Hi all!
I would modify the morgul blade so that when a Hero is killed the wight spawned is more powerful than normal wight.
There is a way to do that?
With LUA script maybe?
Can I change the OCL or is it coded in game.dat?
Thanks to anyone that will reply
Variants of BECOME_UNDEAD morgul transformation
Started by Symonius, Jan 30 2017 12:59 PM
3 replies to this topic
#1
Posted 30 January 2017 - 12:59 PM
"All we have to decide is what to mod with the time that is given us"
#3
Posted 08 February 2017 - 05:58 PM
https://www.the3rdag...?apage=335#page
One of the first crazy things i made happen when i started modding
Ridder Geel
#4
Posted 11 April 2017 - 11:40 PM
Sorry if i reply now.
Where can I look at the patch?
Hi Ridder, i already read that tutorial, the problem is that it work only if i give an upgrade to the object that use the weapon.
That means that i can make an object that always spawn major wight when kills enemies but not an object that spawn major wight only when kills heroes and spawn wight when kills any other enemies.
However, Thanks to both!
Where can I look at the patch?
Hi Ridder, i already read that tutorial, the problem is that it work only if i give an upgrade to the object that use the weapon.
That means that i can make an object that always spawn major wight when kills enemies but not an object that spawn major wight only when kills heroes and spawn wight when kills any other enemies.
However, Thanks to both!
"All we have to decide is what to mod with the time that is given us"
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