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#21 Dethro

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Posted 25 March 2004 - 05:34 AM

Banshee Bomber: Using(not that same idea, but a twisted version).
Meteor Weapon: Maybe Scrin superweapon.
Flying Kodiak: Still trying to get the voxel that I saw someone do for that.
New Tech Structures: Definitely in.
Chem-Troopers: Over-used in almost every mod, but will have an appearance.
New Crate Items: Yup.

TheEverGod, no offence, but considering that over half of your posts are in this thread, you need to go to other mods as well. If you put all of your hopes on this one, you will be old and grey by the time it is finished.

This is "ONE" of the longest-running mods that I know of, and it is surprising that we are still here.
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#22 THEEVERGOD

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Posted 26 March 2004 - 05:27 PM

dark_elf_2001 I am with others mods as well just on different sites :? . I am only trying to help by giving addition idea's :| and when you finish, (which I know will be a long time from now) I will want to download it ;) . Until then I am happy to wait ;) in the mean time I play on other mods :roll: . At the moment I'm more into Generals Zero:Hour ;) . But I will keep on contributing idea's unless you don't want me to :? . Major_Gilbear I just didn't know what AFAIK meant (thanks for letting me know 8) )

#23 Dethro

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Posted 27 March 2004 - 07:17 AM

TEG: I see, but you must admit, you look at your post count, then count the amount of times you have posted in this thread, it is a bit overwhelming.
Suggestion: Go visit ArgCmdr's 2 mods. They have a hell of a lot of stuff there that you might like, and also go visit other mods on CNCGuild. They need help as much, if not more, than us, considering that our main problem is not lack of ideas, but lack of time and expertise, whereas for them it is a lot of the time the other way around.

Thanks anyway.
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#24 Apollo

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Posted 27 March 2004 - 11:12 AM

I wouldn't say that all other mods lack ideas... i think most suffer like mine from good experienced ppl lacking and then lack of time... :roll:
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#25 Dethro

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Posted 29 March 2004 - 03:51 AM

True, those are the 3 main things that kill a mod. If you lack1, you are usually okay. Lack 2, and you are in trouble. Lack all 3, and you may as well kiss it goodbye.
:?
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#26 THEEVERGOD

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Posted 02 April 2004 - 07:13 AM

Suggestion: Go visit ArgCmdr's 2 mods. They have a hell of a lot of stuff there that you might like, and also go visit other mods on CNCGuild.


will do thanks for the suggestion dark_elf_2001. I will come back now again if I have any more idea for your mod :roll: but I go and give other mods some of my idea's now :lol: :D .

#27 Natus

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Posted 03 May 2004 - 12:15 PM

lol, im late as usual. Well bugger me, lovely work, this might just get me to reinstall TS. :lol:
Natus 3.4

Corrupt program now requires constant reboots and does not function at all in majority of instances. Designed with a web browser component to replace AOL, it has exceeded our expectations by being more crashy and unreliable and with worse tech support. We didn't think it was physically possible! A general product recall is advised; when it does function it seems to require background processes Girl 0.1Beta to stave off further crashes. Will someone PLEASE remove that code, and insert Backbone 1.9 in its place? That's assuming we even bother to continue this prog.

#28 Dethro

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Posted 06 May 2004 - 01:28 AM

Every little bit helps. 8)
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#29 Dethro

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Posted 12 May 2005 - 02:00 AM

Okay, I know that there hasn't been a lot of progress here for a long time, mainly due to the fact that I never do anything :p . Well, here's something I whipped up. It started out as a replacement of the GDI Barracks, but I don't know now, it doesn't look very GDI-ish really..

What does everyone think?

Attached Thumbnails

  • GDI_Barracks.GIF

Dethro - Time for the Electric Chair! (And I am as hollow as ever)
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#30 Shine On

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Posted 02 February 2006 - 11:41 AM

Sorry for reviving a VERY old topic but i was curious as to what new updates you can tell/show us. Surely not everything is going to be secret is it?? :(
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#31 Dethro

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Posted 03 February 2006 - 12:23 AM

Yes, you'd say that wouldn't you AG :huh:

Well, how's this for an update?

GDI Harvester: NOT FINAL, just a concept I did into a voxel (yeah, I'm learning to do c&p voxels, kill me now :))
SCRN0000.gif

And GDI Construction Yard: A bit of a new-look GDI coming into play here. That's from concept that's been drawn, scanned, and then done up by our premiere graphics creator, Gamemate.
gdiconst3.png
Tasty, no?
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#32 Carnivean

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Posted 03 February 2006 - 12:38 AM

Personally I think it's too .. yellow. It should be paler and more brownish.. Like the original TS ones.

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#33 Gamemate

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Posted 03 February 2006 - 12:42 AM

Easy enough to fix if the team wants the change ;)

Edited by gamemate, 03 February 2006 - 12:43 AM.

If people were more constructive with their comments, then this place would be more enjoyable
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#34 Dethro

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Posted 03 February 2006 - 01:03 AM

Argh....
I kinda requested more yellow on the building BECAUSE it looked too brown. Basically, GDI is gold-brown, and I wanted more of the gold to shine through in this incarnation.
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#35 Gamemate

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Posted 03 February 2006 - 01:18 AM

That is what I meant by "if the team wants the change", my mind is not that clouded that I do not remember what I read ;)
If people were more constructive with their comments, then this place would be more enjoyable
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#36 Carnivean

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Posted 03 February 2006 - 01:24 AM

Argh....
I kinda requested more yellow on the building BECAUSE it looked too brown. Basically, GDI is gold-brown, and I wanted more of the gold to shine through in this incarnation.


It just doesn't feel all that GDI-esque, it feels more like a yuri structure for me. If you're happy with it that's fine though. It looks good regardless. ;)

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#37 Dethro

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Posted 03 February 2006 - 03:21 AM

Yeah, but brick doesn't suit GDI all that well. Maybe it might need to be a bit darker, it's just that I was thinking of trying to keep GDI gold, like they always seem to be. . .

EDIT: I'm surprised no-ones tried to pick apart the harvester just yet ;)

Edited by Dethro, 03 February 2006 - 03:22 AM.

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#38 Shine On

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Posted 03 February 2006 - 12:31 PM

Dispite the critisism i do really like that Construction yard ;) However that havester still needs work though :p

But you did say it was still concept ;)
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#39 Speeder

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Posted 03 February 2006 - 01:08 PM

IMO Colors of that CY are good as they are ;)

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