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Last stand (giant pic)


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#21 Apollo

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Posted 26 November 2003 - 03:00 PM

Pretty nice units and all.. the units could have more remap areas tho. ;)
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#22 Mig Eater

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Posted 26 November 2003 - 04:53 PM

I hate remap areas! & I normaly try to add as few as I can, some times I dont even add them :|


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#23 the_kid

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Posted 27 November 2003 - 05:49 AM

the infantry are really skinny... hehe they really starved those britts in the war aye... hehe

#24 Godwin

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Posted 30 November 2003 - 03:28 PM

wow how do you take such big screens?


how do you make the guns get towed by trucks again? and how long is the deploy anim? it looks great anyway

the infantry, yea, that's the free download soldier right? with such great WWII games out there these days, people need to render more SHPs heh
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#25 navalfreak

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Posted 30 November 2003 - 06:26 PM

i kno this si abit off the topic but blitzkrieg is a crock of shite its full of bugs and no naval units in skirmish mod i am disgusted when is the likely hood of this supierior looking mod coming out give me an estimation please

oh can i ask do teh naval units fire flak at planes and can u render it so when tanks explode the crew fly out of it

#26 shinobi

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Posted 30 November 2003 - 07:18 PM

i kno this si abit off the topic but blitzkrieg is a crock of shite its full of bugs and no naval units in skirmish mod i am disgusted when is the likely hood of this supierior looking mod coming out give me an estimation please

oh can i ask do teh naval units fire flak at planes and can u render it so when tanks explode the crew fly out of it

Blitz was great! :lol: Maybe not the public release atm, but the new private beta is great, all new infatry, better graphics, new building graphics, new music, its great! No bugs, excellent AI now :)

#27 Mig Eater

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Posted 30 November 2003 - 10:27 PM

wow how do you take such big screens?

how do you make the guns get towed by trucks again? and how long is the deploy anim? it looks great anyway

the infantry, yea, that's the free download soldier right? with such great WWII games out there these days, people need to render more SHPs heh


I take about 20 screen sots & paste them together :lol:

For the towed guns, the truck & gun are one vxl when moving, then when deployed they become a building. The deploy time is still being decided but will probably be 60-120 odd frames (4-8sec)

Them infantry are from D-day v1.0 (Govo's) & are just temp for now


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#28 Godwin

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Posted 01 December 2003 - 08:21 AM

ah so they dont turn independently like a trailer, i thought you guys got that effect, nvm though, still looks good
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#29 Andre27

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Posted 01 December 2003 - 11:47 AM

About Blitzkrieg: yes it is off topic and even the Blitz-staff admitted some changes were needed. We'll see how those changes turn out in the next version.

About the naval units in dday: yes they will fire flak at planes.

about the crew flying out of hit tanks... why would we do that... it doesn't happen in real life either. Destroyed tanks leaving wrecks are planned.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#30 darknes53

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Posted 01 December 2003 - 11:24 PM

Destroyed tanks leaving wrecks are planned.

Cool...no more tanks disintegrating to nothing...

#31 Mig Eater

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Posted 02 December 2003 - 12:05 AM

Yer there very cool but I got to make about 1600 of them... :|

BTW I want to thank Chrono & Godwin for there help with the wrecks :lol:


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#32 s2k

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Posted 15 February 2004 - 04:48 AM

ok, i was jsut wondering if u took the pic of on purpose. because when try ot see it, it doesnt show up?

#33 Natus

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Posted 16 February 2004 - 01:33 PM

Uhh, this is off topic, but i thought they abandoned Blitz Yr and went to generals?
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#34 Andre27

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Posted 16 February 2004 - 04:26 PM

Nope... i know a number of people are working on it.

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#35 Major_Gilbear

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Posted 16 February 2004 - 04:47 PM

Yeah, check their forum; they have some screenies of the new stuff there.

#36 Andre27

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Posted 16 February 2004 - 07:12 PM

:roll: ;) :oops:

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#37 s2k

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Posted 16 February 2004 - 10:39 PM

wats the website, i dont no wat it is

#38 Andre27

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Posted 16 February 2004 - 10:48 PM

http://www.derelictstudios.net/

This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.


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#39 s2k

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Posted 16 February 2004 - 10:54 PM

thanks andre

#40 Mig Eater

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Posted 24 March 2004 - 03:34 PM

I have fixed the link so the pic should be working again now. I got to go out in a sec but I'll see if I can upload another giant pick before I leave :lol:


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