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Istari of Middle-Earth v1.05


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#1 IthronAiwendil

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Posted 11 December 2006 - 01:52 PM

I know the Istari of Middle-Earth hasn't been released yet (will be as soon as I get it uploaded here), but now I will officially announce that Istari of Middle-Earth has been ported to the Rise of the Witch-King. It will have all the stuff as in the one for BfME II, but it will have some changes and addittions, e.g. Angmar will have a new unit and a new structure.

The changes are:

ANGMAR
- New unit: Mewlip Sentry (Mewlips are undead creatures from the book called Adventures of Tom Bombadil)
- New structure: Swamp (Works like the Warg Sentry, can have 1 Mewlip at any time, Mewlip can be released)
- New upgrades: - Gallows-Weed (Reduces the armor, damage and speed of enemies near the Swamp)
- Gorcrows (Increases Swamp's vision range, gives scavenger bonus to Mewlips)

ISENGARD
- Draugluin the Werewolf now uses a reskinned Shade of the Wolf model
- Clan Steading now recruits Wulf, model changed possibly

MORDOR
- Gothmog has now a Warg mount and a Level 7 power, Morgul Bombard
- Haradrim Lancers from Istari of Middle-Earth v1.00 are now called Haradrim Spear Throwers

GOBLINS
- Fire Drake Lair removed

MEN
- Rohan Peasant battalions no longer have Yeoman Archers in them

DWARVES
- Prince Brand, Captain of Dale is now called King Brand

This mod will be released some time in December, so stay tuned...

#2 IthronAiwendil

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Posted 15 December 2006 - 06:57 PM

I've got some new screenshots of the main new things in the RotWK version:

Draugluin has now a new look, based on the Shade of the Wolf model:
Posted Image

The Swamp, you can see the Mewlip in the pic also:
Posted Image

I try to give you some other screenshots soon, and also some updated info...

The Istari of Middle-Earth (for BfME II only) has been sent to MeVault (where it will eventually be hosted). When it's released there, you people can all download it ;)

#3 Juissi

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Posted 15 December 2006 - 08:49 PM

Looks pretty cool. You really made that wolf have much more evil like look.

Edited by Juissi, 16 December 2006 - 03:53 PM.


#4 Wolfenstein

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Posted 15 December 2006 - 11:04 PM

I love the werewolf, but the swamp doesnt really look like a swamp...
this is just a little bit of constructive criticism, and you do not have to take this into consideration, but maybe by putting some kind of a pond under the ent moot rocks... like the ones in the Marches map...
But yeah, apart from that, I love the ideas and the mod

Edited by Wolfenstein, 18 December 2006 - 03:34 AM.





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