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Empire of the East faction plans


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#1 Emperor of the East

Emperor of the East

    A simple guy who likes to think factually

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  • Location:Connecticut, the U.S.
  • Projects:Easterling Faction for RotWK and the Planet Thertia novels.

Posted 24 May 2019 - 11:55 PM

Hello, people of The3rdAge!

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Today, I am going to go into detail about the faction plans  have for the factions which will be playable in Empire of the East, starting with the title characters of the mod - the Easterlings.

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And notice, all faction plans will be in one thread, which is why I have no faction specified in the title. I have been advised to centralize my content on Revora and I want to apply that skill to this topic, today.

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Anyway, let's start with the stars of the mod: the playable army "Easterlings"! By the way, EotE is a mod for Rise of the Witch-King Patch 2.02, in particular.

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Easterling Faction Plan

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Heroes

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Niluben

Cost = 1500

Command Point BONUS (ask in a reply why it's going to be a bonus) = 30

Description = Recruit the Variag King of Khand

Abilities:

  • Level 1 = Swap between bow and axe
  • Level 4 = Swap between on horse and on foot
  • Level 7 = Khandish King (provides 50% bonuses to armor rates of Variags)
  • Level 10 = Countless Horses (targeted cavalry platoons restore 1 lost member apiece)

Appearance: Looks like one of the Saracen Knight captains from the first Assassin's Creed game ever, but with ankle-reaching robe (instead of knee-reaching one), bronze and brass armor, and bright red clothes.

Shortcut = [N]

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Azulzir

Cost = 2500

Command Point Bonus = 90

Description = Recruit the Dragon Emperor of Rhun

Abilities:

  • Level 1 = Swap between on armored horse and on foot
  • Level 4 = Draconic Horn (copy & paste of Boromir's horn of Gondor ability)
  • Level 6 = Celestial Body (can toggle between human form and flightless Venom-drake form, which is a green-colored, poison-breathing version of the Fire Drakes RotWK already has)
  • Level 8 = Draconic Surprise (alternate version of the Dragon Strike spell book power, where poison is used in place of fire)
  • Level 10 = Black Dragon Corps (summons 1 platoon of each different Black Dragon Guard troop type for 50 seconds)

Appearance: Looks like a purple-clothed, bronze-armored version of Weta Workshop's Khamul design but with a halberd instead of a mace, and with of that 2nd Easterling helmet design RotWK adds to Bfme2, instead of the normal Khamul helmet)

Shortcut = [A]

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Zagar

Cost = 2000

Command Point Bonus = 60

Description = Recruit the Lord of Blades

Abilities:

  • Level 1 = Swap between on armored horse and on foot
  • Level 3 = Leap Attack (can only be used on foot)
  • Level 5 = Throw Sword (similar to throw axe but throws an Easterling sword instead of a small axe)
  • Level 7 = Train Fencers (basically does the same thing for sword and shield champions that "train archers" does for archery troop types)
  • Level 10 = Collage of Blades (summons 1 of each different fencing infantry unit of the Easterling faction for about 50 seconds, but not archers and not pikemen)

Appearance: Amdur, Lord of Blades; as he appears in the Games Workshop miniature range, but in purple silks instead of red

Shortcut = [G]

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Balkazir the Blue

Cost = 3500

Command Point Bonus = 60

Description = Recruit the Blue Wizard and third-greatest of the Istari Order

Abilities:

  • Level 1 = Flood (smaller version of the spell book power)
  • Level 4 = Ball Lightning
  • Level 7 = Summon Kraken (smaller version of the "Watcher in the Water" spell book power)
  • Level 10 = War Priest leadership (gives Easterling War Priests 50% boosts to damage output and armor rating)

Appearance: A blue-cloaked version of Darth Sidious as seen in Phantom Menace, but who has a golden one of the Create-a-Hero wizard staffs for a weapon)and with a chest-length pale grey goatee)

Shortcut = [L]

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Minluzir the Blue

Cost = 3000

Command Point Bonus = 30

Description = Recruit the Blue Wizard and fifth-greatest of the Istari Order

Abilities:

  • Level 1 = Fireball
  • Level 4 = Wizard Blast
  • Level 7 = Sun Flare (watered down version of the spell book power)
  • Level 10 = War Priest Leadership (see above for details)

Appearance: A cross between Saruman and Gandalf, but in all blue clothes. Staff will be taken from the Create-a-Hero assets

Shortcut = [M]

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Khamul the Easterling (moved from Mordor)

Cost = 4000

Command Point Bonus = 120

Description = Recruit the Nazgul who rules over all of Rhun and Khand

Abilities:

  • Level 1 = Swap between on armored fell beast and on foot
  • Level 4 = Morgul Blade (can only be used on foot)
  • Level 6 = Screech
  • Level 8 = Dreaded Visage
  • Level 10 = Essence Leech (Khamul heals himself a little bit every time he kills a hostile hero)

Appearance: Weta Workshop's design for him as seen in the Battle of Five Armies movie, no changes made at all.

Shortcut = [K]

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2 Black Riders (nameless individual ones like Mordor has in regular Bfme2)

Cost = 1000

Command Point Bonus = 30 apiece

Description = recruit a Nazgul who serves Khamul in Dol Guldur

Abilities = same as in regular Bfme2, including the ability to mount or dismount horses

Appearance: same as in regular Bfme2, but with truly black clothes and horses, and horses will have livid, scarlet eyes like in the Fellowship of the Ring movie.

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Buildings

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Fortress

Cost = 5000

Command Point Bonus = 100

Recruits builders

Expansions:

  • Arrow Tower
  • Ballista
  • Dormitory
  • Wall Hub

Upgrades:

  • Banners
  • Poison Munitions
  • Venomous Moat
  • Lamellar-armored Walls
  • Draconic Sanctum

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Turbine

Cost = 200

Command Point Bonus = 50

Collects resources by land area.

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Crimson Barracks

Cost = 300

Trains Easterling infantry units

Options by Level:

  1. Easterling Swordsmen, Easterling Pikemen
  2. Easterling Bowmen, Easterlings with Axes
  3. Banner Carrier unit upgrade

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Khandish Temple

Cost = 400

Trains Variags of Khand, from infantry to cavalry

Options by Level:

  1. Variag Axemen
  2. Variag Bowmen
  3. Serrated Blades unit upgrade

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Golden Stable

Cost = 600

Trains Easterling cavalry units

Options by Level:

  1. Easterling Kataphrakts
  2. Variag Horsemen
  3. Giant-tipped arrows unit upgrade

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Brazen Forge

Cost = 800

Builds Battlewagons, Ballistas, and on fortress maps it builds Siege Towers, too

Options by level:

  1. Easterling Battlewagons
  2. Easterling Ballistas, Easterling Siege Towers
  3. Triple-Layer Lamellar unit upgrade

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Black Dragon Palace

Cost = 700

Trains Black Dragon units, Dragon Knights, and War Priests

Options by level:

  1. Black Dragon Warriors, Black Dragon Crossbowmen
  2. Black Dragon Pikemen, Black Dragon Kataphrakts
  3. Easterling Dragon Knights, Easterling War Priests

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Arrow Tower

Cost = 500

Fires arrows at enemy troops, can hold two platoons of troopers

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Wall Hub

Cost = 500

Builds walls which can be swapped out for large gates, arrow towers, ballistas, or extra wall hubs

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Units

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Easterling Swordsmen

Cost = 300

Command Points = 24

Platoon size = 2 rows of 6

Basic fencing infantry of the EotE faction. Uses Lothlorien warrior skeleton and animations.

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Easterling Pikemen

Cost = 400

Command Points = 30

Platoon size = 3 rows of 5

Basic spear infantry of the EotE. Moved over here from Mordor.

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Easterling Bowmen

Cost = 350

Command Points = 36

Platoon size = 2 rows of 6

Basic archer infantry of the EotE. Uses Lothlorien archer skeleton and animations.

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Easterlings With Axes

Cost = 450

Command Points = 36

Platoon Size = 2 rows of 6

Heavy fencing infantry of the EotE. Uses Angmar's Dark Numenorean skeleton and animations, but with a short Easterling halberd.

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Variag Axemen

Cost = 375

Command Points = 48

Platoon size = 2 rows of 6

Basic fencing infantry for Khand. Uses Erebor dwarf guardian animations and skeleton, but in-game will appear 40% bigger than any actual dwarf guardian. All Variag of Khand units will look like the Saracen captains from Assassin's Creed 1 but with bronze armor and bright red clothing.

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Variag Bowmen

Cost = 375

Command Points = 45

Platoon Size = 3 rows of 5

Basic archer infantry for Khand. Uses Gondor archer skeleton and animations.

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Easterling Kataphrakts

Cost = 600

Command Points = 30

Platoon Size = 2 rows of 5

Basic fencing cavalry of the EotE. Uses Gondor sword and shield cavalry skeleton and animations.

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Variag Horsemen

Cost = 625

Command Points = 40

Platoon Size = 2 rows of 5

Elite jousting and archer cavalry for Khand. Can toggle back and forth between Jousting and Archery just like Gondor's Rohan cavalry unit can.

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Battle Wagon

Cost = 800

Command Points = 50

Platoon Size = 1 bulky chariot pulled by a shrunken-down Mumak. And driven by an Easterling who looks like one of the builders.

Monstrous cavalry unit that can get upgraded with either Easterling Bowmen, Black Dragon Crossbowmen, Variag Bowmen, or an Easterling Ballista.

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Siege Bow (ballista)

Cost = 750

Command Points = 50

Platoon size = 1 bulky ballista with 2 Easterling crewmen who, again, look like the builders.

Heavy artillery unit which is better armored than the Isengard machine it's based loosely on, due to a giant Easterling shield stuck to the front of the machine.

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Siege Tower (fortress maps only)

Cost = 875

Command Points = 50

Platoon size = 1 intricate Siege Tower that looks more like a building from the Rhun map the game already has.

Heavy artillery meant to get troops onto walls.

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Black Dragon Guards

Cost = 50% more than normal Easterling counterparts

Command Points = 20% more than normal Easterling counterparts

Platoon size = identical to normal Easterling counterparts

Elite versions of the Easterling swordsmen, bowmen, pikemen, and kataphrakts. All look like a black-clothed Easterling create-a-hero (with the Rhun helmet and torso-armor that you only find in the RotWK version of CaH)

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Easterling Dragon Knight

Cost = 950

Command Points = 65

Platoon size = 1 human super-soldier who can toggle between on foot and on armored horse

One-man platoon with the damage output and armor of a 15 to 20 man platoon, only 4 can be around at any given time. Based on the Games Workshop troop type of this name.

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Easterling War Priest

Cost = 900

Command Points = 60

Platoon Size = 1 human sorcerer who can toggle between on foot and on armored horse

One-man platoon with the ability to cast many different spells, only 4 can be around at any given time. Based on the Games Workshop troop type of the same name.

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Now that I did this lengthy faction plan, what do people want to know about my mod next? And by the way, I have 8 more faction plans based on RotWK having 8 factions built into it.


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#2 tomtucker

tomtucker
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Posted 08 June 2019 - 07:23 PM

What are going to be the other 8 factions of your mod?? waiting for news and pictures of its development. 






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