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Phoenix Rising v2.0 Demo


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#1 evilbobthebob

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Posted 13 January 2018 - 11:59 PM

After 5 years, we finally have v2.0 of Phoenix Rising ready to demo, with the Operation Skyhook Campaign.

Download here for a manual installation: http://www.moddb.com...rising-v20-demo
Or find us on the Steam Workshop at: http://steamcommunit.../?id=1235783994

Experience the lead-up to A New Hope from both sides of the Galactic Civil War, as told in the Legends universe

Selection of missions provide guidance in the early stages of the campaign. The later stages are up to you!

Command the Rebel Alliance from hidden fighter bases, striking against Imperial convoys and trying to discover the location of the Death Star construction site

Lead the Galactic Empire to victory, protecting the Death Star and crushing the Rebellion across the galaxy

The Galactic Empire is recommended for first time players of Phoenix Rising.


Short summary of changes:
  • Sweeping optimization improvements, including a "light" campaign for those having performance problems.
  • Rewritten galactic conquests (Demo featured: Operation Skyhook)
  • Rewritten AI to be more intelligent and challenging
  • All hyperspace travel now done via hyperlanes, with bonus speed and income from different sizes of route
  • Complete overhaul of planet locations, bonuses, and abilities
  • Over 50 new ground maps for v2.0, many new space maps
  • Both land and space skirmish are available (though land skirmish is still unfinished for the CSA)
  • Space skirmish has been completely rebalanced to be more of a competitive experience
  • New armor/shield/damage system for space combat, bringing it in line with our ground combat changes from v1.2. New space units and ground vehicle
  • Improved weather system and atmospheric effect
  • New hero system
For a full changelog, see https://forums.revor...-v20-changelog/

Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
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#2 katyusha454

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Posted 15 January 2018 - 07:57 PM

I'm not posting this in the bug thread since none of these issues are bugs per se, but I did notice a few things while trying out Skirmish last night.

- AI is noticeably better than it used to be but still spams fighters and almost never builds anything bigger than a Nebulon-B/Carrack even when it obviously has the funds to do so.

- Lots of ships are missing from Skirmish.  I can understand trying to streamline things but I feel you went a bit too far.  I felt really constrained in my tactical options due to the lack of ship variety (a few Recusants would have been really helpful against those ridiculous fighter blobs I was facing...).

- Turrets don't rotate anymore.  Is this a bug or something you had to cut for performance reasons?



#3 evilbobthebob

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Posted 15 January 2018 - 08:35 PM

AI is still WIP. Fighters are cheap so it likes them :)
Missing ships will probably return. I'd suggest using the Neutron Star against fighter swarms as the Rebels.

Rotating turrets were indeed cut for performance reasons.


Phoenix Rising, head of mapping. Thanks to everyone who got us to the position below!
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#4 katyusha454

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Posted 16 January 2018 - 12:35 AM

I did figure out that the Neutron Star kills fighters pretty well, but it's way squishier than the Recusant or the Dreadnought so it just melts under any kind of sustained fire.  In general I felt like the current Skirmish lineup is biased in favor of big-gun brawlers, but maybe that's just because the AI's current fighter obsession skews things a lot.  It's possible the current lineup would work better in PvP or with a more balanced AI.



#5 Hanti

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Posted 16 January 2018 - 01:02 AM

GC battles play nicely. Rudrig (won), Sulon (won), Brentaal (I've escaped but no technical problems).

 

Game loads normally IF saved properly. Saves take abnormal storage space (71+ mb while most other mods are less than 50mb). Full CG saves take 79 mb (first week).

 

I like there is enough space between planets (but sometimes it's cluttered Sulon-Sullust). I would gladly play this new version, but without saving it's not possible to make GC.

 

I've also won land battle on Rudrig (AT-ST vs hordes of infantry from 2 rebel barracks and few stationary units). Of course then it failed to save game.

 

I like the heroes without ships pattern. Really no one has ship? No more dreaded Acbar on his crazy voyages?


Edited by Hanti, 16 January 2018 - 01:53 AM.


#6 Hanti

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Posted 16 January 2018 - 01:00 PM

1. What was the purpose of changing faction colors? Empire is red now?

2. Space travel is way to fast. I got message "enemy fleet is coming" when battle starts. Looks like instant travel. I don't like it. But I like the concept of moving ships via hyperlanes, only it's just too fast.

3. Will play a little to be able to say something about "new armor/shield/damage system for space combat". What is armor of ships? Hull value?



#7 evilbobthebob

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Posted 16 January 2018 - 03:46 PM

1) It wasn't my decision and I'm not sure exactly why it happened

2) Space travel is to-scale so that it takes the appropriate number of weeks to cross the galaxy on MAJOR hyperlanes (the big thick lines). The thinner the line, the slower the route, so many areas of the galaxy don't have very fast travel.

3) https://forums.revor...-of-a-starship/


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#8 Hanti

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Posted 16 January 2018 - 09:49 PM

Thanks for the link to Anatomy of a Starship, I'm sure I've seen that topic before ... 3 years is a lot of time. I'm pretty surprised mod came with that new version. I like the pictures of equipment to research. Research was always for me this mod's hallmark.

Anyway Princes Leia has skills as Politician 4, Soldier 3, Pilot 1 and again Politician 1. Does it mean she is Politician 5 level?



#9 skie9173

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Posted 16 January 2018 - 10:32 PM

The politician 1 might be C-3PO, is it listed further down? Also for clarity, is this base Leia or have you upgraded her yet?


There is no emotion, there is peace. There is no ignorance, there is knowledge.
There is no passion, there is serenity. There is no death, there is the Force.

#10 evilbobthebob

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Posted 17 January 2018 - 12:54 AM

Skie is correct, the second case is for C-3PO. It probably needs a note in the tooltip.


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#11 Guest_Vahian_*

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Posted 27 January 2018 - 09:01 PM

Just like to say love the changes. It's interesting now to decide weather you want your hero bonuses or to choose which ships you want in combat. Pity you can't somehow attach a hero to a ship pre battle.

My only issue has been when i try to load my save it crashes the game. Playing on steam.

#12 BagaturKhan

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Posted 27 January 2018 - 11:12 PM

This is good news. I want to check this mod in a day. Already downloaded it.


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#13 Guest_Vahian_*

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Posted 29 January 2018 - 02:45 AM

So was playing again today and noticed just how many fleets the AI puts though the hyper space lanes ( sometimes 3 or 4 on a single lane). Was wondering if there was a way to limit this as it should improve performance.

 

Anyone loving the work done Bob and team. :thumbsupcool:



#14 Hanti

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Posted 13 February 2018 - 11:15 PM

About faction colors.

That dark blue seems too dark for my eyes. Can't spot their troops. I've changed to lighter blue. Maybe you will like it too.

 

swfoc-navy-blue_zpszac1u8zj.jpg

 

see:minimap

 

<Color> 1, 200, 250, 255 </Color>
<Display_Font_Color> 1, 200, 250, 255 </Display_Font_Color>
<No_Colorization_Color> 15, 15, 191, 255 </No_Colorization_Color>
<Big_Fleet_Color> 1, 200, 250, 255 </Big_Fleet_Color>





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