#1
Posted 18 December 2012 - 11:18 AM
So how would I add more art to the mod, as when I try with Ea's asset builder, it comes up with errors as they "Rely on unknown Assets" which are referenced as TGAs. Should I convert all the hundreds of files to TGAs and try again, or do something else?
Note: Sy's assetbuilder used to work fine on my old PC (both versions 1 and 2) but since I have got win7, when I try saving an asset, it deletes the original, but does not save a new one, but freezes, even if it contains only 1 DDS.
Hope someone knows a solution....
#2
Posted 18 December 2012 - 01:21 PM
So which is it relying on?
#4
Posted 19 December 2012 - 12:19 AM
Is it only the dds files or also the tga ones?
Also if you are using EA's assetbuilder make sure that your "compiledtextures" folder is "textures" when running the assetbuilder and "compiledtextures" again when running the mod.
#5
Posted 19 December 2012 - 12:33 AM
Basically, first it doesn't add the files because they give an error, but when you already have them listed in the log file, they get added. Don't know why, they just do. It does the same with missing skeletons.
That is, unless I completely misunderstood you.
The 4th Age version 0.8 has been released: Link
#7
Posted 20 December 2012 - 01:52 PM
Dwalin added fine with Gimli's skeleton/anims, but when I tried to replace the in-game Gloin, it turned out.... well, like this:
This is not the only oddity. On T3A, it states that the skn is dugloin_h_skn, but in the download it appears as duoin_h_skn.
I stuck with the duoin one, but it turned out as above. The texture missing does not bother me, but the rather strange problems with the skeleton/anims? or model do. Note: I did use Gloin's code for this, as it does say to use his skeleton.
Any ideas?
#8
Posted 20 December 2012 - 02:25 PM
So... I'd say try that...
#9
Posted 20 December 2012 - 07:46 PM
Is there a way to change the weapon without modelling?
And, with button images, when the ones I made are hero portraits, they stick out the sides of the circles (where you select a hero) at the bottom of the screen. Again, any help?
#12
Posted 20 December 2012 - 11:01 PM
- Or as Lauri said below GIMP is free and it does alpha (and it's wat i was gonna use XD)
Edited by Rider of Rohan, 20 December 2012 - 11:06 PM.
#14
Posted 21 December 2012 - 07:37 AM
But I use TGATool for .tga
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
#15
Posted 21 December 2012 - 08:43 AM
But to add a weapon separately... that's dangerous, it is possible but there is a fairly large chance that it will not work in a way that looks nice or works correctly.
#17
Posted 19 February 2013 - 07:25 PM
New problem: As was just finishing off and testing the Dwarves today, Durin's portrait and Button image are pink. Any ideas?
It is not the asset.dat. Code is below for updurin.tga and hidurin.tga
MappedImage HPDurin Texture = updurin.tga TextureWidth = 256 TextureHeight = 256 Coords = Left:0 Top:0 Right:192 Bottom:192 Status = NONE End MappedImage HIDurin Texture = hidurin.tga TextureWidth = 64 TextureHeight = 64 Coords = Left:0 Top:0 Right:64 Bottom:64 Status = NONE End
And if RG reads this, he knows where to find it.
Edited by Bofur, 19 February 2013 - 07:43 PM.
#18
Posted 19 February 2013 - 07:44 PM
Try : (You had some of the Coords wrong i Believe)
MappedImage HPDurin Texture = updurin.tga TextureWidth = 256 TextureHeight = 256 Coords = Left:0 Top:0 Right:191 Bottom:191 Status = NONE End MappedImage HIDurin Texture = hidurin.tga TextureWidth = 64 TextureHeight = 64 Coords = Left:0 Top:0 Right:63 Bottom:63 Status = NONE End
Edited by Rider of Rohan, 19 February 2013 - 07:50 PM.
#19
Posted 19 February 2013 - 07:50 PM
That won't do anything RoR
If the pictures are pink, they're either not 100% in the asset.dat, or they're misnamed in the code. Are you sure that updurin.tga and hidurin.tga are correct? (doesn't matter if it's .dds or .tga, as long as it's .tga in the code)
Are they in the correct folders? Try to delete your asset.dat and try again, usually solves pink'ies for me.
The 4th Age version 0.8 has been released: Link
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