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Playing Desperados On Commandos


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#41 ERVI

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Posted 19 February 2017 - 02:27 PM

Can anyone help me with mission 2? I can't find the green berret anywhere, plus don't know which are the tanks to be blown.

 

Thanks all  :thumbsupcool:



#42 Milones

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Posted 19 February 2017 - 02:43 PM

Is this mod completed?



#43 Milones

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Posted 19 February 2017 - 04:33 PM

I have a problem when installing this mod. I have BEL that i can play without CD. After installing this mod it keeps asking for CD...

Any help, maybe i have not the latest download?



#44 ERVI

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Posted 19 February 2017 - 07:13 PM

I have the steam version so I can't help, it works perfectly



#45 ERVI

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Posted 19 February 2017 - 07:14 PM

Now i was able to extract it but each dvf files contain so much sprites!!! Need to reconvert it to wad files????

 

 

By the way, night mission for commandos looks very interesting:

 

kehuma.jpg

Which mission is this? I'm playing the 3rd one but there are just 3 soldiers and no objectives lol :p



#46 herbert3000

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Posted 19 February 2017 - 08:23 PM

I have a problem when installing this mod. I have BEL that i can play without CD. After installing this mod it keeps asking for CD...

Any help, maybe i have not the latest download?

Did you extract and rename the WARGAME.DIR archive? That's the only thing I can think of right now.



#47 Milones

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Posted 20 February 2017 - 09:51 AM

 

I have a problem when installing this mod. I have BEL that i can play without CD. After installing this mod it keeps asking for CD...

Any help, maybe i have not the latest download?

Did you extract and rename the WARGAME.DIR archive? That's the only thing I can think of right now.

 

I Extracted the WARGAME.DIR. But i did not rename it... I have no clue why it is not working :(



#48 herbert3000

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Posted 20 February 2017 - 11:50 AM

I Extracted the WARGAME.DIR. But i did not rename it...

That might be problem. As long as WARGAME.DIR is present, the game reads the files from there. If you rename the archive, the game reads the extracted files - or in this case, the modded files.



#49 Milones

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Posted 20 February 2017 - 07:34 PM

 

I Extracted the WARGAME.DIR. But i did not rename it...

That might be problem. As long as WARGAME.DIR is present, the game reads the files from there. If you rename the archive, the game reads the extracted files - or in this case, the modded files.

 

Doesn't work.. to bad :(



#50 Milones

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Posted 20 February 2017 - 07:55 PM

Will these missions be available for Destination Paris too? That would be awesome!



#51 Salvadorc17

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Posted 20 February 2017 - 08:23 PM

That night mission was just and idea, but i dont think this mod have playable status to be added for Destination Paris...



#52 SirRH

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Posted 09 March 2017 - 12:16 PM

Was wondering if this could also be done with Robin Hood Legend of Sherwood maps considering that it's by same developer as desperados



#53 Salvadorc17

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Posted 18 March 2017 - 02:36 AM

kehuma.jpg

Which mission is this? I'm playing the 3rd one but there are just 3 soldiers and no objectives lol :p


Found the files, still mission need to be completed.

http://www.mediafire...q4l6/DNOCHE.rar

#54 ERVI

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Posted 27 July 2017 - 06:05 AM

 


Which mission is this? I'm playing the 3rd one but there are just 3 soldiers and no objectives lol :p


Found the files, still mission need to be completed.

http://www.mediafire...q4l6/DNOCHE.rar

 

 

Thanks so much!

 

How do I install custom maps? Can't get it to work :(



#55 herbert3000

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Posted 27 July 2017 - 04:43 PM

How do I install custom maps? Can't get it to work :(

 

For BCD:

copy DNOCHE.WAD to -> DATOS\RECURSOS\BMPS\MAP_MP
copy the other files to -> DATOS\MISIONES

edit DATOS\MISIONES\MISIONES.DAT with a text editor
change (or add the line at the top)
[ .FICHEROMISION MAPA0000.MIS .HTIT 3N00 ]
to
[ .FICHEROMISION DNOCHE.MIS .HTIT 3N00 ]

####################

For BEL:

copy DNOCHE.WAD to -> DATOS\RECURSOS\BMPS\MAP
copy the other files to -> DATOS\MISIONES

edit DNOCHE.MIS with a text editor, change
.MISSION [
to
.FASE0000 [
and change
.WADMAP DNOCHE.WAD
to
.WADMAP DNOCHE

edit DATOS\MISIONES\MISIONES.DAT with a text editor and change
[ .NUMMISION 1 .TOKEN FASE0000 .FICHEROMISION MAPA0000.MIS .HTIT 3N00 .TITULO Fase_0000 ]
to
[ .NUMMISION 1 .TOKEN FASE0000 .FICHEROMISION DNOCHE.MIS .HTIT 3N00 .TITULO Fase_0000 ]



#56 Salvadorc17

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Posted 29 July 2017 - 02:39 AM

Thanks so much!
 
How do I install custom maps? Can't get it to work :(


The mission is still missing sector fixes, and is not completed



#57 ERVI

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Posted 31 July 2017 - 08:43 AM

 

How do I install custom maps? Can't get it to work :(

 

 

Thank you very much! I have such good memories about both Commandos and Desperados, hope you guys will be able to finish the mod. Keep it up!



#58 schwabbendebibap

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Posted 26 August 2019 - 09:09 PM

Oh, I'm sorry.

This should work:

attachicon.gif Desperados_tools+trains.rar

 

Edit: Here's the ReadMe:

attachicon.gif DesperadosTools_ReadMe.txt

 

Finally, after two years I hope you guys will answer. I'd like to simply upscale the .dvm images with these new upscaling tools, that would be just very cool. With your tools I can extract e.g. .dvm files, but after upscaling how do I get them back/compress them into .dvm again? Would be great if you have the tools to do so!



#59 MiniCooper

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Posted 10 December 2019 - 08:28 PM

Hello everyone

 

I am also reversing the desperados files. Not for modding purposes per se, but for an general understanding of how Desperados works.

Currently I am disassembling with Ghidra. To my biggest surprise the steam linux version was shipped with some debug information.

This makes it so much easier, it's much more like reading ugly C source code.

For the modding purpose its now possible to just read functions like DVFastFindGrid::LoadLiftsFromFIle to understand how the bytes are read.

 

Hope that helps anybody.

 

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#60 herbert3000

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Posted 13 May 2020 - 08:58 PM

Hello everyone

 

I am also reversing the desperados files. Not for modding purposes per se, but for an general understanding of how Desperados works.

Currently I am disassembling with Ghidra. To my biggest surprise the steam linux version was shipped with some debug information.

This makes it so much easier, it's much more like reading ugly C source code.

For the modding purpose its now possible to just read functions like DVFastFindGrid::LoadLiftsFromFIle to understand how the bytes are read.

 

Hope that helps anybody.

OMG! How did I miss that post? That's fantastic news! :thumbsuphappy:

I guess I'll have to download the Linux version of the game then...at 22:58...who needs sleep anyway?






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