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Version 1.2 Change List


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#41 Yarrum

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Posted 08 February 2010 - 01:58 AM

I also did the trebuchet textures. Want me to send 'em over?

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#42 Rob38

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Posted 08 February 2010 - 07:46 PM

I also did the trebuchet textures. Want me to send 'em over?

Yep. <3

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#43 Yarrum

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Posted 09 February 2010 - 01:12 AM

Can you pm me your email so I can send them that way? I'm running out or Revora bandwith space pretty quickly and don't want to waste it where it can be avoided.

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#44 NewErr

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Posted 09 February 2010 - 05:36 PM

He has his email at his profile Info . :p

The MOD SDK has a trebuchet texture?

#45 Yarrum

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Posted 10 February 2010 - 12:08 AM

No, but it has a Gondor soldier texture. The default trebuchets had soldiers that were 128x128. I re-sized it to give it the 256x256 mod SDK one. Took me all of about 30 seconds. :p

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#46 Yarrum

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Posted 11 February 2010 - 12:31 AM

The Gondorian cavalry have code and textures to randomize horses. I don't know why they don't though. Also, there are 256x256 uruk hai textures in the textures.big file. The name is iusiegeballteam.dds.

Edit: Solved the random horse code:

	  ; specify options for static LODs
		LodOptions	= LOW
			AllowMultipleModels		=	ALLOW_MULTIPLE_MODELS_LOW
			MaxRandomTextures		=	2
			MaxRandomAnimations		=	MAX_RANDOM_ANIMATIONS_LOW
			MaxAnimFrameDelta		=	MAX_ANIM_FRAME_DELTA_LOW
		End
		
		LodOptions	= MEDIUM
			AllowMultipleModels		=	ALLOW_MULTIPLE_MODELS_MED
			MaxRandomTextures		=	4
			MaxRandomAnimations		=	MAX_RANDOM_ANIMATIONS_MED
			MaxAnimFrameDelta		=	MAX_ANIM_FRAME_DELTA_MED
		End
		
		LodOptions	= HIGH
			AllowMultipleModels		=	ALLOW_MULTIPLE_MODELS_HIGH
			MaxRandomTextures		=	5
			MaxRandomAnimations		=	MAX_RANDOM_ANIMATIONS_HIGH
			MaxAnimFrameDelta		=	MAX_ANIM_FRAME_DELTA_HIGH
		End

	  ;Removed non-armored horse textures
	  ;--------------------------------------------------
		RandomTexture = GUSoldier.tga 0 GUManAtArms.tga
		RandomTexture = GUSoldierShield.tga 0 gumaarmsshield.tga
		RandomTexture = CUHorse_BnA.tga		0 CUHorse_BnWtA.tga
		RandomTexture = CUHorse_BnWtA.tga	0 CUHorse_BnWtA.tga
;		RandomTexture = CUHorse_WtA.tga		0 CUHorse_BnWtA.tga; only heros have white horses
		RandomTexture = CUHorse_WtBkA.tga	0 CUHorse_BnWtA.tga

Also, there's a slight problem with the high rez uruk hai textures. The scimitars and the top of the infantry helmets are messed up because the texture was intended for the crossbowman model. The sword can be fixed easily with about ten seconds of cut/paste, though I'd have to look into the helmet texture. It displays properly on the banner carriers, which I think are the same model.

Edited by Yarrum, 11 February 2010 - 02:29 AM.

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#47 NewErr

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Posted 25 March 2010 - 08:52 PM

Maybe is not the right place to ask this but : Any news for the next release ? ^_^

#48 _Haldir_

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Posted 25 March 2010 - 10:10 PM

I think we're mainly waiting on Rad to finish work on the ai :)

A couple i noticed since playing the other day:
- the guard radius for spearmen of the havens is too big.
- not sure about this one, but arwen's noro lim seems to last a long time.

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#49 Rob38

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Posted 26 March 2010 - 06:51 AM

I think we're mainly waiting on Rad to finish work on the ai ;)

Indeed we are... if everyone starts mass spamming him, maybe he will finish it quicker. :)

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#50 NewErr

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Posted 26 March 2010 - 02:39 PM

So what are you waiting for? Start spamming ! :)

#51 Radspakr Wolfbane

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Posted 26 March 2010 - 03:01 PM

Yeah,Yeah I'll do some more work on it on Sunday.

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#52 Paul Kellerman

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Posted 22 August 2010 - 11:53 AM

I think if all Rohan heroes can mount a horse it will be better.Eowyn (can't mount from level 1)
And to the Elves i think you should remove Cirdan as hero and add Celegin and Haldir should be stronger and if you can make him to summon His Brothers to his aid (Rumil and Orophin) .
And to Gondor Should be more heroes like Imrahil , Midril and Denethor.
And To Isengard should be added Grima.
And to Mordor Should be added 2 black raiders and Mouth of Souron .
And Finally Frodo and Sam aren't in skirmish mod .
And I wish good luck in work 'couse its the best mod ever.Even Ea cant make it better :umad: .

#53 Elvenlord

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Posted 22 August 2010 - 02:21 PM

Not going to happen. We (Rob) are dedicated to finishing them mod, not adding to it.

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#54 Rob38

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Posted 22 August 2010 - 09:45 PM

And Finally Frodo and Sam aren't in skirmish mod .

Sam and Frodo are playable with Gondor.

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#55 Spartan184

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Posted 22 August 2010 - 09:51 PM

I think maybe he means they weren't in normal skirmish mode so remove them???


 

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#56 Yarrum

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Posted 23 August 2010 - 03:41 AM

Why would anyone want to do that? :umad:

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#57 Spartan184

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Posted 23 August 2010 - 11:23 PM

Personally I hate Frodo :p hes such a pussy in the movies, the real hero is Sam :huh: Idk they don't fit in Skirmish they where never really on anyone's side so I don't see why they should be with Gondor or Rohan.


 

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#58 teron777

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Posted 24 August 2010 - 04:09 PM

Greetings to all
With impatience I wait version 1.2 but at me a question when играеш for in the company for Isengard in Helm's Deep I would like to see Gamling Hama Haldir
Make please

#59 Kwen

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Posted 24 August 2010 - 04:13 PM

They are already...

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#60 teron777

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Posted 24 August 2010 - 04:16 PM

Yes but only in the company of goods




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