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Heroes, Mercenaries, and Unique Units


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#1 Mobius13

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Posted 02 November 2009 - 09:30 PM

From the Lok Revenants to the Mandalorians, mercenary groups have been major players in the history of the Galaxy Far, Far, Away. Now's your chance to be parts of that!

Post ideas of what groups you would like to see in-game, and if time allows I will add them in. Try to keep them appropriate and not too uncannon (ex. Darth Ewok) or not too used up (ex. Sith in Eclipse SSD)

I will add a list as the thread goes on (if it goes anywhere)

Rember! Good ideas will be listened to.

Cheers,
Mob

#2 JAS

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Posted 02 November 2009 - 11:44 PM

From the Lok Revenants to the Mandalorians, mercenary groups have been major players in the history of the Galaxy Far, Far, Away. Now's your chance to be parts of that!

Post ideas of what groups you would like to see in-game, and if time allows I will add them in. Try to keep them appropriate and not too uncannon (ex. Darth Ewok) or not too used up (ex. Sith in Eclipse SSD)

I will add a list as the thread goes on (if it goes anywhere)

Rember! Good ideas will be listened to.

Cheers,
Mob



What about some representation of the Genoharaden from KOTOR, that secret group of assassins spread throughout the galaxy?

#3 Mobius13

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Posted 03 November 2009 - 12:19 AM

What about some representation of the Genoharaden from KOTOR, that secret group of assassins spread throughout the galaxy?


Hm, thats a great Idea. Any ideas of how they should be implemented (IE: Assassins, ground units, space units, etc.)

#4 Longleaf

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Posted 03 November 2009 - 12:39 AM

Why not give them the ability Boba Fetts ability to kill hero's with out combat and have them as ground units ?

#5 Mobius13

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Posted 03 November 2009 - 12:47 AM

Why not give them the ability Boba Fetts ability to kill hero's with out combat and have them as ground units ?


yeah, but there will be enough bounty hunters in the mod as it is, but i can't of anything else to give them.

#6 Longleaf

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Posted 03 November 2009 - 12:52 AM

That represents a problem with adding Assassins.

#7 JAS

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Posted 04 November 2009 - 04:13 AM

What about a stealth unit on the ground, similar to a Defiler perhaps? Just give it a stealth ability, a decent move speed and a sniper weapon. Since the main representative was a Rodian in KOTOR, you could use a Rodian model I think there are some models for them around the web somewhere.

#8 Longleaf

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Posted 04 November 2009 - 06:08 AM

Hm not bad idea you could also make it's sniper riffle be able to take heroes in a single shot.

#9 Mobius13

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Posted 04 November 2009 - 12:26 PM

Good idea JAS =]

I'll be on the lookout for a rodian head, if not, Ill make some kind of helmet that is shaped like one hehe... but yeah, I think Ill make the sniper rifle a verpine shatter gun.

#10 General Kz

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Posted 04 November 2009 - 07:22 PM

What about a stealth unit on the ground, similar to a Defiler perhaps? Just give it a stealth ability, a decent move speed and a sniper weapon. Since the main representative was a Rodian in KOTOR, you could use a Rodian model I think there are some models for them around the web somewhere.


Hi,

Just a suggestion but in my mod I have assassin heroes (minor and major) and I use a lua to give them an assassin like ability. For example, when I move this unit to a planet that has an enemy hero, a battle starts (just like corruption). If you want it I can send it to you. But after I fix the bugs in it.

Hope this helps,

K

#11 Mobius13

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Posted 04 November 2009 - 09:02 PM

Just a suggestion but in my mod I have assassin heroes (minor and major) and I use a lua to give them an assassin like ability. For example, when I move this unit to a planet that has an enemy hero, a battle starts (just like corruption). If you want it I can send it to you. But after I fix the bugs in it.


hmm, thats very interesting. I would love to take a look at it.

#12 X

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Posted 05 November 2009 - 07:02 PM

how about Jarec and the Dark Jedis - for the empire

and Qu Rahn and a few other Jedi for the Rebs

i r maybe help you?

:xd:

Edited by drunken_moder, 05 November 2009 - 07:05 PM.

Posted ImagePosted Image
"He who asks a question is a fool for five minutes, he who does not ask is a fool for live." - Confucius


#13 Mobius13

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Posted 05 November 2009 - 10:50 PM

how about Jarec and the Dark Jedis - for the empire

and Qu Rahn and a few other Jedi for the Rebs

i r maybe help you?

:xd:



Jerec is a great Idea, especially considering I have a vengeance SSD model laying around.

#14 X

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Posted 06 November 2009 - 12:03 AM

how about Jarec and the Dark Jedis - for the empire

and Qu Rahn and a few other Jedi for the Rebs

i r maybe help you?

:xd:



Jerec is a great Idea, especially considering I have a vengeance SSD model laying around.


I know you do as you have some of X's models in the mod already :p

;)

Edited by drunken_moder, 06 November 2009 - 12:08 AM.

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#15 Mobius13

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Posted 07 November 2009 - 02:15 AM

I know you do as you have some of X's models in the mod already :D

:blink:


:o

how'd you know??

JK lol... actually... to be honest i only have your eclipses death clone coded in. But i plan on coding in the aramadia, viscount, and vengeance so dont worry =p

#16 starwaver101

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Posted 26 April 2010 - 02:07 PM

hero=cade skywalker
vehicle=X-83 TwinTail starfighter
Special ability space=Stealth+seismic charge
Special ability land=force heal+switch weapons from gun to lightsaber
Tech 6 - Legacy Era

hero=Alliance (Imperious-class)
special ability=all power to guns+all power to shields
Tech 6 - Legacy Era

for the Empire you need the Imperious-class Star Destroyer
Tech 6 - Legacy Era
special ability=all power to guns



and for the rebels you need the stealthx wing
Tech 5 - Legacy Era
special ability=stealth+Jedi shadow bombs




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