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LGDA6: Minas Morgul Mod (ROTWK)


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#41 FRA

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Posted 05 July 2007 - 10:39 AM

Yep, youre right Taralom. As far as i know WK was the one sorcerer there. I was watchin the ROTK dvds and Minas Morgul walls are really kinda white, not black. Just and old and dirty white. Well, ill improve the colour the best i can as ive said.
Btw, i wanna thank GothmogTheOrc for allowin us to use his citadel model as base model to modify Angmar fortress. Youre great man ;)

#42 Taralom

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Posted 05 July 2007 - 10:53 AM

perhaps add some lines to show bricks??
it looks kind of plastic as i've already said
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#43 FRA

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Posted 05 July 2007 - 11:12 AM

Well Taralom, i hope you like the new model, as is completly new ^^ Same with the skin. The tower is the one by gothmogtheorc, pretty one ;)
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Edited by FRA, 05 July 2007 - 11:12 AM.


#44 Taralom

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Posted 05 July 2007 - 03:39 PM

i like it ;)

well done.
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#45 GothmogtheOrc

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Posted 05 July 2007 - 10:08 PM

Yeah, that's starting to look better :rolleyes: though you might want to turn the citadel 180 degrees :rolleyes: currently it's facing backwards.

And yes I have given FRA permission to use the citadel and walls in his model :thumbsupsmiley:

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#46 FRA

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Posted 05 July 2007 - 10:32 PM

Hi Gothmog and thanks again. You and Ithrion are really good people :rolleyes:
Btw, my teammate Morgoth has to stop modding a time, and Morgul fortress is the only hard thing to finish the mod. We´ve some bugs with it, so i just wanna ask for help some modder/modeller here if possible.
The problems are:
-Wrong shadows
-Plot holes doesnt fit fine with the fortress position
-MainGate is in wrong place, a bit on the left, must be more on the right.
Ive never done a fortress for ROTWK, thats whats my teammate was makin, but as ive said, he has to left it by a time, so if somebody wanna help me with this, would be a pleasure. Ive tried by my own, but im not so good like him. Well, 1000 dollars are waitin for the "fortress helper" lol

Edited by FRA, 05 July 2007 - 10:34 PM.


#47 Eonwe

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Posted 06 July 2007 - 01:23 AM

I like the newer fortress better.

#48 IthronAiwendil

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Posted 06 July 2007 - 06:16 AM

Wow, nice stuff you got there! This is probably the first mod for RotWK that adds a Morgul faction.

#49 FRA

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Posted 08 July 2007 - 03:21 PM

Well, im having various problems to could put new Minas Morgul fort in the mod, so i think we will use the Angmar one with the morgulish skin...
Anyway, ill try to improve it or found help to fix the MM problems.
So, now that the fortress job has stopped, ill continue workin in units and other to finish this mod as soon as possible.
Cheers

#50 Juissi

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Posted 08 July 2007 - 05:46 PM

What are the problems you are having ?

#51 FRA

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Posted 08 July 2007 - 11:36 PM

Well, constructionplots are wrong placed, shadows looks kinda crazy(isnt a big problem, could be erase it from the ini), construction model works wrong too and finally, but not less important ^^ the model seems too heavy for the game. It sizes 1,3mb, i think isnt that much, but game loads it slowly, some laggy.
I just cant fix it, there is too many time i dont modell so im like a noob modellin now. My teammate is the one to fix it, but everytime he fix something, he forgets to fix other bug, so we could be that way all life lol
And hes kinda busy now, so...
If any modeller wants to help, please contact me by pm or msn(frascarywolf@hotmail.com)
Thanks in advance

#52 FRA

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Posted 11 July 2007 - 06:38 PM

Mod Update:
-Added Morgul orcs to Minas Morgul: fighters and archers.
-Captain Uruk added to Isengard: special unit (limit to 3 units as max)that is a good fighter and gives leadership when he reaches lv5.
-Wolfs and wolfriders added to Goblins. Someones told me wolfs would fit better in gob faction (being loyal to Tolkien i mean) but im still preferrin wargs, so it could be changed. I still not sure about remove spiderlings from goblin faction...
-Added isengard wallhubs to Mordor porters

Next:
Morgul pike orcs, new power to WithcKing(from Gothmog´s mod)
-Mollock and BalckUruks would be added soon.
There are Blackuruks now, but i think ill change them cuz right now are really darkdunedain just with new skins, though i think that models fit well with blackuruks seen in the movies.
-Ugluk and Ghrisnak to be added.
-Fix actual bugs

#53 FRA

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Posted 13 July 2007 - 09:44 PM

Added Imharil in Gondor stables:
Posted Image
Gorbag and Fiunur (from WOTE) has new skins
Added Morgul pikes
Added Ugluk

#54 Juissi

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Posted 13 July 2007 - 09:45 PM

Good work but why is he so bright ? Propably is the lightning but just wondering :p

#55 FRA

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Posted 13 July 2007 - 09:51 PM

Man, he brights cuz hes a prince! lol White clean armor ^^

#56 Eonwe

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Posted 13 July 2007 - 09:57 PM

Really Nice.

#57 FRA

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Posted 16 July 2007 - 05:05 PM

Well, mod had advanced a lot. Minas Morgul fortress(Angmar modified)is already done, Mollock has been included in Mordor, some icons has been changed, all the Nazguls in Morgul and well, various things ^^
Next things to include are Werewolves, MorgulGhosts, Morgul Speelbook(based on Angmar one, but takin out the ice powers), Shagrat, fix some minor bugs and ...mod complete ^^
So i think beetwen this week and the next one, will be finished at least a Beta Version of the mod.

#58 FRA

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Posted 16 July 2007 - 06:31 PM

Heres a render of the modified Angmar, now Morgul fortress:

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#59 FRA

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Posted 18 July 2007 - 11:57 PM

New update of Minas Morgul fort, now nearly finished:
Posted Image
Im having problems with werewolves and Imrahil inis so the development would be delayed a bit, anyway i think next week beta could be completly finished.

#60 King Arvedui

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Posted 19 July 2007 - 12:41 AM

cool fortress, i have a question. What will the fortress upgrades be?
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