"SGC" - Saved Games Crash!
#41
Posted 12 November 2007 - 06:49 PM
But don't we need the Gamedata ini file? I mean, sure, the HouseColors can be disabled in each unit's ini, and this is something I thought of doing WAY back, until I found that it was all doable with one command, in Gamedata The good side to this is also that we could keep the colored FLAGS on the structures and thus make use of them (now grey) faction flags (banners) outside. So I'm all for this, even if it wasn't related to what you're trying to solve now - the Saved Games Bug
But, like I said - don't we need the Gamedata.ini for stuff like Camera Control? I set the Zoom factor in there for instance...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#42
Posted 12 November 2007 - 07:21 PM
So, i could remove all unit housecolors by hand. Only the Max Zoom in would be limited. But with RJ-Cam on a map, that is circumvented as well.
If this removes the instances of save-game related crashes (possibly) as well as the resetting bug (100%), then i am all for it.
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#43
Posted 12 November 2007 - 07:30 PM
I'm not sure RJ Cam lets us zoom that close though, but we could edit that in the scripts if so =)
One thing we could also try is to delete everything in Gamedata.ini except the cam settings... That might work too =)
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#44
Posted 12 November 2007 - 08:18 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#45
Posted 12 November 2007 - 08:45 PM
Thanks everyone for getting involved with this annoying bug.
As i have said before and in a PM to Naz - i always have the failed load bug with any skirmish game and so i have a few hours spare now and will follow the suggestions about removing the ' gamedata.ini ' file and see if it cures the problem with my system.
I will report back in a number of hours.
Thanks again for everyones suggestions.
Hope all this works......
OH - forgot to add;
This bug can be a bit intermittent.
You can sometimes save and load your game fine early on in a skirmish battle but definetely not a bit later when things hot up.
T o make sure we don't mislead Sul we need to ensure we can save and load at all stages of a skirmish battle - eg early on, mid game and just before you win.
Again - i'm off to do this now on a couple of different maps - now, who to play - GOOD or EVIL
Edited by sniggles, 12 November 2007 - 08:54 PM.
#46
Posted 12 November 2007 - 08:54 PM
but i was thinking that i had not had any problems playing save games for the first several days of using SEE which would be several saved skirmishes and a wotr game, then all of a sudden it started but at first not with all the saved games.
i am wondering; in there somewhere i did start the original bfme2 and wonder if playing see then playing bfme2 then playing see again has anything to do with it?
just wondering....
#47
Posted 12 November 2007 - 09:09 PM
So you delete the entire ini folder?
Edited by clonecommand, 12 November 2007 - 09:10 PM.
#48
Posted 12 November 2007 - 09:15 PM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
#49
Posted 12 November 2007 - 09:17 PM
#50
Posted 12 November 2007 - 09:25 PM
That didn't take much testing - LOL - was worth a try.
Removed the gamedata file from the object folder Sul specified.
Started a skirmish battle on withered heath - saved after 10 mins and completely exited out of game back to desktop.
Tried to reload save and gives usual error message.
Back to the drawimg board - what could it be?
#51
Posted 13 November 2007 - 12:27 AM
I reset the custom settings from all the choices being on High to Low instead. Clicked Done and tried loading a game and didnt work, same error message as before. Went back and manually set each choice to High one at a time, clicked Done, got error when game attempted to load. What a bummer.
I have not deleted all the saved SEE games we have played, I am holding off on that in case someone comes up with a fix that will allow me to leave them. Plus I started a new game, saved, exited BFME2, restarted, tried loading that saved game and got crahs error. So I dont think deleting all the old games and making new ones will do anything.
I am able to play my saved BFME2 games that appear in the Load game window with no problem.
The SEE installation is not liking something to do with graphics on saved games.
I do have one saved skirmish where his game will load the palantir image and then give the error crash message, but will allow to click out of the error back to main menu...but the palantir remains faintly. I have a print screen of it if anyones interested.
#52
Posted 13 November 2007 - 12:29 AM
This is really odd :(
I do know this bug came with Beta 4.5 though, so it's something in there making this conflict... We did not have this in Beta 4...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#53
Posted 13 November 2007 - 12:35 AM
NazgulStrange... 2 reports negative and 1 positive from Thorongil45... :/
This is really odd :(
I do know this bug came with Beta 4.5 though, so it's something in there making this conflict... We did not have this in Beta 4...
I did not try the "remove 'gamedata.ini'" yet
I was hoping that someone would post a fix to allow me to keep that file and saved games, but if you want to I will rename the file to 'gamedataOLD.ini' and try it :(
You say beta 4 didnt have this issue but 4.5 does; we cant replace the 4.5 'gamedata.ini' with 4.0's 'gamedata.ini' can we?
#54
Posted 13 November 2007 - 02:31 AM
My apologies for sending you 2 PM's but not sure if the file attachment (my save game) was working (2.36MB).
Like i said - was hoping you could try out my save game and let me know if it loads okay on your PC (or not)
My next step is to try and eliminate if this bug is ' mod command ' related by code or location.
I will integrate SEE 4.5 public release directly into the BFME2 mother files and find out if the SAVE / load bug still occurs?
Be posting back tomorrow if i get too tired (2.30 am at the moment in UK)
By THOR'S hammer we will WIN!
#55
Posted 13 November 2007 - 03:06 AM
Nah I don't think so... Sûl says there's olny 2 changes made in there; Zoom and HouseColor, so I don't think that will help, but you could always try...You say beta 4 didnt have this issue but 4.5 does; we cant replace the 4.5 'gamedata.ini' with 4.0's 'gamedata.ini' can we?
I fear the bug is much worse... and related to something deep in the mod. Worst case scenario, we can't fix this, and SEE will be doomed as a "no saved games possibility mod", sort of But we'll see...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#56
Posted 13 November 2007 - 03:38 AM
I am not sure how this works, putting the SEE game folder in the application data tree, but when you go to start a game, does the process work in a way that as the game (SEE) loads it looks for a particular file and if it doesnt find it, will it revert to a duplicate file in bfme2. Or, does it look in bfme2 first in some cases?
I dont understand how this all goes. I downloaded the for first time using SEE version 4.5
We started several skirmishes and a wotr game, saved them and played again with no problem. I dont know how many times we played them before they started giving an error.
#57
Posted 13 November 2007 - 03:53 AM
I haven't had this problem, maybe try a clean install of Bfme 2?
My current projects: Wars of The East, Project Siege
--------------------------------------
99% Fat Free.
#58
Posted 13 November 2007 - 04:05 AM
- The original game files are read and THEN the mod files.
- If anything have the same name in the mod, it overwrites the original files while loading...
// C}{riZ
"Do not come between the Nazgûl and his mod!"
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------
#60
Posted 13 November 2007 - 10:59 AM
Axed Head and A.I. Coder for S.E.E. and ... stuff
".. coding is basically boring. What's fun is finding out how things work, take them apart and then put them together in ways that were not intended nor even conceived."
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users