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#1 Mig Eater

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Posted 02 October 2006 - 02:50 PM

Unfortunately I didn’t get round to making the last few soviet ground voxels :( I did however make the soviet sidebar! ^_^

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You might also notice some new/edited terrain, the roads having the most work done on them. I haven’t set up the time frame modes yet BTW if you’re wondering why I have so many units available (need to make more maps first)


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#2 Athena

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Posted 02 October 2006 - 03:00 PM

1 word. Pwnage. ^_^

#3 Lee

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Posted 02 October 2006 - 03:12 PM

This shot really give a feeling as to how D-Day is going to be, and the feeling is good ^_^

Nice one :)

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#4 Shine On

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Posted 02 October 2006 - 03:21 PM

Jesus that looks sweet... very professional Good work ^_^
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#5 Rattuskid

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Posted 02 October 2006 - 03:28 PM

I like the new cameo style, very shway and all cartoonizing the actual pictures a bit. Only complaint is the Bm-31...

Also, you know there is a tag which can help keep you rocket trailers tighter?

SpawnDelay=
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.


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#6 Mig Eater

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Posted 02 October 2006 - 03:38 PM

TBH I think the cameos could be better (any tips Xeno?) & there not new either, been using that style for a few years now!

SpawnDelay= is set at 1 but rockets travel at high speeds so you get the gaps


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#7 wilmet

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Posted 02 October 2006 - 03:38 PM

oooh yeaaah ^_^

it's a nice touch that each side should have a unique sidebar.

it all looks really good, so I'm gonna nitpick here, but don't the infantry have shadows?

(don't even know if they do in RA2, I haven't played in a looong time)
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#8 DaEm0NuL

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Posted 02 October 2006 - 03:47 PM

simply pwnage. the real satisfaction for Mig starts now :D. and the real long time to wait for us :p.excelent as always

#9 Mig Eater

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Posted 02 October 2006 - 03:50 PM

There will only be four sidebars Allied, Axis, Soviet & Japanese.

The infantry are just temp atm, the new ones will look much better & have shadows & everything thing (they do have shadows in RA2 BTW).


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#10 OmegaBolt

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Posted 02 October 2006 - 05:59 PM

Looks great, if there were awards for modding you would get it... But there arnt so oh well. :p Im sure the infantry will be good if Mero is doing them. :D

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#11 Shine On

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Posted 02 October 2006 - 06:12 PM

You're asking me for tip? Omg im honored :p

Tbh there is nothing really you can improve on mate, Some of the cameos could use a little bit more contrast such as the KV1 Artillery and the BM-31, but still very good... :D
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#12 Mig Eater

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Posted 02 October 2006 - 07:08 PM

Well you are considered to be the best cameo maker at Revora :p

I was actually thinking of working on a completely new design, maybe even have them in the same style as the sidebar for each side.


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#13 Shine On

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Posted 02 October 2006 - 08:02 PM

:p Hardly dude, i dunno jack tbh ;) And nooo don't do a NEW design, this is good enough as it is :D
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#14 Allied General

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Posted 02 October 2006 - 08:05 PM

*dies*

gamemate cameo ftw :p

overally awesome :D
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#15 Apollo

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Posted 02 October 2006 - 08:06 PM

Well, looks like this mod might actually get done some day despite I gave up watching on it in late/early 2003-2004 :p
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#16 LeninT34

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Posted 02 October 2006 - 11:27 PM

Excelent! Good work.. as always, but enough ass kissing for now. This might not be the right place to ask, but i dont feel like making a new thread for it. How far are you on coding and maping?

#17 Jeeves

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Posted 03 October 2006 - 01:21 AM

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Picture says a thousand words, specifically "1337"x10^3 :D
And I know I'm hardly the person to be giving you of all people advice on pretty pictures, but if you want to work on those cameos (and you should, they make my sepia photos look bad), you should have noticed some look lighter (KV-1) or darker (TT-34) than the others, and the contrast on some (BM-31) could be better. Its easiest to tweak brightness, contrast, and add details, fix outlines, etc. in grayscale, then apply the sepia.
As for the sidebar itself, looks just like what I want for Landship ;)
& if the infantry are temp, can I have them when you're done? :p

Edited by Jeeves, 03 October 2006 - 07:20 AM.

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#18 Rattuskid

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Posted 03 October 2006 - 02:53 AM

And some thing about the radar area on the side bar makes me think it will look odd when you have a radar.


Um, my memory is hazy, but I thought D-Day lacked Ra2 style radar in favor of psy-sensor style 'radar' (the lines), where you get the lines and maybe an audio warning about what is coming, but not a radarmap.

I remember it was a very important point of debate Andre had with the Blitz team, bt any of that could have changed.
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#19 Paladin58

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Posted 03 October 2006 - 03:18 AM

Holy mother of Pie, I think this will be the bestest RA2 mod ever! :p Good job on the sidebar, Mig. Looks gorgeous. :D

OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation

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#20 Mig Eater

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Posted 03 October 2006 - 10:33 AM

You do still get a minimap but it's only available late game. As for the map part on the sidebar, a black box fades in before the map appears.

As I said before most of the cameos are a few years old & a lot of them really need to be redone. As for the infantry I guess you can have them Jeeves :lol:


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