied very much on what they could salvage and modified to there needs. With this in mind is it possible to have planets with unique research and build options. For instance if you captured a planet with an abandoned Old Republic base, it would unlock research and build options for clone wars era vehicles such as:
LAAT/i
AT-RT
AT-TE
AT-AP
T3-B
A5 Juggernaut
ARC-170
The same idea could apply to heavily fortified Separatist Holdouts
B1 Battledroids
B2 Battledroids
Droideka
AAT's
Recusant Light Destroyer
Providence Cruiser
Bulwark Battlecruiser
Lucrehulk
Mon Calamari
MC80 series starships
MC120
MC30 and MC40 can still be built on other worlds
Kashyyyk
Wookiee Warriors
The idea behind this is it would add an extra strategic element to the game. Capturing a Separatist Holdout would allow the Rebellion access to heavier warships. Likewise if the Empire captured Mon Calamari it would deny the rebels access to their main heavy cruisers. If the Rebels fail to hold any of these planets they would be restricted to raiding type vessels, frigates, corvettes, light cruisers and snub fighters. If the suggestion could be implemented it could open the door to more unique worlds. The recent updates to the mod have been a welcome improvement, I also seem to be getting virtually no lag. Keep up the great work!