Jump to content


Photo

Code Reference

code reference modules

  • Please log in to reply
5 replies to this topic

#1 Ridder Geel

Ridder Geel

    Master Yelloh

  • T3A Staff
  • 10,852 posts
  • Location:The Netherlands (AKA: Holland)
  • Projects:RC Mod + SEE + RTS Engine
  •  The Dangerous T3A Team Chamber Member
  • Division:BFME
  • Job:T3A Staff

Posted 25 April 2019 - 09:39 AM

I proudly present the BFME2 / ROTWK Code Reference!
 
 
After many hours of work I managed to create this extensive wiki, it (should) contain every module and its properties used in BFME 2 / ROTWK.
As you might see it still requires some work, but the largest part is done, so I decided it was time to share it with all of you.
 
As mentioned in the index page of the wiki there are a few things to keep in mind:
This is not for BFME 1, however some of the information can be used there.
Most of these modules exist in BFME 2, however this wiki was created from ROTWK's files.
Certain parts of the documentation is not complete.
 
This topic is a place for everyone to request information that isn't available in the wiki and you believe should be, however I will not create a wiki for BFME 1 or BFME 2 specifically.
Feel free to notify me here about any information that seems incorrect or that you have more information on!
 

  • Nazgûl , NewErr , Jokuc and 5 others like this
Ridder Geel

#2 NewErr

NewErr

    Elf-friend

  • Project Team
  • 2,177 posts
  • Location:Romania
  • Projects:Wars of The Firstborn
  •  World Wide Artist

Posted 01 May 2019 - 08:56 PM

Gamechanger. Bravo!



#3 Antibor

Antibor
  • Members
  • 25 posts

Posted 20 June 2019 - 01:01 PM

Excellent work



#4 Nazgûl

Nazgûl

    S.E.E. Team Leader

  • Hosted
  • 10,582 posts
  • Location:Sweden
  • Projects:BFME2 - Nazgûl's Special Extended Edition
  •  Veteran

Posted 29 November 2019 - 03:23 PM

Awesome!  :thumbsupcool:


// C}{riZpc_punch.gif
"Do not come between the Nazgûl and his mod!"
SEE_Banner_2008.jpg
SEE-Team_Leader.jpg
----------------------------------------------------------------------------------------------------
>>>>>>>>>>>>>>>>>>>>>>> I S.E.E. YOU! <<<<<<<<<<<<<<<<<<<<<<<
----------------------------------------------------------------------------------------------------


#5 malvack

malvack
  • Members
  • 36 posts

Posted 27 August 2020 - 11:35 PM

I'm coming late to praising this thread party, but.... OMG this is amazing!!!
  • NewErr likes this

#6 _TheBlackSun_

_TheBlackSun_
  • Members
  • 7 posts
  • Location:Italy
  • Projects:Age of Empires III & The Battle for Middle-earth
  •  Nostalgic legionnaire

Posted 26 January 2021 - 09:01 PM

 

I proudly present the BFME2 / ROTWK Code Reference!
 
 
After many hours of work I managed to create this extensive wiki, it (should) contain every module and its properties used in BFME 2 / ROTWK.
As you might see it still requires some work, but the largest part is done, so I decided it was time to share it with all of you.
 
As mentioned in the index page of the wiki there are a few things to keep in mind:
This is not for BFME 1, however some of the information can be used there.
Most of these modules exist in BFME 2, however this wiki was created from ROTWK's files.
Certain parts of the documentation is not complete.
 
This topic is a place for everyone to request information that isn't available in the wiki and you believe should be, however I will not create a wiki for BFME 1 or BFME 2 specifically.
Feel free to notify me here about any information that seems incorrect or that you have more information on!

 

 

Just seen this compendium, your work is much appreciated; useful and informative as always, bravo:cool2:


Edited by _TheBlackSun_, 03 January 2024 - 12:41 PM.

// L  :toasting:

Memento Audēre Semper - Gabriele D'Annunzio

 

 

 





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users