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When it rains... war still goes on


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#21 xenomorph

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Posted 28 September 2009 - 04:27 PM

sweet dude looks realy sick specialy the dozer :huh:

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#22 Pepzi

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Posted 28 September 2009 - 04:30 PM

I have an idea, what if there was a "hole" or "tunnel" on the ground that spawns Giant Beetles, but in order to avoid massing it should be that it only replaces the Beetles that get killed. It would also be cool to see them roam around more, I have seen T-rexes roam around in a map. I mean, preferably like the visceroid does.

Edit: Could this be done by triggers?

that could be done, no triggers needed.
Using mutation logic,CellInset and ROF


I did just that..the buildings in center would fire off rad (ideally rad would heal them) as well an anim that spawned civilian sided beetles that went on to attack anything...got it working but... often anim hit area it shouldnt so it got stuck as couldnt spawn the unit there (was building etc obstacle) and game began lag very bad!

okay so,i turned the rad to kill inf into beetles but once their numbers rise up... lag came bad :huh:

and yea..the rain does not lag itself at all...(was online tested) Not using any Translucency on it or game would likely grind to halt.

so it doesnt look good atm for this feature besides the fact of not autoacquiring said critters by your units can get very annoying.

the dozer tank thingy ingame pic

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Yeah well, triggers should be different, Tiberian Odyssey will use triggers to spawn creatures on the map.

#23 OmegaBolt

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Posted 28 September 2009 - 05:29 PM

EMP Storms sound good, I was going to suggest the same. In fact, maybe I should use them. :huh:

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#24 Pepzi

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Posted 29 September 2009 - 03:47 PM

EMP storms doesn't have to affect balance at all, it can simply be explained storywise what caused it rather than either of the factions having any gameplay factor causing it.

#25 Mig Eater

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Posted 29 September 2009 - 04:51 PM

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Funky, looks like it could flip over my P-1000 XD


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#26 some_weirdGuy

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Posted 30 September 2009 - 02:22 AM

@infantry-killing weather being imbalanced:
Well, maybe it would give you a warning before it happens, and you can get your infatry loaded into bunkers or transports or whatever. Not like people usually use massed infantry anyway, most of the time its tank spam.


the idea of random EMP lightning or something is probably better then automatically disabling every unit, i agree that would be pretty imbalanced.

oo, i just thought of a 'werewolf' type weather effect. As in all infantry get changed into a certain infantry type for the duration of the 'full moon'.
I just used werewolf as more a descriptive term of something that changes under a certain environment condition. Might be that a genetic mutator type storm turns all infantry into brutes (probably wouldn't be able to change them back afterward, would it?), but an idea ,like that might still be interesting ;)


Can you set it so infantry death aims all get switched on some event? Cause using mutation logic you might be able to make a zombification effect where when any infantry die they come back as a zombie. I just don't know if there's some way you can force all death animations to switch to the 'zombie animation' to spawn zombies instead of dieing normally. Would also be interesting if it could be done :p

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#27 need my speed

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Posted 30 September 2009 - 04:50 AM

Your last suggestion is certainly possible, but requires editing all (?) warheads...
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#28 SSTG

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Posted 30 September 2009 - 09:24 AM

would be kinda funny to see chemical storm come from no where and turn infantry into civilan grags
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#29 Apollo

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Posted 30 September 2009 - 06:07 PM

Some of the ideas are taken in consideration but majority are just way out there and even if tried...would just have negative effect on gameplay as you can't be biased vs one faction in these things, it is just disservice to the big picture.

by all means, keep them coming but try not be biased, like this weather fucks only robots etc.

for the record, infantry will play big part this time so no weather killing them, battlefield is hostile enough with bugs/warfare already so you don't want them totally useless again like RA2 or GI imba for the record.
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#30 ivan55599

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Posted 01 October 2009 - 05:12 AM

this mod is getting better and better, lot of new anims+graphics :p
dozer ftw.

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#31 empirecitizen

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Posted 13 October 2009 - 02:49 PM

Lots of new untis for a news release

Great news indeed.

Is the rain something like 'dusk' 'dawn' etc.. conditions in the random map generator?

something specific to particular maps?

There won't be many new infantry units because of limited voxel for them, right?





Btw, showing up to support this long awaited mod

And...giving myself a really really remote chance of getting remembered when there's a semi-public beta :shiftee:

#32 Nighthawk

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Posted 13 October 2009 - 03:15 PM

I just read through this topic and noticed Ash's post:

I would like to see global modifications of movement speed or something when it rains or snows as tanks get bogged down.

I requested a feature in Ares a while back for the ability to add attribute modifiers to warheads. At the minute, it is confirmed for addition at some point, and since the Animation warheads are now fixed to read tags properly again, once the attribute warheads feature is implemented, proper weather effects (a la BfME style) should be easily doable.
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#33 Aro

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Posted 14 October 2009 - 01:42 PM

Apollo, I want your babies. :p
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#34 Ash

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Posted 15 October 2009 - 04:35 PM

And looking how you do, you might get them. :)

(FAO everyone else: 1) Standing joke. 2) I'm not gay.)

#35 Aro

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Posted 16 October 2009 - 04:03 AM

And looking how you do, you might get them. :)

(FAO everyone else: 1) Standing joke. 2) I'm not gay.)



I'd still kick your ass. :p
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#36 Caspa

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Posted 16 October 2009 - 04:12 AM

I'm not gay.)

It's these little lies that help you sleep at night...

I'd still kick your ass. :p

Just wait till he's a cop, then you won't need to. I'll just go get my drink spiked and knock him out :)
Hostile is a cunt.

Thought I'd have that here to save time.

#37 Pasidon

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Posted 16 October 2009 - 04:20 AM

I didn't realize "Pulling a Micky" was still in style.

#38 Gamr973

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Posted 16 October 2009 - 09:04 AM

Some of the ideas are taken in consideration but majority are just way out there and even if tried...would just have negative effect on gameplay as you can't be biased vs one faction in these things, it is just disservice to the big picture.

by all means, keep them coming but try not be biased, like this weather fucks only robots etc.

for the record, infantry will play big part this time so no weather killing them, battlefield is hostile enough with bugs/warfare already so you don't want them totally useless again like RA2 or GI imba for the record.

...Infantry not useless? I can't quite grasp that concept.
How's the AI gonna be in the next release? I've tried a few 1v1v1v1 matches in 1.99 and your mod has the best AI I've come across. I think I remember entering a 1.99 tourney a year or 2 ago... think it fell through though.
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#39 OmegaBolt

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Posted 16 October 2009 - 10:35 AM

Lol, had 1 battle of that tournament.

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#40 Gamr973

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Posted 16 October 2009 - 06:52 PM

I'm pretty sure that's what the attachment I posted was for, probably as proof I won. Ahh, I still remember it... my opponent had a little stealthed base next to some oil derricks and I noticed there wasn't any rubble next to a supposedly destroyed oil derrick so I found him. RS is fun online.
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