Alliance of Arda hosting
#1
Posted 20 April 2007 - 05:01 PM
I am currently making a new mod called alliances of arda for bfme1
this mod will make each faction only have units from there race making the faction weaker. This makes it balanced as at each outpost plot you can build an outpost of an allied faction which will will give you an edge over your enemies, for example rohan can either build elves of lorien who have excellent firepower and good swordsmen, or dwarves who have siege weapons and an extremely high defence. Also at each settlement plot there is another building to add flavour, for rohan it is radagast house which gives rohan a strong hero whho can easily defeat nazgul. at the moment only rohan and lorien is done but progress is going well.
I would liek my mod to be hosted pn the forums. also to everyone who has seen my topic in bfme 1 modding i have posted more screens so you can get a better idea of the mod.
thanks Dindi
link to the beta
here you can see there is two choices at the outpost now
the elven camp, note the two buildings are the barracks and mallorn tree
elven camp with 2 mallorn trees and a barrcks
celeborn and lorien royal guards (the banner will be fixed)
Huntsman a good archer unit that can toggle
hama (with the shield) gamling (with the banner) and erkenbrand
radagast standing outside his tree house
you can see the icon for radagast house on the left
rohan footmen and the yoman have a new skin
rumil and the marchwardens
isenguard orc renders, skinned from scratch (except skin, hands and boots, and the chainmail on the orc with red clothe) helmets, shields and the orc spear modeled from scratch
Thanks to Caluadan for the Sig
#3
Posted 20 April 2007 - 08:30 PM
Edited by Makaveli, 20 April 2007 - 09:25 PM.
#4
Posted 20 April 2007 - 09:06 PM
#5
Posted 21 April 2007 - 09:06 AM
Nice work so far... The mod idea itself is not very unique. Although it is good to see another bfme1 mod around
thanks, im not a very good coder so yeh this mod is mainly so that i can learn to code most thigs after this mod is done i can do some more orginal stuff
Thanks to Caluadan for the Sig
#6
Posted 21 April 2007 - 01:41 PM
Thanks to Caluadan for the Sig
#7
Posted 21 April 2007 - 02:36 PM
#8
Posted 21 April 2007 - 03:01 PM
Thanks to Caluadan for the Sig
#9
Posted 21 April 2007 - 03:24 PM
This can take a while, certainly if there is little information available to review.
You've supplied quite a bit of information, which makes reviewing your project a lot easier for us, speeding up the process and increasing your chances to get hosted.
With nothing but positive voices in the chamber, I can confirm that our members wll soon find you in the hosted projects list
I'll send you a pm to discuss the details.
Solinx
"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr
#10
Posted 21 April 2007 - 03:29 PM
Thanks to Caluadan for the Sig
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users