Jump to content


Photo

Bebbe's showcase


  • Please log in to reply
57 replies to this topic

#41 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 23 December 2006 - 06:26 PM

Why don't you guess ?
MAYBE the model I posted ?

#42 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 30 December 2006 - 11:29 PM

LATE NIGHT BUMP !
Nertea and Cahik are stealing all the replies :p

#43 Clement

Clement

    title available

  • Network Staff
  • 1,442 posts
  • Location:France
  • Projects:Various
  •  T3A Team Chamber Member
  • Division:Revora
  • Job:Developer

Posted 30 December 2006 - 11:43 PM

Indeed, let me few days and I will come with new stuff :p
Posted Image

#44 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 31 December 2006 - 02:52 PM

oooh :blush:

Edited by 2playgames, 31 December 2006 - 02:55 PM.

bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#45 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 05 May 2007 - 10:20 PM

I cannot let this thread die :p
So here's a little something I did today , or yesterday.. kinda .

Some sort of Fountain court guard -ish guy.


Things to-do:
Face
...
Touching up , I guess.

Anyway , comments please ;)

Guard.jpg

#46 N19HtmAr3

N19HtmAr3

    title available

  • Project Team
  • 553 posts
  • Location:Sweden
  • Projects:Kicking ass...
  •  "who's that guy, anyways?"

Posted 05 May 2007 - 10:44 PM

Looks good, it could be a little sharper though :p

#47 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 05 May 2007 - 10:59 PM

Yeah , that's probably the rendering. Had some serious problems with that :p

#48 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,756 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 05 May 2007 - 11:19 PM

Not bad at all, I suggest keeping it up and improving now you're this far.

No fuel left for the pilgrims


#49 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 09 May 2007 - 06:58 PM

guard2.jpg

Small update

#50 ched

ched

    .

  • Undead
  • 4,431 posts
  • Location:Angers (France)
  • Projects:Rhovanion Alliance
  •  T3A Team Chamber Member
  • Division:BFME
  • Job:Previous Division Leader

Posted 09 May 2007 - 09:42 PM

looove the skirt :)
Software is like sex; it's better when it's free ~Linus Torvald

#51 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 10 May 2007 - 01:49 PM

Thanks ^-^ , I might try to get this in-game :xcahik_:
After I've done the feet that is.


BebbEdit:
I've though about starting a mod for BFME I for a while now. ( Wait , before you say NO )
It would take place in Harad, after the war of the ring. There would be a civil war in the desert, different tribes would be the factions. They would be very different though, Tribes near Gondor would have Gondor-influence
and Tribes far away would have Khandish/Rhunish-influence.
So I have a question :
Is it possible to change the living world map ,
so that the map would only include south-east Gondor,Mordor,Harad etc. ( None of the west or north )

I think the idea is kinda unique :p

Edited by Bebbe, 10 May 2007 - 06:45 PM.


#52 Feudal_Knight

Feudal_Knight

    Pacman

  • Project Team
  • 244 posts

Posted 10 May 2007 - 09:49 PM

i like....

Harad
Your Idea
Your Work



:xcahik_: :p

Edited by Feudal_Knight, 10 May 2007 - 09:50 PM.


#53 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,436 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 11 May 2007 - 04:49 PM

idea sounds good :)

althought, I don't think anyone's gotten a living world map sucessfully into the game... :(

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#54 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 11 May 2007 - 04:55 PM

Ah , very well. A skirmish mod then :)

#55 Pixel

Pixel

  • Hosted
  • 2,451 posts
  • Location:London, UK

Posted 11 May 2007 - 05:30 PM

Living world is very hard to get to work imo, I have been trying for some time now to get it working ingame.
I have edited it in renx/3ds max etc.. and ingame it doesnt appear. The screen just shows as black..
Anyone have any idea why this would be? Maybe the export settings?

Tbh, I dont even understand your idea to good. What are the factions?

Edited by FlameGuard, 11 May 2007 - 05:33 PM.


#56 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 11 May 2007 - 06:37 PM

The factions are different Harad tribes. They will have to fight a civil war for survival.
It would be like , one tribe in Near Harad that would have units with armour made by gondorians,
and therefor would have high armour. A tribe near Khand would have very strong cavalry.

Hope that cleared it up.

#57 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 11 May 2007 - 06:40 PM

I love the idea :blush: I cant wait to see how it turns out.

Off-topic: Bebbe's new sig&ava :)

#58 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 12 May 2007 - 08:35 PM

I thought about it, and I won't do this. :unsure:
So if anyone want's to use this idea , please send 50$ to 555-THIS-IS-A-BAD-JOKE Sweden.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users