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#21 Phoenix911

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Posted 30 May 2007 - 05:34 PM

Such awsome looking toys :p
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#22 black hand

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Posted 31 May 2007 - 12:13 AM

these pwn.

but what does teh battlemaster with rocket pods shoot? scorpion type rockets?

utilit y tank should repair stuff.
and what exactly does thh chemicial fogger do?

also command centre looks BIG.

Edited by black hand, 31 May 2007 - 12:14 AM.


#23 Pendaelose

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Posted 31 May 2007 - 02:09 AM

battlemaster shoots rocket buggy rockets from the rocket pod, only 6 though.

util tank does repair stuff, thats the plan.

it spreads a large cloud of toxins into the kill zone.

its the same size as a standard one.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#24 olli

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Posted 31 May 2007 - 10:44 AM

did you make the utility tank the hybrid role liek you had in mind?
repairing, clearing mines, repairing structures, laying demo traps and building defences?
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#25 Pendaelose

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Posted 31 May 2007 - 01:17 PM

Yeah, It may even become the advanced dozer if I don't get a better idea for it.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#26 Gredinus

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Posted 31 May 2007 - 01:20 PM

Hell no

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#27 Pendaelose

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Posted 31 May 2007 - 01:54 PM

well you know what to do! Build a dozer you think doesn't suck!
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#28 Gredinus

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Posted 31 May 2007 - 07:03 PM

I thought your gonna use the battle dozer as advanced dozer?

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#29 Pendaelose

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Posted 31 May 2007 - 07:10 PM

I thought your gonna use the battle dozer as advanced dozer?


thats going to be the basic dozer for assault and chem. They also need an advanced dozer.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#30 Phoenix911

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Posted 31 May 2007 - 10:49 PM

Someone just make a simple JCB it would be good enough....

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#31 Pendaelose

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Posted 07 June 2007 - 12:47 AM

The trailer deployable base defenses. Once deployed these defenses will also have the option of upgrading into permanent base defenses.


Rocket Pods
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Artillery
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AA launcher
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#32 Phoenix911

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Posted 07 June 2007 - 12:49 AM

If u upgrade them to permante bases defences what happens to the truck does it become a technicals or does it get a switch to build another trailer on it?
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#33 Pendaelose

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Posted 07 June 2007 - 02:09 AM

If u upgrade them to permante bases defences what happens to the truck does it become a technicals or does it get a switch to build another trailer on it?


I hadn't considered keeping the truck around. I was going to just have it disapear once the turret was upgraded.


It looks like 2 models, but its actualy a single model and unit, so I was just going to tie the fate of the truck to the gun.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#34 Phoenix911

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Posted 07 June 2007 - 02:28 AM

When the site upgrades to full defence will it get sandbags around it?
And if so why not make it so the truck remains parked next to the defence with sand bags going around both.
The truck could then be used as a 2 man garrason... if its possabel to do this.
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#35 Pendaelose

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Posted 07 June 2007 - 03:56 AM

When the site upgrades to full defence will it get sandbags around it?
And if so why not make it so the truck remains parked next to the defence with sand bags going around both.
The truck could then be used as a 2 man garrason... if its possabel to do this.


the turret will get the sandbags and become identical to the normal defense site with the same turret. your sandbag the truck idea is possible, but I don't want to make 2 sets of models for everything. Its better if they become identical.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#36 Gredinus

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Posted 07 June 2007 - 08:19 AM

then make it so that a tehnical spawns when you upgrade to full base defence.

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#37 Phoenix911

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Posted 07 June 2007 - 11:08 AM

I don't mind if the truck dissappires i was just curios and as trying to make use of it :D
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#38 Capt.Drake

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Posted 07 June 2007 - 11:43 PM

not bad not bad at all but I have to life in all of this again^^

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#39 Pendaelose

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Posted 17 June 2007 - 06:06 PM

Assault GLA Mammoth in game.
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1 Cannon
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+Rocket Pods.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#40 Phoenix911

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Posted 17 June 2007 - 06:10 PM

Awsome!!!!!
Phoenix™ The Forgotten Samurai
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