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A blasphemic suggestion

endless space empire at war game engine

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#1 w13510n

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Posted 04 June 2012 - 01:00 PM

First of all, congrats on your epic work on integrating so much of SW into EaW/FoC - And honestly, i'm addicted to your Mod. Anyways it has some downsides: The EaW/FoC Engine seems to be completely not made for heavy modding. Actually my swfoc keeps on crashing permanently, no matter what Bugfixes i do install or how i modify the XML (tried everything), it's utterly instable after some hours of playing (Win7, i5 quad, 12GB RAM) - and worst of all, i had to download a cracked version of the game bc i was not able to make the mod run with the Steam Edition, which i legally buyed. (The mod installs in the EaW instead of the corruption folder)

Anyways, since a few days i own "Endless Space" from Amplitude Games and as far as i understood it will allow heavy modding and it seems to run completely stable and doesn't run into lags/crashes of any kind. So, even if i may seem a heretic/blasphemer, is there a possibility that you, developer team, will consider my suggestion?
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#2 evilbobthebob

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Posted 04 June 2012 - 10:00 PM

Unfortunately, though Endless Space looks like a great 4X game, it does not really provide the features we require to achieve our aims.

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#3 DIGI_Byte

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Posted 05 June 2012 - 12:41 AM

Haha, oh the FOOLS....

Endless space... is made with Unity3D a Free Game engine.


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#4 Kitkun

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Posted 05 June 2012 - 02:01 AM

I'm liking the looks of Endless Space, myself.

Howwever, it's going to a whole different genre of game, so a lot of what is in PR wouldn't be possible there, and even then would entail basically starting almost everything over. That is years of hard work to be abandoning and redoing.

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#5 Piet-Tia

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Posted 05 June 2012 - 08:14 AM

As for the "running the mod with a Steam version of the game" part you should look here, third post from the end. There is also a newer topic somewhere but it's basically the same. Also, you should move your Mods/PR folder into the corruption subfolder of EAW. Both things done together and your Steam copy should run PR. Mine does. :-)

#6 w13510n

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Posted 05 June 2012 - 02:38 PM

DIGI_byte, i'm a developer too (Webapps, though not 3d game-development), and you should know as well that the customer doesn't care a single second about the Framework or Engine you are using to achieve the expected results. So yes, i'm a fool regarding the matters of 3d engines etc. but i know well enough that 95% of your customers are too and that they also don't care which engine you are using, so what's your point? Is their engine known for crashing or causing problems?

I tried everything with the cracked version to make it run stable, but i still get the same results everytime. When i start a Conquest with more than 60-70 planets it'll crash while it tries to start the campaign, so i can't play any campaign with more than 60 planets. And if i play a campaign with less than 60 planets, i can play for a while, let's say 300-400 galactic weeks and then i'm unable to load the savegame without causing the game to crash. It seems like the AI runs into kind of an endless loop while trying to move units between planets (noticed alot of huge and numerous movements when owning a planet with a spy network) and it builds ridiculous amounts of bomber squadrons...

I know that Endless Space and PR have huge differences, especially the first is round-based and has no Land battles as well no possibility to command your units during a Space Battle. But honestly, i didn't call this a "heretic suggestion" just for the Idea of importing Ships and Heros into Endless Space, i thought of even implementing the Space Battle System of EaW as part of the mod... I don't know if i'm the only one, but i would pay (with pleasure) for such a mod...

Thanks for the hint Piet-Tia, i'll have a look at it - i already tried to move the folder but when executing swfoc with modpath it crashes... I'll re-install EaW Gold this evening and then try again with the mod, will write here if it did work.
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#7 Phoenix Rising

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Posted 05 June 2012 - 06:12 PM

Well, first of all, welcome to the forums. Second, I'm not sure you've installed it correctly. Unfortunately, we weren't able to test the installer on a Steam copy before the release, so it does auto-locate the wrong folder (why LA would mess with the registry entries between disk and digital is beyond me), but you can just select corruption manually and it should work. Try that and see what the stability is like... most people don't share your problems.

As Kitkun said, changing engines would basically entail starting over on everything but design (which would still likely need to be adapted). At this point, that's just not going to happen, especially if it means losing land and whatnot. There's no advantage to a free engine for us, since we do not own the characters or ships or planets. The only way we can sell this is through Lucas, who conveniently also happens to own EaW/FoC.

#8 DIGI_Byte

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Posted 06 June 2012 - 12:44 AM

DIGI_byte, i'm a developer too (Webapps, though not 3d game-development), and you should know as well that the customer doesn't care a single second about the Framework or Engine you are using to achieve the expected results. So yes, i'm a fool regarding the matters of 3d engines etc. but i know well enough that 95% of your customers are too and that they also don't care which engine you are using, so what's your point? Is their engine known for crashing or causing problems?


Their engine is great and if any crashes occur its simply because of the developer doing something wrong or not compensating for their own development
now you ask whats my point? well the fact is, sure it isn't the customers concern about what platform/engine, but it is important to modders and developers, as you have to modify your entire work structure depending on what limitations you have

the unity engine compiles everything into a hard data files, and unless you modify it to accept external input from other sources, its hard to crack without making it highly unstable and that much trouble isn't worth it, so the point being is unity be default isn't moddable, but if you wish to achieve something you'd have better luck making it from scratch at least then you wont have to modify anything and you would be in complete control, where as modding, your limited to the exploits to change it

I tried everything with the cracked version to make it run stable, but i still get the same results everytime. When i start a Conquest with more than 60-70 planets it'll crash while it tries to start the campaign, so i can't play any campaign with more than 60 planets. And if i play a campaign with less than 60 planets, i can play for a while, let's say 300-400 galactic weeks and then i'm unable to load the savegame without causing the game to crash. It seems like the AI runs into kind of an endless loop while trying to move units between planets (noticed alot of huge and numerous movements when owning a planet with a spy network) and it builds ridiculous amounts of bomber squadrons...


what game are you talking about?

I know that Endless Space and PR have huge differences, especially the first is round-based and has no Land battles as well no possibility to command your units during a Space Battle. But honestly, i didn't call this a "heretic suggestion" just for the Idea of importing Ships and Heros into Endless Space, i thought of even implementing the Space Battle System of EaW as part of the mod... I don't know if i'm the only one, but i would pay (with pleasure) for such a mod...


i haven't checked out the possibilities for endless space but off that bat i would say its impossible without soem hard dedicated decompiling, hence suggested working with a clean and new version since unity is Free, and easily abble to produce results. you just have to code it.

again, customer doesn't care? but it is important to the develooper/modder



First of all, congrats on your epic work on integrating so much of SW into EaW/FoC - And honestly, i'm addicted to your Mod. Anyways it has some downsides: The EaW/FoC Engine seems to be completely not made for heavy modding. Actually my swfoc keeps on crashing permanently, no matter what Bugfixes i do install or how i modify the XML (tried everything), it's utterly instable after some hours of playing (Win7, i5 quad, 12GB RAM) - and worst of all, i had to download a cracked version of the game bc i was not able to make the mod run with the Steam Edition, which i legally buyed. (The mod installs in the EaW instead of the corruption folder)


maybe the mod has a compatibility issue with certain patches, and if you tried running it with the incorrect data, its possible the save file can save unstable data meaning it wont know what to load or how to handle the extra data

Anyways, since a few days i own "Endless Space" from Amplitude Games and as far as i understood it will allow heavy modding and it seems to run completely stable and doesn't run into lags/crashes of any kind. So, even if i may seem a heretic/blasphemer, is there a possibility that you, developer team, will consider my suggestion?


would be easier to make it from scratch.


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