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TDH and TEA combined


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#41 Lauri

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Posted 05 April 2012 - 11:04 PM

Good




Luck

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#42 Kwen

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Posted 05 April 2012 - 11:30 PM

How long has everybody been waiting for TDH? Think about it, then think how long it would take for someone who is NOT Nertea to accomplish a similar goal.

Don't bother. Your beard would challenge Gandalf's if you were to attempt this.

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#43 Elric

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Posted 05 April 2012 - 11:46 PM

i would ask permission for the models and skins to be added so all i would have to do is code. That alone would take a long time but still worth it.

#44 Nertea

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Posted 05 April 2012 - 11:52 PM

There's several obstacles to merging the mods. Each is a pain.
  • TEA handles balance differently than I do. You would have to make changes to many things if you wanted to have it play well.
  • TDH is pretty close to the upgrade limit, you'd have to do some trimming to add a new faction's worth of upgrades
  • The way I've laid out TDH's code is often different to how Cel laid out his. I can't speak for changes Rob made in the CE as I haven't looked at the code, but as Cel's stood you would have to make some renovations to many things.
  • A couple of things don't work well with one new faction, much less two. I don't think anyone has solved the multiple-unit-selected picture bug for example, it would end up being the same for Dwarves and Elves.
  • TDH has its hooks quite effectively into the vanilla factions now. Going to be hard to separate out.
If you do it, props to you. I wouldn't want to deal with the logistics issues it would cause. I'm also not likely to just let you use the models like that, unless your goal is solely to unite the two mods.

Fact is, I'm not done with TDH. If you do it, you'd have to for example maintain it as I release updates and bugfixes. Same for any changes Rob makes to TEA:CE. I don't want people to come to me with problems that a combo mod has.

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#45 Elric

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Posted 06 April 2012 - 12:01 AM

Ok i see your reasoning. My only goal would be to merge the mods and the only problem out of that is that it will be hard to keep up with bug fixes if i did get a version out. Maybe ill look into it maybe not

#46 Rob38

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Posted 14 April 2012 - 06:57 PM

Well, you got me _Haldir_. :p I was 100% fooled. I had so many questions on how combined the mods, and let's just say that I received my answers quickly. :shiftee2:

In regards to Nertea's post, Cel's coding organization is quite disastrous. I'm still perplexed with it all sometimes.

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#47 Unknown

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Posted 16 April 2012 - 12:41 PM

hmm.. I have a very interesting proposition. What if the base mod added angmar or arnor? then i could just put TDH and TEA in as a i go. I am actual seriously thinking about doing this. It would be hard but, i think a lot of people would love it. It would also give me a challenge and something to do when i am bored.. Now where did i put my BFME 1 disk :thumbsupxd:


Just remember, there is an entire tech-tree to be coded if you're bored :p

#48 ElessartheHigh

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Posted 16 April 2012 - 01:52 PM

I believed it was true .... Until I saw the comments and the date ;)
All that is gold does not glitter, Not all those who wander are lost; The old that is strong does not wither, Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, The crownless again shall be king.[1]

#49 Unknown

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Posted 16 April 2012 - 08:26 PM

I'm slow, I just got it :xd:

#50 Elric

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Posted 16 April 2012 - 08:46 PM

lol

#51 ElrondHighLord

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Posted 23 May 2012 - 01:52 PM

Awesome thanks, my friend got back into bfme, and was wondering if there was a network/ if anyone played this online on hamachi; tea and tdh? Not sure if this is the right place to ask, sorry?

#52 Unknown

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Posted 23 May 2012 - 02:19 PM

This was an April's fools :p

#53 Elric

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Posted 23 May 2012 - 07:39 PM

I still laugh at this.

#54 Neth

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Posted 24 May 2012 - 09:15 AM

It could be interesting to do, say Gondor and Rohan were removed and replaced with Elves and Dwarfs, plenty of upgrades after that I daresay :p and maybe even Goblins and Rhun/Harad as new evil factions to replace all 4? Sounds interesting to me :p

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#55 Unknown

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Posted 24 May 2012 - 12:38 PM

If someone really wants to do all that effort, then they are most welcome :p

#56 Guest_Guest_*

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Posted 25 May 2012 - 10:45 PM

i have a problem whit this program: when i downlad it, it appears like a video of two seconds of gimli, and a thing saying "april fools" and i dont know what to do

please, that someone say me what to do

#57 Lauri

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Posted 25 May 2012 - 11:05 PM

After the video, you should do the following;

1. Sit down, and think about the term "April Fools".
2. When you realize, then laugh a bit.
3. If either of the above don't work, here is a link that is better on the details.

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#58 Chocolate Star

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Posted 26 May 2012 - 12:02 AM

i have a problem whit this program: when i downlad it, it appears like a video of two seconds of gimli, and a thing saying "april fools" and i dont know what to do

please, that someone say me what to do


LMFAO

It would of been nice if someday this can be implemented.

Edited by marsbar, 26 May 2012 - 12:03 AM.


#59 Unknown

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Posted 26 May 2012 - 01:29 AM

Please read this :p


There's several obstacles to merging the mods. Each is a pain.

  • TEA handles balance differently than I do. You would have to make changes to many things if you wanted to have it play well.
  • TDH is pretty close to the upgrade limit, you'd have to do some trimming to add a new faction's worth of upgrades
  • The way I've laid out TDH's code is often different to how Cel laid out his. I can't speak for changes Rob made in the CE as I haven't looked at the code, but as Cel's stood you would have to make some renovations to many things.
  • A couple of things don't work well with one new faction, much less two. I don't think anyone has solved the multiple-unit-selected picture bug for example, it would end up being the same for Dwarves and Elves.
  • TDH has its hooks quite effectively into the vanilla factions now. Going to be hard to separate out.
If you do it, props to you. I wouldn't want to deal with the logistics issues it would cause. I'm also not likely to just let you use the models like that, unless your goal is solely to unite the two mods.

Fact is, I'm not done with TDH. If you do it, you'd have to for example maintain it as I release updates and bugfixes. Same for any changes Rob makes to TEA:CE. I don't want people to come to me with problems that a combo mod has.






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