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#61 OmegaBolt

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Posted 23 October 2009 - 06:33 PM

the whole mod is about 908MB.

I'd like to see what a 908MB mod for YR looks like.

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#62 Ash

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Posted 25 October 2009 - 03:48 PM

Give Mig Eater another year or so and you may find out. :p

#63 SSTG

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Posted 31 October 2009 - 03:41 AM

sweet jesus I can see myself walking back and forth while my slow net takes hours to download this mod ;)
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#64 Arclite288

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Posted 31 October 2009 - 07:52 PM

Well, I did say that it's never gonna be released.

I'm not as good a modder as anyone on the Robot Storm team, so FutureTech's Fury doesn't have anywhere near the quality of that masterpiece.

FutureTech's Fury was only made for the sole purpose of punishing the Soviets for their heinous crimes in Uprising anyway.

#65 Ash

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Posted 31 October 2009 - 09:12 PM

Say what?

#66 Speeder

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Posted 01 November 2009 - 05:45 PM

FutureTech's Fury was only made for the sole purpose of punishing the Soviets for their heinous crimes in Uprising anyway.


Wait, what? It's FutureTech who are the evil guys in Uprising, aren't they? :cool2:

And 908MB for a single mod is pretty much.. a record I guess?

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#67 Ash

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Posted 01 November 2009 - 09:00 PM

Mostly audio files by the looks of things, to be fair.

#68 OmegaBolt

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Posted 01 November 2009 - 09:51 PM

He said 270MB, which leaves a lot left...

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#69 Apollo

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Posted 02 November 2009 - 06:55 AM

Well, Music doesnt go into bag so... could have that also uncompressed :p
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The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
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#70 Arclite288

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Posted 02 November 2009 - 12:03 PM

FutureTech's Fury was only made for the sole purpose of punishing the Soviets for their heinous crimes in Uprising anyway.


Wait, what? It's FutureTech who are the evil guys in Uprising, aren't they? :p

And 908MB for a single mod is pretty much.. a record I guess?


Speeder, the only reason that FutureTech were like that is because of Rupert Thornley. Anything that FutureTech did wrong is entirely his fault.

Besides, the Soviets have no concept of justice. They are nothing but a bunch of mindless, deluded fanatics. It's impossible for the Soviets to create a bright future.

FutureTech on the other hand are striving to free humanity from those dark times. It's only because of Rupert Thornley that that hasn't happened.

Perhaps you should show the Hammer of Justice some respect (Hammer of Justice being FutureTech).

#71 fireboy_BE

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Posted 02 November 2009 - 01:45 PM

i'm back. and with questions;). but first i would thank apollo for the mod again, i saw the movie and it look perfect;)
because of that I begon to play 1.99 again and I begon thinking about the small forgetable units and how i can micromag. them to be better. for exemple the dog of the AL. in 1.99 it's useless even it's the only unit agains spy's and can defeat some units like an engi who find a gap in your defense but not that handy. will it change in 2.0 to something better like a genetic improved predator/dog who can easely destroy robots or will it go away =(?

#72 Apollo

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Posted 02 November 2009 - 04:35 PM

i'm back. and with questions;). but first i would thank apollo for the mod again, i saw the movie and it look perfect;)
because of that I begon to play 1.99 again and I begon thinking about the small forgetable units and how i can micromag. them to be better. for exemple the dog of the AL. in 1.99 it's useless even it's the only unit agains spy's and can defeat some units like an engi who find a gap in your defense but not that handy. will it change in 2.0 to something better like a genetic improved predator/dog who can easely destroy robots or will it go away =(?


Dogs are about only thing I havent got any feasible ideas to improve much.... now that nexus trains terror drones as his dog... it is issue needing be addressed so maybe suicide bomb vs vehicles (cruel)...wouldnt sound too nice for AL tho... maybe dog trained to plant dynamite in vehicles/nexus infantry...oh man :p

usual leap kill vs walking terminators wouldn't make much sense...

creative ideas are welcome tho :p
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#73 Ash

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Posted 02 November 2009 - 05:25 PM

That bomb dog would be lame. :p

Dogs should be left as they are. They're supposed to scout a bit, and they're then supposted to park inside your base to kill spies. That's all they really need to do. That, or you could pay attention to what's going on and target spies manually... :p

#74 Pepzi

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Posted 04 November 2009 - 05:14 PM

That bomb dog would be lame. :party:


And a dog that learns to plant bombs isn't?

#75 Apollo

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Posted 05 November 2009 - 07:03 AM

That bomb dog would be lame. :p


And a dog that learns to plant bombs isn't?


Actually, Ash disliked both ideas to be exact and just prefers standard dog. :)
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#76 FallenDwarf

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Posted 05 November 2009 - 03:24 PM

That bomb dog would be lame. :p


And a dog that learns to plant bombs isn't?


Actually, Ash disliked both ideas to be exact and just prefers standard dog. :)

can your dog in this mod kill robo characters(cybrogs)?
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#77 Apollo

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Posted 05 November 2009 - 04:09 PM

No, as it would be very unrealistic which was already implied earlier... how does dog chew thru metal?

and I dont think dogs in this case are any chitzkoi aka cybernetic dog with metal teeth unless one was to insist they use cybernetic dogs but that would be factions wise odd thinking of set canon.
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EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC

#78 OmegaBolt

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Posted 05 November 2009 - 05:34 PM

Do you use the Cyborg tag on NEXUS infantry? Would be pretty interesting to have an entire army that gets a second chance on death. :)

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#79 fireboy_BE

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Posted 05 November 2009 - 10:10 PM

maybe AL and/or FL dit experiments and geneticuly changed the dog. like a dog with the predator instincts of a wolf and very strong bones with metal on like wolverine:rolleyes: but still it's just an idea.

#80 Ash

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Posted 06 November 2009 - 12:52 AM

Do you use the Cyborg tag on NEXUS infantry? Would be pretty interesting to have an entire army that gets a second chance on death. :xd:

As funky and 'realistic' as that'd be, NEXUS' spamminess might make it a bit overkill. Osiris may be worth it, but then again it means moar infantry framez. XD

maybe AL and/or FL dit experiments and geneticuly changed the dog. like a dog with the predator instincts of a wolf and very strong bones with metal on like wolverine:rolleyes: but still it's just an idea.

Even for a mod about both an omnicidal and a batshit-insane AI, super-elitist xenophobic high-tech hardcore soldiers, a group of crazy-ass suicidally explosive zealots, cyborg melds, weather control, teleportation, genetic mutation, extreme or satellite bombardments, endless varieties of robot, cloaking devices, guns that shoot lightning, guns that shoot lasers, guns that shoot particle beams, guns that shoot slugs at near-light-speed, ginormous flying zeppelins of doom and other assorted flying death machines, humongous mecha, missiles flying everywhere destroying the shit out of an already pretty fucked up world and everyone in it, that idea is too crazy and OTT to fit in.




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