How Should Fighter Spawns Be Handled?
#21
Posted 18 January 2008 - 03:40 AM
#22
Posted 18 January 2008 - 05:11 AM
That's not really possible.allow only a certian # of fighters out, but all of the fighter should scramble if the carrier ship is about 2 bust!
See here.Also you should be able to upgrade fighter compliment with a retrofit button, so that you don't have to sell the old ones and buy new carriers, but only up to the independent fighter level/s.
#23
Posted 18 January 2008 - 10:40 PM
That's not really possible.allow only a certian # of fighters out, but all of the fighter should scramble if the carrier ship is about 2 bust!
See here.Also you should be able to upgrade fighter compliment with a retrofit button, so that you don't have to sell the old ones and buy new carriers, but only up to the independent fighter level/s.
thanks for showing me that. I'm not quite as elequant as he is, but I meant the same thing.
#24
Posted 19 January 2008 - 12:39 AM
One choice can change a life..........
One choice can change many lives.........
What's your choice?
#25 Guest_Kaleb_Graff_*
Posted 11 March 2008 - 08:47 PM
#26
Posted 28 April 2008 - 08:55 PM
the excutor would be a real pain though with this...
#27
Posted 29 April 2008 - 02:20 AM
#28
Posted 02 May 2008 - 01:02 AM
Its much more feasable for Alliance forces; the X-Wings were equipped with hyperdrives, and Z-95s could be as well. I'm not sure about Y-Wings, but they aren't the throwaway bombers of the Empire...
I did not actually mean instant scramble. I just meant that canon supports getting all the fighters off the ships as fast as possible. (Except possibly in extreme cases. My reference said that they did it because of the possibility of losing a fully loaded carrier, so you don't have to launch all of the Executor's)
#29 Guest_Warrmachine_*
Posted 10 June 2008 - 10:15 PM
that not only balances the field but it will help tremendously with performance if you have 144 ties flying around plus the remanding 4 population for the empire then not to mention an entire fleet of rebel ships who spawn all fighters as well.
However if it is possible i think it would be cool to hover the mouse over the cap ship that just lost a fighter group and a pop up or something lets me chose what fighter group i wish to launch like a bomber group instead of the random launch it does now.
#30
Posted 10 June 2008 - 10:17 PM
However if it is possible i think it would be cool to hover the mouse over the cap ship that just lost a fighter group and a pop up or something lets me chose what fighter group i wish to launch like a bomber group instead of the random launch it does now.
Yeah, not possible.
Frosty Freaky Foreign Forum Fox
<DevXen> Today I was at the store and saw a Darth Vader action figure that said "Choking Hazard." It was great.
#31
Posted 10 July 2008 - 12:51 AM
that idea of insta-spawn, but limited to he cannon l;oadouts, no restocks, or one "reserve" squadron.
the excutor would be a real pain though with this...
How much ahrder could it be?
Anyway rebel fighers own the hell out of anything the imps can throw at them.
#32
Posted 11 July 2008 - 06:50 PM
#33
Posted 11 July 2008 - 07:42 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users