Mutant Chronicles mod
#1
Posted 21 January 2007 - 07:17 PM
now i start thinking about making mod for Bfme2 about this. The stuff is really cool and could be easily put ingame. Most of thigs here is really intresting and vary from few strong heroes to weak but coutless undead soldiers, there is both dark and light magic and much more in that world. so i would like to know if anyone is interested in this and would like to work on mod based on Mutant Chronicles.
here goes some images:
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#2
Posted 21 January 2007 - 07:21 PM
#4
Posted 21 January 2007 - 09:01 PM
biggest problem here is that this definatly isnt one man mod. it would require more people if mod like that should start at all ( through there are some models allready done ). thats why i am asking if anyone is intrested in it.
#5
Posted 21 January 2007 - 10:58 PM
concept
model has around 1400 polys ( 630 without driver )
note: that driver doesnt not belong to this vehicle. i just put him in to have scale reference.
#6
Posted 26 April 2007 - 01:24 PM
seeing how many Lotr mods are around i really would like to do something orginal. most of Lotr related things were/are being done several times...and RA will pwnd most of them anyways
well i put together something like very bacis tech tree or maybe rather short description of every faction. make sure to check the links in first post and if you get intrested post here...i would like to find few people who likes that concept and feels like starting that mod.
Bauhaus
- based on Germany during and before World War
- faction spells are focused on economy and production
advantages: strong economy, powerfull upgrades expecialy armors, strong heroes, best vehicles ingame
disadvantages: less command points then other factions, only few heroes, all units are somehow expensive, basic units arent that good
Brotherhood
- based on inquisition and Christian church
- faction spells are mainly mysticism powers
advantages: very good leaders, load of spells that can be used via faction spells from diffrent buildings and from heroes as well
disadvantages: units arent very good warriors, lack of upgrages and good machines
Capitol
- based on USA
- faction spells vary from summons, boost powers to economy ones
advantages: good leaders, quite good and relativly cheap upgrades
disadvantages: nothig essential, Capitol has everything and it is balanced quality and quatity wise
Cybertronic
- based on future technologies
- faction spells brings some of the best upgrades and some best machines ingame
advantages: best upgrades, healers and engineers, special buildings, extra tough heroes
disadvantages: only few heroes, expensive upgrades, compred to other factions relativly low number of unit types, not very high commandlimit
Dark Legion
- based on creatures from hell ... main faction theory quality<quantity
- faction spells are mainly fear, antileaderships and few summons
- this faction is special cause it has 5 ways to play. there are 5 leaders of this faction ( Algeroth, Demnogonis, Ilian, Muawijhe and Semain) each of them with his own units, buildigns etc.
advantages: high number of unit types, basic and middle game units cost no money, strong heroes, high population limit, Dark Symmetry
disadvantes: basic and midlle game units arent very strong, earns money only via killing units and destroying buildings, you need faction leader to get most of the better units and spells
Imperial
- based on UK during World War and World War II
- faction spells mainly allows constrution of new units and unlock some upgrades
advantages: defense, machines, air units, most of units are very specialized, heroes are leades of specific type of unit
disadvantages: most of units are very specialized, heroes are leades of specific type of unit
Mishima
- based on Japan
- faction spells support ambush style of attack
advantages: best units on close combat, very good machines, heroes's special abilities, most of units are stealthted, morality
disadvantages: not very good units with ranged attacks, limited number of machines
#7
Posted 26 April 2007 - 01:28 PM
Trinity Wars
92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature
#8
Posted 26 April 2007 - 04:26 PM
concept:
and here are the avis of the anims. attack one has slightly more than 0,5 mega but the second one showing idle, accel move and decell has about 1,5 mega so keep that in mind
attack anim
idle and move anims
#9
Posted 26 April 2007 - 04:55 PM
#10
Posted 26 April 2007 - 05:07 PM
#12
Posted 26 April 2007 - 09:52 PM
#13
Posted 26 April 2007 - 10:20 PM
#14
Posted 26 April 2007 - 10:26 PM
#15
Posted 03 July 2007 - 10:23 PM
go through this topic and if you get interested let me know
#17
Posted 03 July 2007 - 10:33 PM
I agree with TDP, if someone really wants to make mod this hard, its worth a shot.
Edited by Juissi, 03 July 2007 - 10:34 PM.
#18
Posted 03 July 2007 - 10:39 PM
#20
Posted 03 July 2007 - 10:52 PM
No fuel left for the pilgrims
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