Dawn Of Skirmish WA v1.9 AI Mod is now LIVE!
#21
Posted 23 August 2006 - 06:56 PM
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#22
Posted 23 August 2006 - 09:13 PM
Uninstall our mod and then reinstall it again. Otherwise, no clue my friend. Do you see the 1.9 shortcut on your desktop, do a properties on it and its pointing correctly to the dowai mod? Check your /<dow main folder>/dowai_mod - everything looks fine in there?
I will try that. matter in fact i just started the instalation right before you saifd that and it said i had another version of it installed so i uninstalled it. that might help.
#23
Posted 23 August 2006 - 09:43 PM
#24
Posted 23 August 2006 - 11:52 PM
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#25
Posted 24 August 2006 - 01:27 AM
Wacky Marmot
#26
Posted 24 August 2006 - 01:34 AM
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#28
Posted 24 August 2006 - 01:37 AM
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#30
Posted 24 August 2006 - 01:53 AM
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#31
Posted 26 August 2006 - 08:20 PM
1. Defending squads often try to move to a certain defense point regardless wether they have to move through enemy squads and get killed. I observed full squads of CM getting annihilated because they seemed to have a move command, not attack move. They were defending their HQ, there was no need to walk past the enemy.
Same with allied squads trying to defend a friends hq. They did not care where the enemy was located and moved too far, getting killed one squad after another instead of defending the friendly hq.
Note that there was NO need for this. They passed the friendly hq on their way to the enemy but didn't stop, just ran into them with their full supplement of HB :-(
2. I observed a broken orks squad starting to cap. They had capped about 10% while getting under fire again. They did not stop and flee but decided to cap some more until all 7 of them were killed.
3. There should be NO forward capturing, just decapping done by an ally trying to rescue an allied hq. He is taking away points from his friend and should better use all squads to fend of the threat.
4. I observed a defender trying to preserve troops in safety though his hq was in process of getting annihilated. He saved some troops but had to quit nevertheless as he had no production building left. Saving defenders is a good idea but they should be committed in very desperate live or die situations.
5. I observed an ally trying to defend a friends hq (A). He was already there when another friends base (B) was under attack too. He aborted his help for A to move across the battlefield to help B, failing to do any good at all.
Edited by LarkinVB, 26 August 2006 - 08:41 PM.
#33
Posted 27 August 2006 - 07:10 PM
Holy crap i think you are right. OMG it all makes sence now! i had the Heroes mod on too... ok. Sweet. So you said that Skirmish mod is designed for HARD and up Thudo? Will it only work with HARD and up?Marmot, i believe youre thinking of th Heroes mod which has the auto reinforce and increased build times, Skirmish doesnt have any funky changes like that. just dont turn that on and it could be better. but im no expert.
By the way thx Gaurdian a bunch.
#34
Posted 28 August 2006 - 01:40 AM
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#35 Guest_BungeiIX_*
Posted 30 August 2006 - 02:07 AM
#36
Posted 30 August 2006 - 02:14 AM
Oh yes indeedy!! Muhaha!I hope you come with another one when Dark Crusade when it comes out.
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#38
Posted 03 September 2006 - 10:33 PM
Yes, sorry! I was away half of the week and also have to learn on exams at the moment. Therefore I'm a bit lazy with posting at the moment. I'll be probably not very active coding-wise until the end of my exams at 6. oct.Did you read my observations, Arkhan?
#39
Posted 04 September 2006 - 12:31 AM
I get a feeling as the expansion arrives you'll be checking it out to see all the new AI function calls and logic. Hoping for a VERY early Christmas gift!
Standby everyone.. only 2-3 more weeks!!
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#40 Guest_Guest_Mike_*_*
Posted 23 September 2006 - 02:30 PM
Well when I play the game it stops the game and gives me an error message after two or so minutes. Something about a .DMP file
My system specs are 3800+ X2/1900XTX/2gb ram so I do not think it is an issue with LOD or capibility with my pc. Anyone have any thoughts?
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