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#21 Pixel

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Posted 28 May 2007 - 12:04 PM

The castle/fortress.ini and the builder/porter.ini I have to make them by my self or I can edit existing ones?

You can edit existing ones to fit your needs.

#22 Bart

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Posted 28 May 2007 - 02:26 PM

If you want them e-mail me at Nolis1992@yahoo.gr.

or you could just upload them here or on the site :)
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#23 kotsos13

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Posted 29 May 2007 - 12:49 PM

OK, factions created. I'm trying to build Heroes from Create a Hero, such as Fëanor or Fingolfin. Can anyone help me?
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#24 Nolis

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Posted 29 May 2007 - 01:07 PM

There are also tutorials about that. :p :p :xd: :sleep:
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#25 kotsos13

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Posted 03 June 2007 - 01:31 PM

Is there anybody that wishes to help me.
As I said before, you can send me an e-mail, PM me or post a reply here.

I'm desparately looking for modellers.

Edited by kotsos13, 03 June 2007 - 05:36 PM.

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#26 Pixel

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Posted 03 June 2007 - 09:03 PM

Rarely people who come here to T3A with a mod idea succeed, This is either beacuse of lack of interest, skill or trouble of getting a team together. If you have some skill in an area maybe you should post up some work you have done yourself to get some people interested in the project.

If you need a modeler badly, Why not give it a try yourself? I created a very basic tutorial on how to edit a model to the T3A website, There are also tutorials on there for binding etc.

Also, If your mod is close to another mod that is already being created (like a number of mods) then you should possibly think about joining there team and working with them.

Best of luck,
FlameGuard

Edited by FlameGuard, 03 June 2007 - 09:04 PM.


#27 Sûlherokhh

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Posted 03 June 2007 - 09:27 PM

Solid advice. If you join a team you will find things to learn that are impossible to imagine beforehand. A thing like that will give you the tools to set up something yourself while having a project (even if not your own) progress towards completion, which is highly motivating in my opinion.

Even now i don't feel like starting my own projects, though i have plans for one already. ;)

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#28 Nolis

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Posted 04 June 2007 - 08:03 AM

I also wanted to make a mod but I couldn't do it by myself so I decided to join a team as a mapper to learn some things but they didn't accept me because I didn't know about textures and now I am practising on them and I have improved.So I believe that what FlameGuard advised is the best for us (beginners) to do.
Cower at the Arrival of Death

92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature

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#29 thenewch

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Posted 04 June 2007 - 06:21 PM

I can help code if you are still going to continue with your mod

#30 Eonwe

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Posted 08 June 2007 - 12:26 AM

Best of luck to you.

#31 kotsos13

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Posted 09 June 2007 - 11:19 PM

Storyline:

And finally, Morgoth Bauglir managed to escape discovered how to break the Door of Night and destroyed the Sun and the Moon. Eärendil will return from the sky and shall meet Tulkas, Eönwë, Manwe, and Túrin Turambar on the plains of Valinor. All the Free Peoples of Middle-earth will participate in this final battle, Elves, Men and Dwarves alike. Aragorn shall meet Elros Tar-Minyatur and Elendil. Boromir willmeet his ancestor Cirion
and Theoden shall meet Eorl alike. The forces of Ar-Pharazôn the Golden shall meet Gondor's and Arnor revived forces.

But Morgoth's servants will also take place in this battle. Orcs, Trolls and any ather foul creature of servant will come under his banner. The banner of Angband. Dagor Dagorath, the name of the Last Battle. Will the forces of Angband destroy the world of the forces of the Valar will triumph and renew Arda's excistance? Will Túrin Turambar slay Morgoth or Morgoth will be the King of Arda You must choose their fate and the fate of Arda itself.

Edited by kotsos13, 09 June 2007 - 11:19 PM.

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