Nearly had a heart attack...
#1
Posted 30 August 2006 - 09:42 PM
After recovering from that shock (I nearly fell off my chair!) I reminded myself that that’s just the maximum number & it’s probably a lot less seeing as a lot of units are used twice or more so it’s probably more like 500 ish.
You see I made the unit list in a large table with rows showing unit types & columns for each time period. There is 28 types of unit, 5 time periods & 7 countries, so 28 x 5 x 7 = lot of work for me
#2
Posted 31 August 2006 - 04:04 AM
980 is a lot, I hope you're not overworking yourself or you will have a heart attack
World Domination Status: ▾2.7%
#4
Posted 01 September 2006 - 09:27 AM
#5
Posted 01 September 2006 - 10:02 AM
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#6
Posted 01 September 2006 - 10:46 AM
will there be a beta before full release?
#7
Posted 01 September 2006 - 02:50 PM
keept at it mig
props and goodluck
#8
Posted 01 September 2006 - 05:00 PM
Yer its about 90% finished now, still having problems finding pre-war SPGs for some sides tho. I know most sides didn’t have any at that time but I’m filling in the gaps with prototype stuff but even doing that is proving hard. As for remembering them I could probably name most of them except the Italian stuff which I’m not too great with.So the unit lists comming along nicely? And how many can you remember off the top of your head?
There will be a beta version but only Andre will get it at first, then once the two of us have worked out the main bugs half a dozen other ppl will get to test it. Before you ask I operate on a "don’t ask me I’ll ask you" policy for the beta testers so if I think you could help I’ll contact you.will there be a beta before full release?
#11
Posted 02 September 2006 - 01:51 AM
Edited by Jeeves, 02 September 2006 - 01:51 AM.
World Domination Status: ▾2.7%
#12
Posted 02 September 2006 - 02:09 AM
No I call it a new game built on a pre-existing engine
lolol mig
dont care jsu release it ^ ^
#13
Posted 02 September 2006 - 05:08 AM
#14
Posted 02 September 2006 - 07:38 AM
#15
Posted 03 September 2006 - 07:03 AM
At least tell me you use a seperate armortype for opentopped vehicles. I don't want my mortars to bounce off an M3 or Hummel like they're tanks.
#16
Posted 03 September 2006 - 03:18 PM
lol no weapon coding is a lot more complex I use armour penetration data for them.
For example a 17pdr with APDS can penetrate:
208mm at 500m
231mm at 1000m
176mm at 1500m
161mm at 2000m
So as it peaks at 1000m, ingame the 17pdr will have Damage=231 & Range=10. I then have several generic warheads for different types of ammo that I tweak till I’m happy.
As for open toped units most of them are pretty thinly armoured any way & can’t take much more then a few grenades so I haven’t thought about any special armour type for them. Then again I haven’t done any of the heaver open toped units like the Hummel yet so something like that will probably be needed in the future.
#17
Posted 05 September 2006 - 04:33 AM
Or eles we'll all share a heart attack
And:
I don't think take the peak range as the range in game is good. It may cause some weapons ranged 0 ...it will force you use another formula and cause trouble...
And take the range of (say) 60-70% the peak penetratable may be better?
#18
Posted 05 September 2006 - 05:56 PM
Edited by Rattuskid, 05 September 2006 - 05:56 PM.
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