Unit scaling
#1 Guest_King Earnur_*
Posted 23 August 2007 - 04:34 AM
#2
Posted 23 August 2007 - 06:45 AM
Just add Scale = ## (where 1 = 100% normal size) into the object's ini block.
To get everything to work exactly right there are other areas to make it perfect, but that's the easy answer.
#3 Guest_Guest_*
Posted 23 August 2007 - 06:28 PM
#4
Posted 30 September 2007 - 02:43 AM
#5
Posted 30 September 2007 - 03:08 AM
^Thanks to Ark for this great sig
#6
Posted 05 October 2007 - 09:56 PM
#7
Posted 06 October 2007 - 10:45 AM
Tried that couldn't find the Object button, for some reason none of the games from EA I've installed don't have it. Very confusing.
you really need to read some beginning ini tutorials =)
the object is not a button in game, its a note-pad like file called an .ini
every single object in the game has one > a rock, a hero, a building etc.
these can't be accessed in game, you have to extract them from .big's
and not alll EA games will have been made the same way and thus can't be modded the same way , generals and BFME are similar, i do not know of others.
A light from the shadow shall spring.
#8
Posted 08 October 2007 - 03:14 AM
#9
Posted 08 October 2007 - 07:19 AM
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
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#10
Posted 09 October 2007 - 03:50 PM
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
.:.('.').:.
I was born to be the best, No1 and nothing less...
Jobs in modelling and skinning availlable in Battle for Heaven and Hell.Click here to join.
#11
Posted 09 October 2007 - 04:24 PM
there's your answer nolisQuick answer:
Just add Scale = ## (where 1 = 100% normal size) into the object's ini block.
To get everything to work exactly right there are other areas to make it perfect, but that's the easy answer.
please take note that, until further notice, I don't care, so get lost.
#12
Posted 10 October 2007 - 12:42 PM
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
.:.('.').:.
I was born to be the best, No1 and nothing less...
Jobs in modelling and skinning availlable in Battle for Heaven and Hell.Click here to join.
#13
Posted 10 October 2007 - 12:49 PM
find a nice spot and add
Scale = 0.5 (if you want it to be half it's original size
please take note that, until further notice, I don't care, so get lost.
#14
Posted 10 October 2007 - 12:53 PM
find a nice spot and add
Have you tried to put it in a ''nice spot?''
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
.:.('.').:.
I was born to be the best, No1 and nothing less...
Jobs in modelling and skinning availlable in Battle for Heaven and Hell.Click here to join.
#15
Posted 10 October 2007 - 12:55 PM
since i do not have to scale a unit.
As said by Eldarion and Robert J.
anywhere is fine
please take note that, until further notice, I don't care, so get lost.
#16
Posted 04 November 2007 - 05:35 PM
Scale = 1.25
GeometryMajorRadius = 11
GeometryHeight = 32
GeometryIsSmall = Yes
Shadow = SHADOW_DECAL
ShadowSizeX = 22
ShadowSizeY = 22
ShadowTexture = ShadowI
End
That is the best place to place it, and in Generals I think is the only place it will work. That is at the end of the building, units ini coding.
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