Light posts, trees and some known small obstacles
#1
Posted 18 July 2004 - 12:17 PM
I always thought they should be ran over like in Generals eversince I got hooked into RA2.
Those fences and sandbags in the screenie in CnC Central, they can be ran over by tanks, right?
Can this be done in D-Day, pls?
#2
Posted 18 July 2004 - 01:03 PM
Don't know about the sandbags.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
#4
Posted 18 July 2004 - 01:33 PM
Awww, c'mon Mig, strictly only for the tanks. It doesn't have to be for the light vehicles. Pls, pretty pls...with sugar on it.I could probably get it working but I don't want to...
It doesn't have to be present for the beta immedetely, but pls add this in your list to be done.
#6
Posted 18 July 2004 - 07:04 PM
Those fences are part of the terrain and therefor cannot be run over.
I recall driving over some of the fences in that pick before (definitely the white one, don't know about the others).... they're considered walls, yes? Except they're crushable.. Same with sandbags, which were crushable in standard RA2 (which makes sense, I'd hate to see sandbags that stopped a tank)
#8
Posted 20 July 2004 - 08:18 AM
I think they wouldn't look that bad if they disappear when they are burned or blown up, what do you say Mig?
#9
Posted 20 July 2004 - 01:03 PM
As for blowing up trees with explosive weapons; that's already in RA2 anyway?
#10
Posted 20 July 2004 - 01:16 PM
Burning trees was another peice of logic removed from TS, sorry.
As for blowing up trees with explosive weapons; that's already in RA2 anyway?
No, I'm quite sure this is possible. I remember quite clearly that when I still had RA2/YR DeeZire installed, I was able to burn trees even light posts with the Soviet flamethrower, and I was so disgruntled that when I forced fired on trees, the only thing that gets blown is the ground where the tree is standing. I'm sure of this because I remember only getting fond of using the Soviets because of the flamethrower can clear up trees to make way for my Apocalypes tanks. You guys can give it a try if you want.
#11
Posted 20 July 2004 - 02:19 PM
Since they won't burn, and since not all sides have flamethrowers, I think it is best if that was left out.
#13
Posted 20 July 2004 - 07:00 PM
And light posts as well? Sweetness! This is just one of the many things I want for D-Day. Now I know there'll be a way to make way for my Tigers.Flamethrower units can already attack trees... (like in DZ)
That's it for burning trees then.
That's where the blowing up of trees strictly only with tanks and aircrafts comes in place, so atleast all sides have a means of clearing up a way it....and since not all sides have flamethrowers...
Anyway, my apologies for pestering you guys about trees and light posts. I've played other mods as well and quite sad only because I can't make a clear path out of those small obstacles, it's like a small issue to me. Eh, what the heck, thanks for hearing me out guys.
#14
Posted 23 July 2004 - 10:57 AM
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#15
Posted 23 July 2004 - 11:48 AM
#16
Posted 23 July 2004 - 02:42 PM
instead of wasting everyone's time and whining about getting stuff in the mod , why not check first if it isn't already in before asking ?
Edited by wilmet, 23 July 2004 - 02:52 PM.
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#17
Posted 23 July 2004 - 05:42 PM
Trees could already be blown up in RA2, YR and most mods AFAIK. Just force fire with cannons/missiles on trees.
As for flamethrowers, they might be able to remove trees too, but they won't set the trees alight, nor do all sides have flamers (and as they are so good at deforesting, it might be an unfair advantage). Testing will see what makes the cut I guess.
#18
Posted 24 July 2004 - 09:53 AM
EDIT:
Mig, Andre, M.Gilbear, I apologize for my actions but I won't back down on this little fucker. I'm satisfied to hear from you straight that there'll be a way to remove trees in D-Day. That'll be all. You can lock this thread now.
Since people cannot behave properly i'm enforcing the warning made by MG.
If you folks want to argue, take it to the flame section. THIS is not the place.!
I'm removing the flame posts, but leaving the topic open for suggestions.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Andre 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
- The mathemathical probability of God existing is 67% -
"We are the Borg. Existence as you know it is over. We will add your biological and technological distinctiveness to our own. Resistance is futile."
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