Soviet sidebar
#1
Posted 02 October 2006 - 02:50 PM
You might also notice some new/edited terrain, the roads having the most work done on them. I haven’t set up the time frame modes yet BTW if you’re wondering why I have so many units available (need to make more maps first)
#2
Posted 02 October 2006 - 03:00 PM
#3
Posted 02 October 2006 - 03:12 PM
Nice one
#4
Posted 02 October 2006 - 03:21 PM
#5
Posted 02 October 2006 - 03:28 PM
Also, you know there is a tag which can help keep you rocket trailers tighter?
SpawnDelay=
Sets how close to each other that each trailer frame is. It actually specifies the number of frames before the next trailer frame is drawn. Smaller numbers mean closer trailers and generally a cooler effect, but results in lowered game speed.
#7
Posted 02 October 2006 - 03:38 PM
it's a nice touch that each side should have a unique sidebar.
it all looks really good, so I'm gonna nitpick here, but don't the infantry have shadows?
(don't even know if they do in RA2, I haven't played in a looong time)
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#8
Posted 02 October 2006 - 03:47 PM
#11
Posted 02 October 2006 - 06:12 PM
Tbh there is nothing really you can improve on mate, Some of the cameos could use a little bit more contrast such as the KV1 Artillery and the BM-31, but still very good...
#13
Posted 02 October 2006 - 08:02 PM
#15
Posted 02 October 2006 - 08:06 PM
EAApoc wrote:
The only written law in a C&C game I ever saw is please Mr.Developer make it fun and give me a lot of **** to explode, o and don't you ever get another soul to play Kane but Joe Kucan. Aside from those two rules, all bets are off =) hehe
-APOC
#16
Posted 02 October 2006 - 11:27 PM
#17
Posted 03 October 2006 - 01:21 AM
Picture says a thousand words, specifically "1337"x10^3
And I know I'm hardly the person to be giving you of all people advice on pretty pictures, but if you want to work on those cameos (and you should, they make my sepia photos look bad), you should have noticed some look lighter (KV-1) or darker (TT-34) than the others, and the contrast on some (BM-31) could be better. Its easiest to tweak brightness, contrast, and add details, fix outlines, etc. in grayscale, then apply the sepia.
As for the sidebar itself, looks just like what I want for Landship
& if the infantry are temp, can I have them when you're done?
Edited by Jeeves, 03 October 2006 - 07:20 AM.
World Domination Status: ▾2.7%
#18
Posted 03 October 2006 - 02:53 AM
And some thing about the radar area on the side bar makes me think it will look odd when you have a radar.
Um, my memory is hazy, but I thought D-Day lacked Ra2 style radar in favor of psy-sensor style 'radar' (the lines), where you get the lines and maybe an audio warning about what is coming, but not a radarmap.
I remember it was a very important point of debate Andre had with the Blitz team, bt any of that could have changed.
#19
Posted 03 October 2006 - 03:18 AM
OLD SIG
When history witnesses a great change Razgriz reveals itself,
first as a dark demon. As a demon it uses it power to rain death upon the land,
and then it dies. However after a period of slumber Razgriz returns
As the demon sleeps, man turns on man.
Its own blood, and madness soon cover the earth.
From the depths of despair awaken the Razgriz.
Its raven wings ablaze in majestic light.
Amidst the eternal waves of time
From a ripple of change shall the storm rise
Out of the abyss peer the eyes of a demon
Behold the Razgriz, its wings of black sheath
The demon soars through the dark skies
Fear and Death trail its shadow beneath
Until Men united wield a hallowed sabre
In Final Reckoning, the beast is slain.
Razgriz intrerpretation
#20
Posted 03 October 2006 - 10:33 AM
As I said before most of the cameos are a few years old & a lot of them really need to be redone. As for the infantry I guess you can have them Jeeves
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