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#1 Darknet

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Posted 30 July 2008 - 03:53 PM

I posting some information about the object that be use in the game. Here will be list to have some feed back about each objects. It depend what people want to add or the way it look. You can add a description or an image to be here.

Objects:
-Energy Pickup
more time add to the player

-Corrupt Data
sphere, green is heal object and red is infected.

-Registry

-Check tools
scan for the data health

-Link Tools

-Carriers
Static or Skeletal Mesh objects that the player may grab on to using the Link Tool, to be carried. Tarzan swing / elastic physics. Check Hoverboard grapple.

-Fire Walls
brick wall with moving flame

-Enemies

-Proxy

-Quarantine Tools

-Registers and Tables:
cube and table

-Jumper

-Super Speed

-Jump Boots

-Raptor
flying vehicle

I update them what ever I can.

Edited by Darknet, 30 July 2008 - 04:10 PM.

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#2 ambershee

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Posted 02 August 2008 - 12:45 PM

Objects:
-Energy Pickup
more time add to the player


Complete, almost. Need materials applied properly, may require a new mesh - very simple to make (three spheres, one outside, one middle and one core - the materials are transparent and additive) - otherwise apply materials to existing an mesh. You can already add the pickups - I think the up to date code should be in the zip I uploaded for those.

-Check tools
scan for the data health

-Link Tools


-Proxy

-Quarantine Tools


No meshes for tools - these are player animations / effects

-Fire Walls
brick wall with moving flame


Probably just flame and some transparent 'field' material, that is suitable cyberpunk., Perhaps swipe a material from CTF++.

-Enemies


I'm about to expand on this; they will use the same model as the player with a few material differences; as will all NPCs.

-Raptor
flying vehicle


We'll drop this, it's no longer necessary.


I'll get a solid list of changes up soon. Priority is the tool system and objectives; all four tools need to work properly, and we need the carriers, corrupt data and registry entries / tables working.

NPCs need doing. I'm looking into it, but complex AI takes a long time to write.

#3 Darknet

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Posted 05 August 2008 - 04:54 AM

Well I update the files to the svn include your files ambershee.

Here the file for the basic objects. Some feed back on the objects or not depend if I got another idea.
http://files.filefro...;/fileinfo.html

It was a quick build had no time. It was bugging me to do my work XD. It 32 units. There is no texture but I have uv in place.

I update the texture whatever I can do. I hope this help. ^^)>
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#4 ambershee

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Posted 05 August 2008 - 05:37 PM

Great, I'll take a look at it asap. I'm going to be away for a few days (Rebellion Festival) - but when I'm back, I should have some good documentation updates, along with storyboards ;)

#5 Darknet

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Posted 05 August 2008 - 10:32 PM

Posted Image

I manage to get a firewall look like but it I am learning it. There a horizon line that goes up. What you think?

[UPDATE]
Posted Image

Posted Image

Well I got some work done. What you think? It not update yet.

Edited by Darknet, 06 August 2008 - 12:40 AM.

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#6 ambershee

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Posted 06 August 2008 - 04:59 PM

It's reasonable. When we come to code it, I'll look into adding particle systems, then we can have some actual fire :crazed:

#7 Darknet

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Posted 08 August 2008 - 04:24 PM

Here is another update for the objects but I am not it has the right color.

http://files.filefro...;/fileinfo.html

[UPDATE]

Posted ImagePosted ImagePosted ImagePosted Image

Here the images more objects a bit.

Edited by Darknet, 08 August 2008 - 11:20 PM.

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