Adding new resources (Stone and wood) making buildings Un/Attackable
#1
Posted 06 October 2017 - 11:36 PM
I highly welcome ANY help you can give me!
Maybe this is important....
I took the dwarvenmineshaft and replaced it with dwarvenbuilding03p. It has got the dwarven mine functions.
Still, im not shure how it would look like when they attack it....it has no build up animation, just build time. I had to delete most of the text 'cause game data....Are there no EA programmers here? They know what to to.
if you need more info i'd be glad to give it to you
Greetings!
ESF
Sorry for the bad english....
#2
Posted 06 October 2017 - 11:52 PM
I meant: is there an option for buildings? Like attckable or not unattackable NOT for the builder, sorry, it might sound like it....
Ok got it fixed....
Sorry for posting this to fast!
Edited by ESF, 14 November 2017 - 09:55 PM.
#3
Posted 07 October 2017 - 09:39 AM
can you post you code mybe i can help with something
#4
Posted 14 November 2017 - 10:04 PM
This code is just experimental so there is no build up animation or diffrend texture when it gets destroyed.
Also i am having problems like units just walk throu the object (mainly wall..)
I will give you the code as soon as i can!
#5
Posted 24 November 2017 - 11:44 AM
I don't think you can define a new resource in BFME.
#6
Posted 25 November 2017 - 02:45 AM
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