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#1 hobbes-99

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Posted 09 September 2006 - 11:19 AM

Worth the wait guys, version 2 kicks arse.

Great job pass it on to everyone.

#2 The Kommissar

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Posted 09 September 2006 - 11:36 AM

Tau buildings unskinned

Various Missing tooltips


This bothers me. The rest is great.

#3 Torn

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Posted 09 September 2006 - 02:25 PM

How are the tau buildings unskinned?

#4 Boomerang Python

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Posted 09 September 2006 - 03:06 PM

exactly
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#5 Calamity_Jones

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Posted 09 September 2006 - 03:15 PM

the tau buildings are skinned.. .albeit to a lower quality than the marine and guard ones... but they're skinned nevertheless!

oh, and cheers hobbes :p

Edited by Calamity_Jones, 09 September 2006 - 03:16 PM.

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#6 Ash

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Posted 09 September 2006 - 11:07 PM

must be his ver is screwed.

#7 Lord_Mordja

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Posted 10 September 2006 - 01:08 AM

I think he's refering to the fact that they're gray.

#8 Calamity_Jones

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Posted 10 September 2006 - 11:36 AM

then he's shagged in the noggin!

they're grey in the build pics for hell's sake :mellow:
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#9 The Kommissar

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Posted 10 September 2006 - 11:45 AM

I think he's refering to the fact that they're gray.


Exactly....is it normal???


also, to be more precise, the missing tooltips are the ones of the defensive structures.

Moreover....is that screwy light while buiding structures normal?? Its rather ugly and its capable to lag my system (can run Dawn of mar at max)

Edited by The Kommissar, 10 September 2006 - 11:47 AM.


#10 Torn

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Posted 10 September 2006 - 12:42 PM

Yes, it's all normal. Why wouldn't it be?

#11 Slye_Fox

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Posted 10 September 2006 - 01:09 PM

In the books, they're described as a 'whiteish brown'

Edited by Slye_Fox, 10 September 2006 - 01:10 PM.


#12 Boomerang Python

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Posted 10 September 2006 - 01:48 PM

In Only War they're described as a greyish shit.
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#13 hobbes-99

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Posted 10 September 2006 - 02:54 PM

Does it really matter if they're grey or whiteish brown?

Sweet bejesus, talk about a detail... sometimes the 40k community can be a bunch of pedantic losers...

Try 'Thanks to everyone involved for spending years of your free time on something I wouldn't be capable of in my wildest dreams'

Seriously get a grip, if you whine about the colour of a building and a missing tool tip, you'd never be happy anyway.

Climb down, congratulate one of the best mods around.

#14 Boomerang Python

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Posted 10 September 2006 - 04:06 PM

Period.
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men du är också man, och det är mer."

#15 Calamity_Jones

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Posted 11 September 2006 - 12:04 AM

thankyou hobbes ;)

to be honest.. i just wanna get crackin' on ow2 now... been playing a load of eaw recently.... :grin:

I'll fix the odd thing.. like the tooltips and take a look at the tau ai.. but i'll do that when I can be arsed... ;)
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#16 The Kommissar

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Posted 12 September 2006 - 01:44 PM

You know, watching leman russes firing from invisible holes in the side their hull while their turret remains fixed is priceless :p


Come on guys, take it easy!! This is costructive criticism! :lol:

#17 Calamity_Jones

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Posted 12 September 2006 - 01:46 PM

ok... that shouldn't be happening... the turrets do move...

I'd double check you've put the mod in properly... :p
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#18 sam

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Posted 12 September 2006 - 03:26 PM

The russ was my bad :p

Its a doddle to fix though, Ill get someone to sort out a repaired version and a quick fix dowload for it :lol:
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#19 Boomerang Python

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Posted 12 September 2006 - 03:51 PM

erm sam good thing we have you to mess up the models before launch *cough*
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men du är också man, och det är mer."

#20 Samael

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Posted 12 September 2006 - 11:07 PM

Not bad for vr 2 of your mod but why doesn't the AI attack or build up there base when you play against the computer. Even on hard the AI still sits there looking stupid.

Also is there a mod removal tool like RA2 has or do I have to suffer by uninstalling and reinstalling Generals and ZH.




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