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Assistance requested with scriting for a proposed


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#1 Son of Moose

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Posted 06 June 2004 - 09:36 PM

Mithral has most kindly invited me to visit his Script Development Initiative after I had some problems with accessing my copy of World Builder.

Luckily all is now well and I have managed to make a slow but steady start with my proposed C and C: Generals megascenario. In this megascenario the USA and its coalition partners will be trying to destroy an ultra-fortified GLA mountain stronghold (which has aditional protection from ubiquitous Chinese Gattling Cannons. (It is my aim to try as far as possible to prevent an easy victory by means of sustained aerial bombardment. Far more interesting to have to indulge in long sustained ground-based conbat).

The map is still pretty early in its development --- it is still circa 250x250 in size. The final map will be significantly bigger --- prior testing has shown me that the World Builder will support a 1950+x1950+ map (which is awesome). I certainly have the ideas to easily fill this size of map --- although it will obviously take a long time to do so. [In addition, I am well aware of the limitations on most people's pcs --- which (with current specs) would make it virtually impossible for most people to play such an enormous map. However, it is a well-established fact that pcs are getting significantly more powerful (wrt processors and memory) so that it should be imminently possible to play such a scenario in a few years time].

I am wondering whether anyone woul be prepared to assist me with the ai elements of this proposed scenario --- as I am an absolute novice in this most important aspect of scenario design. [My strength is in concept and map design].

I would propose to forward a copy of the 2 relevant scenario files to anyone who is interested in assisting me. Are there any takers out there?

Either reply directly to this forum or to my e-mail address:

jeremydebeer@mweb.co.za

I really look forward to hearing from you --- especially as I feel that the C and C World Builder is potentially the best scenario editor that I have had the privilege of working with. In addition, C and C is one of the best games that I have played that does not seem to have any obvious inbuilt population limits (like AOE and AOM).

With kindest regards

Jeremy (aka Som of Moose)

#2 Guest_Guest_*

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Posted 07 June 2004 - 04:54 AM

prior testing has shown me that the World Builder will support a 1950+x1950+ map (which is awesome).

^_^

No comment.

#3 Son of Moose

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Posted 07 June 2004 - 11:50 AM

Dear Mithral

Thanks for you kind comments and interest.

I have taken the liberty of attaching a copy of the relevant "Taliban Stronghold" files to this post. The development of this map is still very much in its infancy --- suffice to say that the eastern side of the highest plateau (incorporating the Scud Storm units) will be flanked by an identical array of structures as the near completed western side. Likewise the southern side will be flanked by an identical array of structures as the near completed northern side --- with a narrow entrance (12 tiles wide) break in the cliff face (which will finally be 16 tiles deep) near the south-eastern corner.

Please feel free to examine this map. First question --- how can I successfully "jump to game" --- I think that this might have something to do with the team selections and the fact that there are currently no starting points in the map. (The Chinese and the Taliban should possibly start near the Taliban palaces --- maybe one of these can be converted to a Chinese Command Centre).

I really hope that someone will be prepared to assist me with this massive undertaking. If done correctly, we should have the makings of WW3 on our hands!!

With kindest regards

Attached Files



#4 Son of Moose

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Posted 07 June 2004 - 11:52 AM

Here is the other "Taliban Stronghold" attachment that does not seem to appear with my earlier post. :o

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