Archers Firing while moving
#2
Posted 29 June 2006 - 06:56 AM
Edited by Feanor, 29 June 2006 - 06:56 AM.
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#3
Posted 29 June 2006 - 06:59 AM
Dmain | I-Cold | earthWhois
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#4
Posted 29 June 2006 - 09:58 AM
#5
Posted 29 June 2006 - 10:48 AM
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
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#6
Posted 29 June 2006 - 10:49 AM
#7
Posted 29 June 2006 - 11:14 AM
anyway I could snach some anims from generals
Edited by Feanor, 29 June 2006 - 11:15 AM.
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#8
Posted 29 June 2006 - 12:00 PM
oh yeah thanks ched that really helps lol
if you know how the search function works, then yes it does.
#9
Posted 29 June 2006 - 01:06 PM
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#10
Posted 29 June 2006 - 01:08 PM
Open the rohirrim archer up in renx and look for the bone that would be the rotating spot. Put the name of it after this code that you should insert in every model condition state
Turret = Bone
(Bone is the bone name that youve found)
Then add this under their weapon, found in the weapon.iniRotatingTurret = Yes CanFireWhileMoving = Yes
then replace the AIUpdateInterface with this one to the object code for rohirrim archersBehavior = AIUpdateInterface ModuleTag_03 AutoAcquireEnemiesWhenIdle = Yes ATTACK_BUILDINGS AILuaEventsList = RohirrimFunctions AttackPriority = AttackPriority_Cavalry Turret TurretTurnRate = 180; turn rate, in degrees per sec ControlledWeaponSlots = PRIMARY End End
There ya go tell me how it goes
It's for the rohirrim, but that should be to important
Edited by King of Universe, 29 June 2006 - 01:11 PM.
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#11
Posted 29 June 2006 - 01:32 PM
that may be a limitation of the game
basicaly while charging the would fire at the same time or when moving away the would keep shooting to cover the flanks....
Edited by Feanor, 29 June 2006 - 01:47 PM.
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#12
Posted 29 June 2006 - 05:27 PM
And some of the best modders including Deezire tried to get it working.. it's pretty much impossible..
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#13
Posted 29 June 2006 - 05:32 PM
#14
Posted 29 June 2006 - 05:35 PM
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
#16
Posted 29 June 2006 - 05:43 PM
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#18
Posted 29 June 2006 - 07:41 PM
ITB?actualy there was a mod a while back i cant remeber it (on mev) and it had rohirim firing while moving look for it maybe it will help
#19
Posted 29 June 2006 - 07:50 PM
Save the environment, use green text
Some Bullshit Somewhere
#20
Posted 29 June 2006 - 08:21 PM
- Ammon Jerro, Court Warlock of Neverwinter, lord of Haven
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