Jump to content


Photo

Gondor Faction Plan


  • Please log in to reply
78 replies to this topic

#1 Rider of Rohan

Rider of Rohan

    The Lazy Modder

  • Division Leaders
  • 1,555 posts
  • Location:The Caribbean
  • Projects:Age of the Ring and the HD Editions
  •  Mathijs' Bug fix expert
  • Division:BFME
  • Job:T3A Leader

Posted 31 January 2017 - 12:46 AM

Gondor v2.00
Age of the Ring
Rough write-up

 

Heroes

 

Gandalf the White – 5000 - Starts at rank 5

Rank 1: Chief of the Istari
Nearby units gain +33% armor, and +33% experience gain, and immunity to fear and terror.
Occasionally grants Gandalf a shield to prevent heavy damage.
Can be cast to blast back enemy units
Rank 3: Prepare For Battle!
Target Structure temporarily gains +75% unit production speed
Rank 5: Mount
Rank 8: Flame of Anor
Istari Light with increased radius and increased damage, bonus vs. Balrogs and Nazgul
Rank 10: You Shall Not Pass
Blasts back and stuns units in a wide radius surrounding Gandalf

 

Boromir - 2200

Rank 1: Horn of Gondor

Stuns enemy units. 

Rank 3: Knife Throw

Boromir throws his knife, knocking back the enemy unit and reducing its armor.

Rank 5: Captain of the White Tower

Boromir dons his heavy armor. Nearby Anorien Soldiers, Spearmen, and Archers passively gain +25% Armor, +33% Damage and +50% Experience gain

Rank 6: For Gondor!

Targeted friendly units gain bonuses.

Rank 7: Proud, Stubborn, Strong

When Boromir reaches 25% health, he gains +200% armor for a short time.

 

Denethor - 1600 - WIP

Denethor is always surrounded by his Guard, and is not a strong fighter. Instead, his role is to summon units and debuff the enemy.
He must be ranked up through the Steward of Gondor power.
Rank 1: Steward of Gondor
Leadership to infantry units, +50% experience gain. At rank 3, adds +33% armor. At rank 6, adds +33% damage.
Negative effect on certain heroes: Faramir loses -33% armor and -33% experience gain. At rank 3, includes Gandalf. At rank 6, includes Aragorn.
Rank 1 to 3 - 300
Rank 3 to 6 - 300
Rank 6 to 10 - 300
Rank 1: High Authority
Commands targeted enemy units to flee for their lives!
Rank 3: Stone of Anárion
Can be cast to reveal shroud. Can also be cast on allies and enemies, causing both to lose all leadership.
Rank 6: In Service of the Steward
Summons a temporary battalion of Citadel Guards
Rank 10: Contest of Wills
When cast on a friendly hero, increases damage output at the cost of armor. When cast on an enemy hero, causes the hero to temporarily be stunned and lose armor.
 
Forlong the Fat - 1200
Rank 1: Lord of Lossarnach
Forlong grants +33% experience gain and fear resistance to Fiefdom troops
Rank 3: Vitality
Forlong temporarily gains increased attack and movement speed
Rank 7: True Heart, True Friend
???

 

Faramir - 1800

Rank 1: Hidden Volley
Arrow volley. Small radius, large range, mid damage, becomes stronger at rank 5.
Rank 1: Toggle Weapon
Rank 1: Mount
Rank 3: Captain of Ithilien
Leadership to Ithilien Rangers. Also summons Madril and a battalion of Ithilien rangers at targeted location. They are stealthed and will attack any enemy that approaches.
Rank 6: Wounding Arrow
Same as now.
Mounted:
Rank 3: Wizard's Pupil
Leadership to cavalry.
Rank 5: Desperate Charge
Faramir gains +100% resistance to ranged attacks and pike damage.
Rank 8: Faramir's Quality
Cavalry within the radius gain experience.
 

Beregond - 1200

Rank 1: Spear/Bow Toggle
Rank 1: Fierce Loyalty
Leadership to Faramir, Boromir, and Pippin
Rank 3: Defender of the White City
Knocks back and damages a group of units
Works in both melee and ranged
Rank 5: Guard of the Citadel
Nearby structures gain +30% armor
Rank 10: Sacrifice
Beregond risks his life to save his friends. When cast on a hero, said hero becomes temporarily invulnerable. Beregond loses -50% of his maximum health

 

Berethor - 1500

Rank 1: Guardian Strike
    upgrades as berethor levels up
        Rank 1: Deals major damage to an enemy target does minor radius damage
        Rank 3: Shattering Strike - Same as above but stuns units it hits, both damage and radius is slightly increased
        Rank 8: Biting Blade - Same as above but Berethor regains health upon hitting.
Rank 2: Company Might
    upgrades as berethor levels up
        Rank 2: Heroes near Berethor temporarily gain +25% armor and are slightly healed
        Rank 4: Company Rally - Same as above but gain +20% increased rate of fire
        Rank 6: War Cry - Same as above but units are now affected as well.
Rank 5: Ecthelion's Wrath
    nerfed Blade master with increased radius damage
Rank 7: Veteran of Osgiliath
    Visual armor change, increased hitpoints, however Berethor takes extra damage from Nazgul units.
Rank 10: Challenge of Gondor
    Allied units and heroes in a large radius gain +200% damage, +20% speed, and earn experience +300% faster
    Enemy units temporarily lose 50% speed and are breifly paralyzed in fear.
 

Pippin – 350

Rank 1: Toggle Rocks/Sword

Rank 1: Elven Cloak

Rank 3: Blade of Westernesse

Pippin passively deals +200% against Nazgul

Rank 5: Halfling Courage

Rank 10: Troll-bane
Pippin briefly gains +150% armor and deals +200% damage against Trolls

Imrahil - 2000 - Purchased from Dol Amroth Citadel

Rank 3: Inspiration

All nearby allied troops earn double experience for 60 seconds.
Rank 6: Unscathed

For 30 seconds, Imrahil is immune to ranged damage. During this time, 50% of any melee damage dealt to Imrahil is reflected back at the attacker.
Rank 8: Amroth for Gondor

Glorious Charge

 

Frodo - 2000; Ring Hero for all good factions except Erebor

Rank 1: Toggle Rocks/Sting
Rank 1: A Heavy Burden
Frodo puts on the One Ring. Becomes invisible. After some time, the Eye of Sauron will reveal him.
Rank 1: Light of Eärendil
Scares away enemy units.
Rank 1: The Fate of Middle-earth
Units in a large range around Frodo gain significant buffs.
Rank 1: Samwise the Brave
Summons Sam
 
Sam - Summoned by Frodo
Rank 1: Toggle Rocks/Sword
Rank 1: Lórien Cloak
Becomes invisible while standing still.
Rank 1: Don't You Lose Him
Frodo gains +100% armor when near Sam.
Rank 1: That's For My Old Gaffer!
Sam temporarily gains an armor and attack bonus.
Rank 1: Rabbit Stew
Summons a pot of stew that heals nearby units.
 
King Elessar – Summoned

Rank 1: Hands of the King

Heals nearby heroes and strengthens them by granting them +33% armor for a short time.

Rank 1: Andúril, Flame of the West

Aragorn deals magic damage and splash damage. When activated, grants +50% extra fire damage for a short time.

Rank 1: Estel

Nearby friendly units gain leadership bonuses. 

Rank 1: Fulfill Your Oath!

Sends an army of Oathbreakers at the enemy, killing and/or terrifying anything in its path.

(note, this is different to just summoning Oathbreakers, it's more of a Flood spell featuring Oathbreakers as the FX)

 
Structures

 

Gondor Farm – 350
Main resource structure.

 

Gondor Blacksmith – 400
Researches upgrades for Gondor and gathers resources
Rank 1: Research Banner Carriers – 400
Rank 1: Research Forged Blades – 1000
Rank 2: Research Heavy Armor – 1000
Rank 3: Research Iron Ore – 500

 

Gondor Barracks – 350
Trains the main infantry of Gondor.
Rank 1: Recruit Linhir Pikemen – 300 – Basic Anti-Cavalry
Rank 1: Recruit Lamedon Clansmen – 250 – Basic Infantry

Rank 2: Recruit Axemen of Lossarnach - 450 - Elite infantry similar to Grim Hammers. Requires Forlong to have been recruited.
Rank 2: Recruit Anórien Soldiers – 550 – Elite Infantry
Rank 2: Recruit Anórien Pikemen – 515 – Elite Anti-Cavalry

 

Gondor Archery Range - 300
Trains the missile units of Gondor.

Rank 1: Recruit Blackroot Vale Archers – 300 – Basic Archer

Rank 2: Recruit Anórien Archers – 500 – Elite Archer

Rank 3: Recruit Ithilien Rangers – 650 – Special Unit

- Rank 1: Sword/Bow Toggle

Rangers deal +50% more damage to siege while in sword mode.

- Rank 1: Bodkin Arrows - Cost 300
Requires Fire Arrows to be purchased. Upgrades Ithilien Rangers' arrows to reduce enemy armor by 25% when hit. Does not stack.

- Rank 2: Guerrilla Tactics

Longshot with longer range

Rank 3: Research Fire Arrows

 

Gondor Stables – 600
Trains the cavalry of Gondor.
Rank 1: Recruit Riders of Pinnath Gelin – 500 – Basic Cavalry
Rank 2: Recruit Anórien Cavalry – 650 – Elite Cavalry

Gondor Workshop – 600
Builds the siege machines of Gondor.
Rank 1: Recruit Trebuchet – 600 – Siege Machine
Rank 2: Research Flaming Stones - 1000

Gondor Battle Tower
Build a garrisonable battle tower, has a stationaty garrison.

Gondor Well
Heals and replenishes nearby units and heroes.

Gondor Statue
Provides leadership (+33 damage, +33 armor, earn experience 50% faster, and terror resist) to nearby units. Reduces the cost of units.

Gondor Market Place – 1200
Increases resource gain from farms by 15%, affects other Gondorian teammates as well.
Effects do not stack.
Rank 1: Research Siege Materials.

Gondor Stoneworker –2000
Reduces cost of buildings (5% per Stoneworker). Stoneworkers are Limted to 5.
Rank 1: Building Inspections - Nearby Structures gain +25% Armor

Gondor Wall Hubs –500
Allows for the construction small walls.

Gondor Fortress – 5000
A defensive structure that recruits porters, heroes, and can be upgraded.
Upgrades:
Banners – Provides leadership to nearby units.
Boiling Oil – Allows fortress to pour boiling oil on nearby enemies.
House of Healing – Heals units and heroes near the fortress. Reduces Hero revival cost and time by 20%.
Flaming Munitions
Numenor Stonework – Increases the armor of the fortress.
Ivory Tower – Increases vision range of the Fortress, allows for the recruitment of Fountain Guards from the Fortress.

 

Fountain Guards – 1200

Hero unit, recruited from the Fortress after Ivory Tower is unlocked.
Rank 1-  'Faithful Guardian' - granting nearby structures +150% armor.
Rank 3 - 'Undying Hope' - granting nearby heroes +10% to all stats.
 

Dol Amroth Citadel - summoned

Dol Amroth Men at arms – 500

Elite infantry, recruited from the Dol Amroth Citadel.
Dol Amroth Knights – 850
Elite cavalry, recruited from the Dol Amroth Citadel.

 

Spellbook

 

Tier 1
Captain’s Horn – Friendly units with the radius are buffed
Restoration – aka Rebuild. Rebuilt structure temporarily gains a small armor boost
Skilled Healers – Friendly units within the radius are healed

 

Tier 2

Númenorean Engineering - Summons a stationary trebuchet onto the battlefield
Garden of Ithilien – Summons a lush garden onto the battlefield. Friendly units within the garden are stealthed, enemy units lose all leadership. The Garden is inhabited by a number of Ithilien Rangers

Sworn Allegiance – Can be cast on a barracks or archery range to temporarily decrease recruitment time for Fiefdom troops. These troops come equipped with Armaments of the White City
Lands Kept Safe – Summons a garrisonable Gondorian tower. The tower grants a small armor bonus to nearby troops

 

Tier 3

Oath of Eorl – Summons Theoden and his Royal Guards

Western Winds – A strong wind clears weather effects and allows the sun to shine through. Enemy units are stunned. Friendly units gain a speed bonus
Dol Amroth Citadel – Summons a Dol Amroth Citadel

 

Tier 4

The Return of the King – Summons King Elessar accompanied by his Royal Guard. His guards are temporary, but the King lasts until killed

The Messengers of Manwë – Summons Gwaihir and 4 eagles


Edited by Dúnedain76, 19 July 2019 - 06:17 AM.

99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

No parent should have to bury their child - King Theoden


#2 Ectheldir

Ectheldir
  • Members
  • 27 posts

Posted 31 January 2017 - 06:08 PM

Maybe you should consider moving the Ithilien Rangers to the Archery Range tier 3.

In that way you would be able to unlock better Archers with every tier of the building instead of getting a medium and a better one at tier 2. Who would use the Anorien Archers that way?



#3 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 31 January 2017 - 06:10 PM

Maybe you should consider moving the Ithilien Rangers to the Archery Range tier 3.

In that way you would be able to unlock better Archers with every tier of the building instead of getting a medium and a better one at tier 2. Who would use the Anorien Archers that way?

The Ithilien Rangers in AotR aren't better than the Anorien Archers - they're just different, mostly in terms of range and stealth.


No fuel left for the pilgrims


#4 Dúnedain76

Dúnedain76

    Misty Mountain Hop

  • Division Admins
  • 451 posts
  •  Mapper, Artist, Coder
  • Division:BFME
  • Job:The3rdAge Admin

Posted 31 January 2017 - 06:15 PM

That's a mistype actually. They are supposed to be at level 3.

#5 Dúnedain76

Dúnedain76

    Misty Mountain Hop

  • Division Admins
  • 451 posts
  •  Mapper, Artist, Coder
  • Division:BFME
  • Job:The3rdAge Admin

Posted 01 February 2017 - 11:45 PM

Updated with Archer and Ranger special abilities



#6 saruman_the_wise

saruman_the_wise

    SarumanTheWise

  • Project Team
  • 281 posts
  • Location:Orthanc - Bitchez
  • Projects:Proud Beta/Alpha-tester of SaF and AotR

Posted 06 February 2017 - 10:46 PM

YES GANDALF!!! IS A REGULAR HERO!!!



#7 sTRiker34

sTRiker34
  • Members
  • 42 posts

Posted 07 February 2017 - 08:32 AM

In SaF you made castle trebuchets much more trebuchet like could you add them in this mod too? As better siege equipment or replacement to the existing trebuchet model?

#8 Elessar_the_King

Elessar_the_King
  • Members
  • 51 posts

Posted 07 February 2017 - 08:55 AM

I like the fact Rangers are more "specialized" archers, not especially better than Anorien archers, just with more stealth abilities and range.

 

As far as I understood, Fountain guards are limited to a few batallions: does that mean they are the same as Citadel guards? Like a hybrid unit, between the old Tower and Citadel guard?

 

I remember SaF has awesome Citadel Guards with a bow and spear with a shield.


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#9 Rider of Rohan

Rider of Rohan

    The Lazy Modder

  • Division Leaders
  • 1,555 posts
  • Location:The Caribbean
  • Projects:Age of the Ring and the HD Editions
  •  Mathijs' Bug fix expert
  • Division:BFME
  • Job:T3A Leader

Posted 07 February 2017 - 06:55 PM

Fountain Guard will be limited to one. They are pretty much a hero unit they'll also have a formation and some special abilities.
They probably wont be using the bow and spear shield set up though, they'll just use the pikes they were seen with in the movie.


99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

No parent should have to bury their child - King Theoden


#10 Elessar_the_King

Elessar_the_King
  • Members
  • 51 posts

Posted 08 February 2017 - 10:58 AM

Concerning the Southern Fiefdoms, will there be maps that could get some specific units? Like, Ringló Vale gives you Ringló warriors, Anfalas provides the player some hastily gathered militia, or Pelargir/ Linhir give the opportunity to get Harbour's wardens (throwing javelin/ melee unit)...

 

Those would be playable only on those maps, so  it wouldn't make Gondor overpowered. But after all, it's the biggest threat to Mordor :p .


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#11 MattTheLegoman

MattTheLegoman

    LEGO Knight of Minas Ithil

  • T3A Staff
  • 3,669 posts
  • Location:Tomorrow, when the War began
  • Projects:Mapping this Middle-earth
  •  Mapper
  • Division:BFME
  • Job:T3A Staff

Posted 08 February 2017 - 11:28 AM

Concerning the Southern Fiefdoms, will there be maps that could get some specific units? Like, Ringló Vale gives you Ringló warriors, Anfalas provides the player some hastily gathered militia, or Pelargir/ Linhir give the opportunity to get Harbour's wardens (throwing javelin/ melee unit)...

 

Those would be playable only on those maps, so  it wouldn't make Gondor overpowered. But after all, it's the biggest threat to Mordor :p .

 

 

I agree with this wholeheartedly! If these units aren't directly available in the Gondor Barracks then perhaps they can be extra units available at the inn.


Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis

There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour

What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado


#12 Elessar_the_King

Elessar_the_King
  • Members
  • 51 posts

Posted 08 February 2017 - 12:27 PM

Yes! Exactly! It would be a decent way to recruit those :)

or through a beacon?


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#13 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 08 February 2017 - 12:32 PM

Something along those lines has been conceptualized recently. It's a matter of someone finding the will to do more fiefdom units.


No fuel left for the pilgrims


#14 Elessar_the_King

Elessar_the_King
  • Members
  • 51 posts

Posted 08 February 2017 - 01:24 PM

I know I'm annoying with all my suggestions, it's just I really like your mod. I like to brainstorm for original ideas :p


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#15 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 08 February 2017 - 01:27 PM

Oh, no, it's not you. It's the team and their obsessive need to cover every single little thing relating to a faction. :p

 

Keep the suggestions coming. Right now we're looking at a regional inn/mercenary system in which we classify our maps into certain Middle-earth regions and base 'Inn units' (the plan is to also create structures that don't look like inns to broaden possibilities) off of those, down a Good vs. Evil line, ie. all good factions have the same inn units, it depends entirely on the region the played map is part of, with little map-specific subregions for places like Dol Amroth or Isengard. That way we can stuff a lot of very specific and non-faction related units like Beornings, Easterling Kataphrakts, etc. into the mod.


No fuel left for the pilgrims


#16 Elessar_the_King

Elessar_the_King
  • Members
  • 51 posts

Posted 08 February 2017 - 02:29 PM

That's indeed a great idea!

 

Just imagining the sound of the thunder made by the Kataphrakts' horses, announcing a grim fate for the Free People, is thrilling! I can foresee the Easterlings yelling: "Let's crush Gondorians with the might of the Eastern Wyrm!"

 

That's the way inns and outer structures should be made! Actually make the players want to hire those units, make them appealing!


Edited by Elessar_the_King, 08 February 2017 - 02:31 PM.

“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 


#17 kingsjewel

kingsjewel
  • Members
  • 74 posts
  • Location:Erebor

Posted 08 February 2017 - 07:06 PM

Yes, it's a very good idea!



#18 Ectheldir

Ectheldir
  • Members
  • 27 posts

Posted 08 February 2017 - 07:35 PM

The regional Inns sound like a very interesting idea, that could drastically change the gameplay from one map to another.

It just sounds really hard to balance, as those Inn-units could be differently helpful for different factions (e.g. Pikes for a faction that has a hard time getting them normally vs. one that has decent pikes very early)  and thus making them stronger on these maps.



#19 Rider of Rohan

Rider of Rohan

    The Lazy Modder

  • Division Leaders
  • 1,555 posts
  • Location:The Caribbean
  • Projects:Age of the Ring and the HD Editions
  •  Mathijs' Bug fix expert
  • Division:BFME
  • Job:T3A Leader

Posted 08 February 2017 - 08:26 PM

Inns will undoubtedly effect gameplay now, that is the point after all. It's just more of a reason to get the Inn/ keep your opponent from getting the Inn. It's all still being planned out so expect a separate discussion on it when it's more or less concrete, but if necessary the Inn structures can be leveled up before they unlock the high tier units (So you don't spam knights of dol amroth early game).


99dxc486ltde132zg.jpgh5je9noaofg3o26zg.jpg

No parent should have to bury their child - King Theoden


#20 Elessar_the_King

Elessar_the_King
  • Members
  • 51 posts

Posted 09 February 2017 - 08:38 AM

I'm  glad this will bring even more focal points, more strategy to the mod. The base game was often too simplistic, so it's good to have some major areas and buildings to be controlled, even if the mod allows for a more slower gameplay (less rush).


“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”

 

ettenmoors.jpg

 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users