Edited by Dr. Nick, 20 February 2009 - 04:14 AM.
Twilight of the Republic
#121
Posted 20 February 2009 - 04:12 AM
#122
Posted 20 February 2009 - 04:14 AM
If you need any help in the coding area, I will gladly contribute
Trying to hold on...
#123
Posted 20 February 2009 - 04:24 AM
#124
Posted 20 February 2009 - 04:36 AM
Trying to hold on...
#125
Posted 20 February 2009 - 04:42 AM
BFME 1: lots of stuff to code
BFME 2: even more stuff to code
#126
Posted 20 February 2009 - 04:43 AM
Trying to hold on...
#127
Posted 20 February 2009 - 04:52 AM
#128
Posted 20 February 2009 - 06:32 AM
Currently I'm working on the Droideka animations, Rob is coding them in so we can have them fire from both the left and right guns. Tomorrow I hope to begin work on the SPHA-T, I have skinned it and mapped it, it needs some reworking to include Republic markings etc as well as animating.
On a lesser note, I'll also be plugging in the saber sounds tomorrow and hopefully get some powers done, they're all done just need to set up Command Buttons. I want to have all these superficial elements in to get the look and feel of the game right before we go in depth with changes on the code front.
If you guys have any ideas don't be afraid to share here, the outline is pretty much what we've discussed on Yodas post at the beginning of the thread but we are open to changes and ideas if it's going to better the mod
#129
Posted 20 February 2009 - 03:40 PM
Bit strange to kill wargs with several battalions of droids...
and they are too... bright(?)
Edited by Taralom, 20 February 2009 - 03:40 PM.
please take note that, until further notice, I don't care, so get lost.
#130
Posted 20 February 2009 - 04:01 PM
#131
Posted 20 February 2009 - 04:55 PM
That's okay, I expected something of the sort. Just remember, when you do start hiring new coders, me and Lurtz get first dibs.
#132
Posted 20 February 2009 - 08:32 PM
Yes, I've seen them allWell in our defense we haven't exactly gotten around to making any custom maps as of yet, and as for bright, have you seen the prequel movies? In the movies they are just a bit dirty but they are equally as bright.
But what i mean is that the normal BfME maps just seem too bright, because of the colours and all. Naboo wasn't as... yeah... bright as the fords of the Isen map, so to say.
please take note that, until further notice, I don't care, so get lost.
#133
Posted 20 February 2009 - 08:35 PM
Though we probably won't remove them anyway, because, well, what's the point? You can play on the star wars maps if you want, or if you really love a certain map you can play there.
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#134
Posted 20 February 2009 - 08:51 PM
Perhaps someone here knows.
please take note that, until further notice, I don't care, so get lost.
#136
Posted 20 February 2009 - 09:35 PM
Bam. Gotta love Puppeteer
#137
Posted 20 February 2009 - 10:19 PM
Yeah, I'm open to suggestions but Naboo will DEFINITELY get done first. As soon as I finish Arthedain, Tower Hills, and Narnian Coast II
#138
Posted 20 February 2009 - 10:32 PM
Felucia, Mygeeto, Ryloth, Coruscant, Utapau, Mustafar, Kashyyyk, Cato Nemoidia, etc etc
My political compass
There's a story that the grass is so green...what did I see? Where have I been?
#139
Posted 20 February 2009 - 10:35 PM
#140
Posted 20 February 2009 - 11:15 PM
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