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Can't finish battle and AI not attacking on Skyhook


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#1 anakinskysolo

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Posted 30 March 2012 - 02:04 AM

I am playing Operation Skyhook now in hard difficulty, and I've experienced two bugs. First, on a land battle over Brentaal against pirate forces, although I destroyed all of their forces (completely sure about that), the battle didn't finish until I pressed auto-resolve.

Also, the AI has not attacked me once yet, even though they appear to have a much stronger military than me. I know the AI is working because they spend its credits, but it has so far attacked only a couple of pirates planets and nothing else, and we are on week 30 already.

Oh, and one more thing: all of my bombardments during land battles are only with ion cannons. Is that a bug or intentional? I'm playing as the Rebels.

Edited by anakinskysolo, 30 March 2012 - 02:07 AM.


#2 Phoenix Rising

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Posted 30 March 2012 - 04:48 AM

Was it the first battle of the campaign at Brentaal?

Is the Death Star in progress? The only way the Death Star gets built is if the AI is attempting to hit you with AI_Plan_DeathStarUse. It could just be that it can only queue one battle plan at a time against a faction.

Ions are intentional for Rebel.

#3 anakinskysolo

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Posted 30 March 2012 - 03:14 PM

The Death Star is already finished. And after some time, the AI did attack me. I guess it was just building enough forces to be certain of a win. Still, I find it lacks aggressiveness. And no, Brentaal was not the first battle of the campaign.

#4 Phoenix Rising

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Posted 30 March 2012 - 04:04 PM

I mean the first battle at Brentaal in the campaign. Can I assume it still had the original starting forces?

#5 anakinskysolo

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Posted 31 March 2012 - 06:53 PM

The first ground battle, yes. It still had the original starting forces.

#6 Phoenix Rising

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Posted 31 March 2012 - 07:56 PM

Here they are:

<Starting_Forces> Pirates, Brentaal, P_Ground_Command_Center_Civilian_Trade </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_Ground_Command_Center_Civilian_Trade </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_Ground_Barracks_Empire </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_Ground_Speeder_Factory_Empire </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_Ground_Base_Shield </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_Stormtrooper_Platoon </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_Stormtrooper_Platoon </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_Stormtrooper_Platoon </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_TIE_Mauler_Platoon </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_Talon_I_Combat_Cloud_Car_Platoon </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_A5_Juggernaut_Heavy_Assault_Vehicle_Mark_II_Platoon </Starting_Forces>
        <Starting_Forces> Pirates, Brentaal, P_A5_Juggernaut_Heavy_Assault_Vehicle_Mark_II_Platoon </Starting_Forces>

Was anything missing? It could be a problem with map markers.

Edited by Phoenix Rising, 31 March 2012 - 07:57 PM.




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