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Replying to Basics of Modding DoW1: The files


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Daemonjax

Posted 26 April 2021 - 11:56 AM

UCS file format is human readable text, but uses the old UCS-2 ECS with a 2 byte BOM (little endian).

 

I'm not 100% sure if the game would load other file formats properly because I never tested that.  It's safer to stick with the default format.

 

Notepad++ recognizes the default format perfectly, but I wouldn't trust regular notepad to do it.

 

.WHM files are model files, but sometimes they also contains textures that were folded in -- for example the sky models.  I'm not sure what format the texture file data is in... it looks like DDS format at first glance.


Daemonjax

Posted 15 March 2021 - 01:26 AM

Find the old wtv.exe dds viewer tool so you can open the original .dds file to see what format it is (although dxt1 would make the most sense).

 

EDIT:  Maybe everyone here already knows this, but .whe files are mostly human readable for easy hexediting.  Surprisingly, many of the actual values are in string format.  For example... as you probably already know, you can't just upscale a decal and have it properly upscaled ingame... however, you can lower the decal_texel_size value located in the corresponding .whe relative to the increase in texture size to fix that.  After I discovered that, I made this mod here: https://www.nexusmod...nofwar/mods/325


fuggles

Posted 07 February 2021 - 06:01 AM

Use gimp, export as dds - compression DXT1, I think...? Probably the compression


Moreartillery

Posted 31 January 2021 - 11:13 PM

There are also .nis files used by ingame cinematics. And .ter files that set up campaign skirmish battles and hold other territory info like what honor guard and how much planetary requisition it gives.

 

Hi I'm new to modding DAW (apart from general game rebalancing via Corsix).

I'm trying to sort the loading screen image. It needs to be .dds format. I downloaded the "NVIDIA_Texture_Tools_Exporter_for_Adobe_Photoshop_2020.1.3" in order to allow me to export in this format. When I come to save I am met with a lot of options and whatever I choose doesn't seem to save in a format that works.

Currently, .dds files are shown correctly in the windows File Explorer. Any time I try saving it displays as a internet explorer logo. 

Anyone got any ideas of the correct settings?

Try converting it from .tga to .dds with IBBoards texture tool.


 


EskaliA23

Posted 29 January 2021 - 07:35 PM

Hi I'm new to modding DAW (apart from general game rebalancing via Corsix).

I'm trying to sort the loading screen image. It needs to be .dds format. I downloaded the "NVIDIA_Texture_Tools_Exporter_for_Adobe_Photoshop_2020.1.3" in order to allow me to export in this format. When I come to save I am met with a lot of options and whatever I choose doesn't seem to save in a format that works.

Currently, .dds files are shown correctly in the windows File Explorer. Any time I try saving it displays as a internet explorer logo. 

Anyone got any ideas of the correct settings?


thudo

Posted 13 March 2018 - 06:26 PM

The Dawn of Skimish 3.20 Advanced AI mod already has a built-in tut anyone can use for many years. :)

 

Shows you the basics of AI modding in DoW1.

 

It is contained in the ai\doc folder of each and every mod project that uses our advanced AI.


Norwegian_Loki

Posted 09 March 2018 - 10:56 PM

Are there any particular tools required to work with these files?

 

 

You need a few tools yes. For the both of them you can download this:

 

Texture tool 

 

It's super easy to use. You take the skins you want to edit, and open and close them with this tool. Long story short. This tool turns f.eks a wtp file to 5 image files, and back again.

 

Tutorials here.

 

​To get the wtp files, you either need to download one or take it from the game directly. The easiest way to do this is to use the Corsix mod tool, and go to the art files and right clik on the unit's wtp files and press make a copy.

 

To edit the files I recommend paint.net image editor. It's 10 times faster to use than the gimp tool. I also recommend downloading grim colour reaper for this as a very good addon.

 

To save the images in the correct format before turning them to wtp files, the best way is to use saint paint studio

 

May sound complicated, but is a quick process once you know how to do this. Have fun.  :thumbsupcool:


daxx367

Posted 09 March 2018 - 10:40 PM

There's also two more types of textures: WTP and RTX.

 

WTP are uncompressed, multi-layered textures that allow team-colouring for use in skirmish/multiplayer.

 

RTX are compressed, single-layered textures (basically a compiled version of a WTP with a specific colour scheme) that can be assigned to a player in a game via SCAR, or are used in skirmish/multiplayer when team-colouring is turned off.

 

Are there any particular tools required to work with these files?


Kasrkin84

Posted 09 March 2018 - 06:04 PM

There's also two more types of textures: WTP and RTX.

 

WTP are uncompressed, multi-layered textures that allow team-colouring for use in skirmish/multiplayer.

 

RTX are compressed, single-layered textures (basically a compiled version of a WTP with a specific colour scheme) that can be assigned to a player in a game via SCAR, or are used in skirmish/multiplayer when team-colouring is turned off.


Norwegian_Loki

Posted 09 March 2018 - 03:27 PM

I will add this to the master list.  :thumbsupcool:


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