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How many RJ Maps


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#1 Fyro11

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Posted 08 June 2008 - 06:38 PM

In the 1.05.06 beta, I think there are five or six, and I think most of us are bored still by now, soooo the question above, if you would. :p
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#2 Devon

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Posted 08 June 2008 - 06:48 PM

You mean rj style maps? Or just maps made by the team?

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#3 Fyro11

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Posted 08 June 2008 - 06:52 PM

RJ styyyylee!

:p

Edited by Fyro11, 08 June 2008 - 06:54 PM.

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#4 Devon

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Posted 08 June 2008 - 06:55 PM

Nothing new has been added since the last public beta...but the team is working on some amazing maps!

Though...if you just want a list, off the top of my head theres

Dunharrow
Fords of Isen
Cair Andros
Mouths of the Entwash
The four player map that starts with A >.<
Belfalas
? 6 players
Old brown lands

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#5 Fyro11

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Posted 08 June 2008 - 06:56 PM

Lol, those are the exact maps currently available!
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#6 Devon

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Posted 08 June 2008 - 07:04 PM

Nothing new has been added since the last public beta...but the team is working on some amazing maps!


Edited by YodaWarrior, 08 June 2008 - 07:05 PM.

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#7 Dalf32

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Posted 08 June 2008 - 08:17 PM

anorien is what you were thinking of i believe

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#8 Fyro11

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Posted 09 June 2008 - 10:15 AM

Nah I was just wondering why even list the maps that will probably remain imprinted in mine and others' heads for at least a few years now. :mellow:

But errr, why not work on RJ maps, even if there were no capturing building, I think there needs to be at least some new ones. I mean it's quite a big part of the mod, no? Those maps are soooo boring. Please guys...
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#9 Devon

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Posted 09 June 2008 - 01:11 PM

Well....mostly cause only rob knows how, and he's doing other stuff :mellow: I think it's fairly simple to convert maps though If you know the scripts and ini....so maybe he'll do that to some of the awesome normal maps the team is making ;) And I mean...really...really...awesome.

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#10 Dre@mer

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Posted 09 June 2008 - 03:05 PM

The main problem is that it would require making new skyboxes, which I believe isn't the easiest thing to do.

#11 Fyro11

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Posted 09 June 2008 - 06:51 PM

^ Thanks, that was really encouraging. :mellow:
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#12 robnkarla

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Posted 09 June 2008 - 07:19 PM

Skyboxes aren't the main reason, though they can take some time depending on complexity of if I want to do new ones. The main reason why I haven't done more are the AI bases. The way they work, for each map for each spot for each faction I need to create a .bse file telling the AI where to build. Anytime I change buildings I have to go through and redo all the faction's .bse files so I'm waiting until they are a little closer to being complete then I'll be doing many more. MP maps with no AI are not that hard to create.

Stupid limitations....

Robert J.

Edited by robnkarla, 09 June 2008 - 07:20 PM.


#13 Fyro11

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Posted 10 June 2008 - 09:38 AM

Hmmm, yes I think I'm actually beginning to understand a fraction of your frustrations...
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