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Nazgul questions


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#1 Nomanisat

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Posted 19 April 2007 - 12:53 PM

I have a couple of questions about the nazgul, 1 about the book, the other about the mod.

book first: why weren't the nazgul at the last alliance? it would seem to me a good time to use them. If someone knows, please tell me.

Now the mod: all the mordor minfactions seem to have a nazgul hero. Is there any difference, or are they the same?

Many thanks

#2 zimoo

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Posted 19 April 2007 - 01:01 PM

I can answer your book question I think.

The nazgul were at the last alliance, but frankly they were no match for the Last Alliance army so they were barely mentioned. I find it highly unlikely they didn't take part.

The Nazgul's main strength is fear. Put them, alongside crappy orcs, against an enormous host of elves and men, led by many great chieftains and their main strength is pretty much useless.
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#3 cahik_

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Posted 19 April 2007 - 01:38 PM

and i can aswer the second one :p

they arent completly the same they slightly differ somewhere :mad2:

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#4 Uruk King

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Posted 19 April 2007 - 03:41 PM

And to answer the second question in detail, there are 2 Nazgul for Mordor, 2 for Dol Guldur, 2 for Minas Morgul, and 1 for Rhun. All of the Nazgul except the Witch-King and Khamul have 3 powers in common:

*lvl 1) Screech
*lvl 2/3) Red Eye, (possibly similar to Blademaster? I dunno)
*lvl 4/5) Evil leadership

the Nazgul of Mordor and Morgul can mount Fellbeasts, the Nazgul of Dol Guldur and Rhun have Horses. Now each of the other Nazgul have one unique power which they aquire at higher levels.

* Foul Stench) for the Nazgul of Mordor, (Overwhelms surrounding units).
* Haste of the Nine) for the Nazgul of Dol Guldur, (inceases nearby cavalry speed).
* Black Breath) for the Nazgul of Morgul, (High level damage attack, cripples enemy).
* Rhunic Leader) for the Nazgul of Rhun, (grants veterancy to the Easterlings).

Khamul:

*lvl 1) Screech
*lvl 2) Mount Horse
*lvl 4) Rhun Leader (Grants Leadership to Easterling)
*lvl 7) Dust Cloud (Targeted Enemies loose their vision for a while)
*lvl 10) Shadow of Fear (Enemy units are under control of Khamul temporarily)

the Witch-king of Angmar:

*lvl 1) Mount horse
*lvl 2) Fell Screech (Much worse than the other Nazgul screeches and lasts longer)
*lvl 4) Mighty Flail (weapon toggle, deals more damage but slows him down)
*lvl 5) Morgul Blade (Deals High level damage to enemy heroes)
*lvl 8) Mount Fellbeast
*lvl 10) Hour of the Witch-King (all surrounding enemy hero powers are reset)

And there you go.

Edited by Uruk King, 21 April 2007 - 06:07 AM.

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#5 Lauri

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Posted 19 April 2007 - 04:39 PM

so... I'm guessing this is all guessing?

or... hope would probably be the word :mad2: I hope this is guessing :p

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#6 Mathijs

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Posted 19 April 2007 - 05:37 PM

Yeah, it certainly is.

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#7 Lauri

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Posted 19 April 2007 - 06:00 PM

good :p

it's just that Uruk_King says things like this just as he'd knew it :mad2:

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#8 Alsch

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Posted 19 April 2007 - 11:04 PM

* Decsend) for the Nazgul of Mordor, (the Fellbeast can fight on the Ground).


It's been confirmed that the fellbeasts cannot do the landing power thing.
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#9 Canterbury

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Posted 20 April 2007 - 02:18 AM

Would the fell beast just fade out and the Nazgul appear on the ground? Id just like to know
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#10 Olorin

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Posted 20 April 2007 - 07:15 AM

I can answer your book question I think.

The nazgul were at the last alliance, but frankly they were no match for the Last Alliance army so they were barely mentioned. I find it highly unlikely they didn't take part.

The Nazgul's main strength is fear. Put them, alongside crappy orcs, against an enormous host of elves and men, led by many great chieftains and their main strength is pretty much useless.

Quoted for the truth. They probably never took part in much of the fighting, they were just staying in the back lines giving orders. But then the idiot Sauron walks up in all his regalia and tries to take them all on. The arrogant bastard. :)

* Decsend) for the Nazgul of Mordor, (the Fellbeast can fight on the Ground).


It's been confirmed that the fellbeasts cannot do the landing power thing.

Again, quoted for the truth. They were some nice guesses there Uruk King, but yeah, you did sound like it was fact. :) Anyway, I seem to recall a certain upgrade of Mordor which allows some of the Nazgul to mount their Fellbeasts...maybe that button is used as the upgrade.

Edited by Olorin, 20 April 2007 - 07:19 AM.

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#11 Alsch

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Posted 21 April 2007 - 03:02 AM

Yeah, I'm pretty sure that you research the Fellbeast thing at the Great Beast pit - or whatever the name is - and the Fellbeast mount ability becomes available (assuming the Nazgul is at the right level).
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#12 Uruk King

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Posted 21 April 2007 - 05:59 AM

* Decsend) for the Nazgul of Mordor, (the Fellbeast can fight on the Ground).


It's been confirmed that the fellbeasts cannot do the landing power thing.

Like I said in the Heropowers thread, the Red Eye thing, and decsend are pobably the only ones that are wrong, anyway, I've changed the descend power. to somethin closer to th discription.

Edited by Uruk King, 21 April 2007 - 06:05 AM.

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#13 Olorin

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Posted 21 April 2007 - 06:07 AM

I think the Nazgul with the Fellbeasts have that 'upgradable' feature, like Aragorn, Boromir and Haldir, except that the upgrade has to be purchased in order for them to take to the air. In this case they won't be able to set foot on the ground; but if it isn't like Haldir's then they would be able to switch between them. That sounds pretty logical to me.

By the way: the description you've written about the Fellbeasts doesn't sound very likely, Uruk King (sorry to contradict your thoughts yet again, but they don't sound logical).
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...Many folk like to know beforehand what is to be set on the table; but those who have laboured to prepare the feast like to keep their secret; for wonder makes the words of praise louder...

...Stand, Men of the West! Stand and wait! This is the hour of doom... ~ Gandalf the White, The Return of the King




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