Supreme commander model help
#1
Posted 08 November 2007 - 03:18 AM
one of them is a small pipe you crawl into
you go around the corner and you are come out to a shack ontop a hill and theres a full scale monkeylord rampaging through out city 17
I recently bought and finished Sup-commander and im trying to find a way to get the model, texture and animations out some how
Theres a editor that i can't find and im sure it won't allow me to export them for me
any help is greatly apprieciated
RIP 2323
#2
Posted 08 November 2007 - 10:47 AM
#3
Posted 08 November 2007 - 06:43 PM
But by all means if you still want to try, go search the GPGnet forums for the model importer.
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#4
Posted 08 November 2007 - 09:29 PM
The loss and fuckups from that many conversions into such a finicky format isn't worth contemplating.
#5
Posted 12 November 2007 - 11:21 PM
I can see how you would do it, but it wouldn't work, the normal map is in the wrong form (extrapolates the third set of dimensions) and probably can't be backconverted (actual loss of data). As with a lot of GPG's models for SC it is also low poly and has holes, in places where the player will never see them. Wouldn't work so well for an FPS.
But by all means if you still want to try, go search the GPGnet forums for the model importer.
I will, and I have but can't find anything.
Im quite proficiant im photoshop and 3ds max not skilled but quite reasnoble, I can convert almost any file format, dont worry about XSI stuff, and if i can't convert the animations i'll re-make them my self. I will patch the holes and fix it for HL2 in Max. besides the player will be a fair distance away from it don't want you to get fried
On a side note in SUP-COM I wanted to join multipler or host a game, created an account and logged in then it close asking to update GPG and then it closed same thing happened over and over again.
To lazy to create another account for another forum, not necassary but im lost.
Edited by DIGI_Byte, 12 November 2007 - 11:22 PM.
RIP 2323
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