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#21 LordIstari

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Posted 04 August 2007 - 06:29 PM

Small update for gondor
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#22 Nazgûl

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Posted 04 August 2007 - 06:46 PM

Nice work :)

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#23 LordIstari

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Posted 04 August 2007 - 07:24 PM

next
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#24 ScottSeber

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Posted 05 August 2007 - 01:29 AM

swords on the gondorians there look a lil weird .. they are one handed swords handle shouldnt be so big and hilt shouldnt be so far up ... just thought id add that .. other than that things look good

#25 The Best Guest

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Posted 05 August 2007 - 10:45 PM

Yes the hilt is a little big :p
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#26 LordIstari

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Posted 07 August 2007 - 01:38 PM

new small update: gondor Rnager tent (this model non finish)
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Edited by LordIstari, 07 August 2007 - 01:40 PM.

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#27 Devon

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Posted 09 August 2007 - 03:57 AM

looking good. i like the rangers doing target practice.

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#28 LordIstari

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Posted 09 August 2007 - 11:57 AM

new small update for more movie likE;) now orc catapults shot with REAL Men heads (non skelet)
http://aomexp.the3rd...t/men Heads.wmv
http://aomexp.the3rdage.net/menh1.JPG
http://aomexp.the3rdage.net/menh2.JPG

Edited by LordIstari, 09 August 2007 - 07:21 PM.

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#29 Smeagolfan24

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Posted 09 August 2007 - 08:01 PM

:p That's awesome. There's some cool stuff going on in this mod! :xd:

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#30 Devon

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Posted 11 August 2007 - 09:57 PM

hehe, sick but cool :good:

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#31 Sûlherokhh

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Posted 12 August 2007 - 11:47 AM

You are throwing out good stuff faster than i can say 'omg'! :p

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#32 LordIstari

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Posted 13 August 2007 - 04:25 PM

hi to all today i creat Khand Chariot - http://img91.imagesh...16394875xj9.jpg (non finish (with bad non realistic textures and no have archers and no have some animations) (i quote about matias model to your pm but he say - no:( ( and i creat my version) this unit purchuase into neutral siege works and upgrated with catapult (or ballista?) archers, banners, or warior leader (like battle wagon) BUT i dont can add acrhers to THIS how creat this (i create 4 bones in skeleton all bones in skeleton working,and my animation its working) PLEAS Eenter this topic - http://forums.revora...showtopic=52771 post HOW CREATE THIS!!!!

Edited by LordIstari, 13 August 2007 - 04:32 PM.

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#33 LordIstari

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Posted 08 November 2007 - 08:44 AM

1)Khand Buildings
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2)Dwarves Iron Hills Fortress
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3)Armored orc (dol guldur)
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In - Game
1) Dwarves Iron Hills Mobile fortress? :) Posted Image
2)Minas Tirith screenshots (map by EA edited and screpted by me)
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#34 Herunor

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Posted 08 November 2007 - 01:50 PM

hm. You should desaturate your skins a bit, they're too colorful in my opinion.

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#35 Nazgûl

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Posted 08 November 2007 - 05:07 PM

That is the most awesome map of Minas Tirith I've seen so far... :)

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#36 Allathar

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Posted 08 November 2007 - 05:50 PM

Very stylish buildings, good job.
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#37 Pixel

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Posted 08 November 2007 - 07:01 PM

Nice stuff, Although im not sure about the mobile-fortress...

Edited by FlameGuard, 08 November 2007 - 07:02 PM.


#38 Devon

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Posted 08 November 2007 - 08:39 PM

sweet :) that was fast :)

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#39 el kevo

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Posted 09 November 2007 - 01:46 AM

Nice to see you back.

Also some nice stuff. I think the mobile fortress works amazingly well for dwarves. perhaps make it really slow though and a replacement for the citadel 25pp which is pretty bad in my opinion
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#40 ScottSeber

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Posted 09 November 2007 - 07:35 AM

all the stuff looks great
even the moving fortress... but i still dont think the moving fortress fits in with everything .. no offense

i mean sure the dwarves were great at building and mechanics and what not but a fortress that moves is a bit redundant. to me that just seems unstoppable. i mean it shoots while on the go , has a lot of hit points (obviously cause its big) , armor i am sure is really high (afterall it is stone on the go) , did i mention it moves.

what im trying to get at is think about a fully upgraded fortress that moves its way around the board. this fortress obviously would trample much like horses do. i mean i for one dont think a pikeman of some sort is gonna be like "hey you cant come through here." its a big building it can do what it wants.




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