What would you like to see in a TC mod?
#1
Posted 01 November 2010 - 04:19 AM
Don't count on my making any of them, in any way shape or form, this is not necessarily for a project, and if I hate you're ideas I don't want to be on the hook for anything, but it's always good to know what you guys want from a mod. I do still mod after all, and it's great to have this kind of information. I don't think what I want out of a mod is ever what the community desires exactly.
This time, specifically TC mods, as I have had a bit of interest in them lately, and I don't see a lot of TC mod work being done around here to compare.
#2
Posted 01 November 2010 - 11:21 AM
And having different factions from all over Europe and the Middle East, perhaps in far Asia aswell.
And you've also got Rise of Rome, that was a great idea that started good.
Otherwise, I think that a mod based on Dragon Age would be hard but possible..
Anything with guns or lightsabers I think belongs to a newer CNC game, unless it's the first guns ever made, in that case I guess I'd "allow" it in a BFME TC..
The 4th Age version 0.8 has been released: Link
#3
Posted 01 November 2010 - 04:06 PM
#4
Posted 01 November 2010 - 05:00 PM
I think this covers the Fantasy world TC.Otherwise, I think that a mod based on Dragon Age would be hard but possible..
Anything with guns or lightsabers I think belongs to a newer CNC game, unless it's the first guns ever made, in that case I guess I'd "allow" it in a BFME TC..
Me personally, I would love a medieval TC. One that covered the different places i history and geographic placement.
Like different time periods and such. Like the Greeks, the Romans, then covering the middle ages.. and such.
Now I understand that Medieval 2: Total War basically covers it, but I would love to see this sort of gameplay and architectural and design beauty in the SAGE engine. I really love the graphics of the environment.
Just picture it, instead of a Gondor or a Rohan castle, you have a detailed, and accurate French Castle, or English one..
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"Old modders never die, they just fade away" ~ Hostile
#5
Posted 01 November 2010 - 06:56 PM
Not a huge fan of the sage engine myself... Not sure I would use it if it were ever up to me. But I'm addicted to modding it, so I'm not really sure. It's unfortunately lacking in a lot of areas. It's not too bad, for an earlier 3d rts engine, but it's pretty outdated now. All the early 3d rts engines, and even some more modern ones could have used some more work.
I would love to see a good historical game, though. I haven't played a decent history rts since Age of Empires II... It seems like a pretty popular idea, we really aught to come together as a community and make one. Oh, we already tried that.
Still, if y'all feed me the assets I'm willing to code one. As an open mod for the community to freely use, my gift to you. Probably in BFME2 for naval combat and some more advanced things. Maybe RotWK for a 7th faction among other things.
#6
Posted 01 November 2010 - 07:07 PM
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"Old modders never die, they just fade away" ~ Hostile
#7
Posted 01 November 2010 - 07:21 PM
Still, the economics would be fairly different no matter how you did it and it would probably use hordes not single units, which certainly makes a difference.
I'm not sure what to do about spellbooks, though.
#8
Posted 01 November 2010 - 07:49 PM
Personally, I've always wanted a History TC for a mod, starting small of course. Hell, I've even started on one for BFME1, though it was just barely started, and the faction was a anti-lore LotR faction invading from the north, being inspired heavily by Vikings
You know Gfire, we should make one, for BFME2 or RotWK (everyone who has WK has 2, while WK has some new stuff avaliable for use..)
The 4th Age version 0.8 has been released: Link
#9
Posted 01 November 2010 - 07:57 PM
I think RotWK is like $5 these days so people should just get it.
#10
Posted 01 November 2010 - 08:12 PM
Possibly just 2, or perhaps more if we simply did units first for a Gondor-buildings look-alike
Anyways, I forgot, but spellbook for strictly historical:
There are of course summons, that would kill the game if used to much. But there's also war chant, anti-war chant against the enemy, player upgrades (invention of better craftmanship, all infantry medium-heavy armour units permanent +10% speed) and so on. Mercenary force upgrade, that allows you to build and recruit mercenaries (although an Inn could work for that..) and also a War Paint player upgrade, that does, yeah, war pain the folks (Braveheart scotsmen, I'm looking at you)
So there's certainly possiblities within the gameframe.. sucks that BFME2 has way more spells than BFME1 though
The 4th Age version 0.8 has been released: Link
#11
Posted 01 November 2010 - 08:33 PM
I'm not a big fan of summons personally, but that could work if not overdone.
Also, what about heroes? I don't really like the idea of heroes in skirmish so much.
Edit: I think the obvious choice for factions would be Athens and Sparta. It would make like an old school rts, where there are two factions which sort of mirror each other, but of course have their unique attributes (as much as in BFME, of course.)
#12
Posted 01 November 2010 - 10:18 PM
Even though I have Captain units for T4A, I don't really like them anymore. They're basically what a mini-hero in terms of supporting the troops, but hard to keep track of
So having the heroes as named captains, and of course going for more diversity between factions by really making a Spartan captain with very fighting oriented skills, while the Athens one would be more passive (Ancient Greece is not something my history skill is very good at, so pardon any obvious flaws)
So yeah, I do like your idea for Sparta and Athens, if it's possible to really make them different in terms of gameplay. Even though they were different but similar in history, it has to reflect gameplay.
That's why a France vs England would work great, with England going for infantry and especially longbowmen, while France is more cavalry oriented. (again, take my words with a shovel.. I'm more a post-1900 guy in terms of knowledge)
The 4th Age version 0.8 has been released: Link
#13
Posted 01 November 2010 - 10:31 PM
I think their Mythology is history. It was their 'religion' in their time, so its as much a part of history as Christianity or Judaism.Spellbooks is where ancient greek, roman and nordic gods come into play I believe Killing the idea of "historical"
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"Old modders never die, they just fade away" ~ Hostile
#15
Posted 01 November 2010 - 11:02 PM
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"Old modders never die, they just fade away" ~ Hostile
#16
Posted 01 November 2010 - 11:40 PM
Since points are granted by killing enemies, I'd imagine Sparta might really rely on it in order to advance and grow, whereas Athens might rely more on the resources and technology. Passive technological upgrades learned from their experience in war, but they aren't nearly as effective as the Sparta spellbook. And Sparta has to use their spellbook advantage in order to keep up with Athens which is probably economically and technologically stronger.
Not sure exactly how that would be implemented.
#17
Posted 02 November 2010 - 12:22 AM
A possibly even better idea, is simply having different tactics or whatever, and make them all independent, and avaliable from the get-go. So you could save up to a really strong one in tier 4 (I'd say, still use the tier system of "how powerful is this?") and buy that tier 4 power as your first, although you'll have to fight to get enough points. Or you can take one of those early ones that you can afford right at the start.
Damn, sounds exicting
The 4th Age version 0.8 has been released: Link
#18
Posted 02 November 2010 - 12:30 AM
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"Old modders never die, they just fade away" ~ Hostile
#19
Posted 02 November 2010 - 12:31 AM
#20
Posted 02 November 2010 - 12:42 AM
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"Old modders never die, they just fade away" ~ Hostile
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