UPDATE : August 4, 2007
#21
Posted 30 August 2007 - 07:48 PM
#22
Posted 30 August 2007 - 08:39 PM
Good Job with the video, i didnt say the same to the images because i cant see them... it gos directly to an http 404 error, but i imagine they are so good than the others
Whhops When making my new website, I moved the images to different folders causing the link to be different. I'll see if I can fix them. Either way, all the images are now on the website so go there if you wish to see them. Thanks for bringing that up
EDIT: Fixed
Edited by Rob38, 30 August 2007 - 08:52 PM.
#24
Posted 06 October 2007 - 02:30 AM
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#25
Posted 06 October 2007 - 10:42 AM
By the movie, yes. By the books (Sharku as Saruman), obviously no.
sarumans nickname was sharkY wasnt it, not sharku?
i think sharku, like lurtz was entirely made up for the film, because its more dramatic having a bad hero killing/fighting a good hero. - makes the hero's appear stronger because only a realllly tough bad guy can kill em =)
A light from the shadow shall spring.
#26
Posted 06 October 2007 - 12:27 PM
Edited by Sûlherokhh, 06 October 2007 - 12:38 PM.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#27
Posted 06 October 2007 - 07:38 PM
didn't sharku die at the gap of rohan?
Yes, and I have decided that Sharku and Lurtz will not be in the map mod as they both died before the battle. So currently, the evil heores will be: Wormtongue, Saruman, and Uruk Commander. I'll probably remove Wulf from the list as he really isn't in the HD battle.
#28
Posted 06 October 2007 - 09:53 PM
As far as i know, Sharkû means 'old man' and Sharkey was what the ruffians made of it.
Yes. That's what I meant to say.
.:Smeagolfan24:.
.:Battle For Middle-earth II Heaven:.
Tolkien's Modding Wisdom: "It's the job that's never started that takes the longest to finish."
#29
Posted 07 October 2007 - 04:34 AM
didn't sharku die at the gap of rohan?
Yes, and I have decided that Sharku and Lurtz will not be in the map mod as they both died before the battle. So currently, the evil heores will be: Wormtongue, Saruman, and Uruk Commander. I'll probably remove Wulf from the list as he really isn't in the HD battle.
still going by the movies saruman wasn't at the battle, he was telling the uruk-hia to march to helm's deep and he was attacked by treebeard and his squad at Isengard and most likely wormtongue was with him
#31
Posted 08 October 2007 - 11:09 AM
Btw, did you implement the buildoutrange thingy mentionen by RJ (the one the wallhubs use) ?
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#32
Posted 08 October 2007 - 03:42 PM
True, but that doen't mean he can't be in my HD battlestill going by the movies saruman wasn't at the battle, he was telling the uruk-hia to march to helm's deep and he was attacked by treebeard and his squad at Isengard and most likely wormtongue was with him
Yes.. but doesn't that ruin the whole idea of having a more accurate helms deep? I mean in the evil version then yes it makes sense as that is totally "what if" but otherwise it sort of goes against the grain of the mod..
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#33
Posted 08 October 2007 - 04:26 PM
#34
Posted 09 October 2007 - 06:33 AM
True, but that doen't mean he can't be in my HD battlestill going by the movies saruman wasn't at the battle, he was telling the uruk-hia to march to helm's deep and he was attacked by treebeard and his squad at Isengard and most likely wormtongue was with him
Yes.. but doesn't that ruin the whole idea of having a more accurate helms deep? I mean in the evil version then yes it makes sense as that is totally "what if" but otherwise it sort of goes against the grain of the mod..
true in the film wormtounge was stuck with saruman in orthanc as treebeard+ents attacked.
but
rob never promised this mod to be as accurate as possible to the FILMS or to the BOOKS
its his version
and its very good
i'm personally intrigued at how he will include wormtongue and saruman - ... hopefully they dont climb ladders or carry bombs onto the field
A light from the shadow shall spring.
#35
Posted 09 October 2007 - 04:35 PM
Thanks jimiojoe Hehe... I'll make Saruman the torch carrier and have himself throw himself at the minetrue in the film wormtounge was stuck with saruman in orthanc as treebeard+ents attacked.
but
rob never promised this mod to be as accurate as possible to the FILMS or to the BOOKS
its his version
and its very good
i'm personally intrigued at how he will include wormtongue and saruman - ... hopefully they dont climb ladders or carry bombs onto the field
Edited by Rob38, 09 October 2007 - 04:35 PM.
#36
Posted 09 October 2007 - 08:26 PM
Cheers,
-mike
#37
Posted 10 October 2007 - 07:23 PM
Thanks jimiojoe Hehe... I'll make Saruman the torch carrier and have himself throw himself at the minetrue in the film wormtounge was stuck with saruman in orthanc as treebeard+ents attacked.
but
rob never promised this mod to be as accurate as possible to the FILMS or to the BOOKS
its his version
and its very good
i'm personally intrigued at how he will include wormtongue and saruman - ... hopefully they dont climb ladders or carry bombs onto the field
lol good by saruman!!
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