MB's ideas for WotE
#41
Posted 14 July 2007 - 12:20 PM
#42
Posted 14 July 2007 - 02:01 PM
PS: Yay ! Here it is ! The Elven Sage for the Elves ! Okay, I know this is a bit supid name, but I didn't find any better at the moment. So feel free to suggest a better name
This unit works in a similar way like the Sorcerer for Angmar, but it's rather a defensive than an offensive spellcaster. It has powers like Cure, Power of Light and Protection ! Check it out, and comment !
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#43
Posted 14 July 2007 - 03:36 PM
About Isengard, I think Goblin Firestarters is a good unit, but where should it be trained from (not the inn, it's already filled with 3 units), if I remove Half-Orc Spies and Orc Drummers from a new structure called Hall of Orthanc, only 1 unit can be trained from that building. But that leaves some space for the Sentries of Isengard...
#44
Posted 14 July 2007 - 05:08 PM
I believe the Woodsmen and the Elven Sages will be cool if they come ingame !
As for the creeps, I'm glad you like them, too - altrough we've discussed about them already via PM, remember ?
Isengard... hmm... man, this is a really troublesome faction ; what kind of units are in the Inn ? The only unit I know there is the Goblin Archer horde.
...Hall of Orthanc, eh ? Me like it Ithron, sounds cool ! The Isengard Sentries could be trained from there, yeah, and maybe one more unit - perhaps the Uruk Raiders (they were amongst the first Uruk-hai anyway, so they would deserve this honor). Or you could consider about Randor, as a "structure hero".
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#45
Posted 14 July 2007 - 05:18 PM
- Info about the Inn units of each faction and the new Ally system can be found here: http://forums.revora...showtopic=50551
#46
Posted 14 July 2007 - 05:25 PM
Hmm... perhaps the Orcs of Lugburz could be moved to the Hall of Orthanc and then you could add the Goblin* Firestarters to the Inn.
*to be more fitting, the Firestarters would be called as "Moria Goblin Firestarters".
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#47
Posted 14 July 2007 - 05:45 PM
#48
Posted 14 July 2007 - 06:05 PM
*They are rather mid-game or mid-late game units, aren't they ?
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#49
Posted 14 July 2007 - 06:11 PM
#50
Posted 14 July 2007 - 07:05 PM
Hmm... I made a basic description for the Firestarters, dunno if it's enough:
Goblins from Moria, wearing ragged clothes and a few metal plates (maybe one on the shoulder and another piece on the chest ?), carrying torches in right hand, and small bottles in the left hand (in the bottles, they keep the oil to spill and make the traps, you know...).
Mwehehe... I just can't wait to make a HOT suprise for Men of the West and kill them with a Goblin Firestarter / Isengard Sentry combo ! BWAHAHAHA
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#51
Posted 14 July 2007 - 08:27 PM
#52
Posted 14 July 2007 - 09:04 PM
And Azog... well... who knows, perhaps Ithron will consider about him. Azog, after all, is the goblin who killed Thorin Oakenshield's grandfather (see in "The Hobbit")... and besides, Azog is a more fitting goblin hero than the Goblin King itself with its scorpion and that dragon-summoning skill.
PS: 51 posts, and the thread became a hot topic ! YIPPIE !!!
PPS: not to mention that THREE of my ideas WILL get implemented (Akrothir, Isengard Sentry, Goblin Firestarter) !
Edited by MorrisB, 14 July 2007 - 09:05 PM.
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#53
Posted 15 July 2007 - 12:29 AM
"There is some good in this world, and its worth fighting for!"
J.M.J.
#54
Posted 15 July 2007 - 08:19 AM
1.: how would they spill oil then ? Easier to make it if they carry small bottles with oil in them.
2.: it would be harder to animate them with flint and steel. A torch is more simple, YET you get a point, for with the torches they can't hide too well...
3.: ...but also don't forget that I want them to be able to burn buildings and units even without the oil.
Some crazy things are coming later today ! be ready !
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#55
Posted 15 July 2007 - 08:44 AM
But yeah, the Firestarters are pretty complicated to create, due to the many diversities they have.
#56
Posted 15 July 2007 - 12:41 PM
PS: okay, the new stuff is up ! Go and look at the CREEP BASES, you can see the new things there: Wildman Village and Black Numenorian Outpost !!!
PPS: and I put up a Special Note:
SPECIAL NOTE: I decided to make up these ideas about creep bases because I find the old Goblin Cave / Cave Troll Lair / Warg Cave a bit boring, and the Spiderling Lair and the Fire Drake Lair weren't enough for me. Call me insane or whatever, but I really would like to have a greater variety of creep bases, especially because the "Untamed Allignance" gives them another way of use, making them even more unique.
I think these new creep bases would make "creeping" a bit more interesting. Please comment !
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#57
Posted 15 July 2007 - 03:35 PM
BTW, Dragonslayers will be put into the game
#58
Posted 15 July 2007 - 04:05 PM
Um... is this sarcasm or a suggestion ? Maybe it's just me, but I don't remember that Tolkien mentioned vampires in his books... but true, I've read only "The Hobbit" and the "Lord of the Rings" trilogy from Tolkien so far.Really cool ideas, and what about a Vampire lair creep base with a flying vampire?
Then so far it's my FOURTH idea that WILL get implemented... or should I also count Randor ?BTW, Dragonslayers will be put into the game
Thanks for addig them ! At last I don't have to use these Dwarven Phalanxes anymore... however, I might make an improved description for the Dragon Slayers.
PS: I also had the thought that Dragon Slayers could be the new dwarven Hero Horde(s): 4 unit per horde ---> max. 3 hordes ---> 12 Dragon Slayers... and Thorin Oakenshield had 12 other dwarves in his company...
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"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
#59
Posted 15 July 2007 - 04:10 PM
#60
Posted 15 July 2007 - 04:18 PM
Hm... but I still dunno... I don't know how vampires appear in Tolkien's world. They are like "classical" vampires (like Dracula, but in other clothes), or else ?
But the basic idea is cool, I admit ; but the Vampire Lair (let's call it like this) should be very rarely used, even more rarely than the Mountain Giant's Cave. It should appear only on maps like the Weathertop, or Angmar... so where there are ruins and/or signs of great evil, but is not-so-Mordor-like (so it's not a land of ashes).
---
"Well, I can't argue with that - modding IS hard. But what would have become of games like Starcraft, Warcraft 3, Dungeon Siege, Half-Life 1-2, Neverwinter Nights and BfME 1-2 if we, modders, weren't there ? They would have long been forgotten. Modding is hard, but it's an honorable thing." - MorrisB
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