Jump to content


Photo

Brief Description on what the Arcade Edition Mod does


  • Please log in to reply
24 replies to this topic

#1 ZenBKage

ZenBKage

    Ini Coder/BFME2 Arcade Edition Creater

  • Hosted
  • 427 posts

Posted 09 February 2007 - 06:51 AM

this particular mod throws out all the convential rules of abiding and non-abiding factions, heroes, ways to make money etc and opens the game up almost like a playable cheat code. Every good hero from all 3 factions is available from each good fortress, the same is for the evil sides also. there is also an additional structure each side can build to train MORE heroes that fit outside what the normal game had designated. this includes custom made heroes as well including Smaug (the dragon from the Hobbit) and Isildur (in ghost form).

in conjunction with the heroes any passive abilities which showed up on the palantir as a non-pressable button have been replaced with something the hero can use. the remaining slots which may or may not have been filled are also filled. so characters like Boromir who really had nothing to offer now do. All heroes are maxed out at level 10 immeditately so you can take full advantage of their powers.

each of the builders has a toggle button in the palantir so you can switch between different building commandsets. the normal builders can build the additional hero structure, then flip to a menu to build any of the lairs that you normally find around the map. there is an additional builder called the Mage Builder located in the fortress menus. and speaking of fortresses...

the fortresses now have a toggled commandset which gives you access to heroes, multiple faction builders etc. they also come with 2 powers you activate to help protect the fortress if you find 4 brutal armies converging on you with threatening speed. i wont ruin what they do but just check them out. quite fun.

all structures have been increased in health and given an auto rebuild. this means that as soon as an enemy stops attacking a building, it will autoheal. this takes the pressure off buildings being slaughtered by simple archers etc. also structures such as battle towers, resource buildings like farms etc, and statues all give additional command points. some of the buildings the mage builder can construct also weigh in with hefty command point bonuses.

other great features are buildings which house all the spellbook spells plus some custom new ones so you dont have to rely on you acquiring the experience to purchase them. you can also build custom hordes whereby any hordes that a faction had can now be built as a single unit, then by grouping a bunch of units together you have your own custom horde. very basic and not 'exactly' a true custom horde but its close enough to having the ability to do what you with. theres also another structure which can build any of the good or evil (depending on ur side choice) units and or monsters. this can completely bypass building structures all together.

keep in mind this mod works around the game. the cpu will still build everything its meant to and attack the same way. you can yourself play as you would if the mod wasn't present at all. The Arcade Edition is all about choices and if they are there when you require them, they are.

Hope you like it.

Edited by Zen Jiriki, 09 February 2007 - 03:56 PM.

  • Before likes this
- Freedom is Choice -

#2 zimoo

zimoo

    Ecthelion of the Fountain

  • Project Team
  • 2,009 posts
  • Location:Devon, England
  • Projects:Lurking until the off topic begins...
  •  Guardian of the Books

Posted 09 February 2007 - 11:27 AM

characters like Boromir who really had nothing to offer now do


According to online players, he's like the best hero in the game :p

Anyway, your mod sounds very enjoyable. The sort of mod you play when you want complete chaos (in a good way) ^_^
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Playing games? Ah, you'll never be a good modder if you get involved in actually playing them!


#3 Stealthsnake

Stealthsnake

    Battles of Gondor mod leader

  • Hosted
  • 976 posts
  • Location:United Kingdom
  • Projects:Battles of Gondor
  •  coder, skinner, mapper, graphics

Posted 09 February 2007 - 11:47 AM

nice to see you have a sub forum now zen, hope to see even more nice stuff from yer :p
Posted Image
Posted Image
a mod for rotwk, includes Harad, Rhun, Rohan and Southern Fiefdoms Factions, beta released, site/forums for the mod is here.

#4 ZenBKage

ZenBKage

    Ini Coder/BFME2 Arcade Edition Creater

  • Hosted
  • 427 posts

Posted 09 February 2007 - 02:06 PM

boromir was boring to me:p i gave him steroids in AE and he's quite the champ now:p even online lol

yeah the mod is actually complete, just getting around to getting the proper download links up etc. i have a few plans for the coming months. nothing major just more little additions.
- Freedom is Choice -

#5 Solinx

Solinx

    .

  • Undead
  • 3,101 posts
  • Location:The Netherlands
  • Projects:Real Life
  • Division:Revora
  • Job:Retired Leader / Manager

Posted 09 February 2007 - 04:40 PM

Hehe, your first edition of this mod has been complete for a few months now, you just keep adding too it continuesly, and that adds up to quite a lot :p

Solinx
Posted Image

"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr


#6 Juissi

Juissi

    AWESOM-O

  • Hosted
  • 1,555 posts
  • Location:Finland
  • Projects:Last Alliance modification, The Hobbit mod
  •  Forger Of (Last) Alliance

Posted 09 February 2007 - 08:34 PM

I will never understand how you can mess up the whole so amazingly...
I really enjoyed playing your mod but the command point limit could be little bigger but hey thats your choice.

#7 ZenBKage

ZenBKage

    Ini Coder/BFME2 Arcade Edition Creater

  • Hosted
  • 427 posts

Posted 10 February 2007 - 03:36 AM

the command point limit can be massive as long as you set the 100x in the options when you go to set up your skirmish game. all battle towers put down 100 commandpoints as well as the resource making structures. and now the radius for the resource buildings are a lot smaller so you can put them a lot closer together now:)
- Freedom is Choice -

#8 Guest_Guest_*

Guest_Guest_*
  • Guests

Posted 28 February 2007 - 09:55 PM

DUDE your mod is F-IN sweeeet! thanks for all the hard work! only 2 things i noticed, the witch king (uh mordor version i believe) cape is having some issues like extending past his body and warping vertexs (could be that i have 3000 command points in heros too . . hmm. Also! war of the ring mode seems to be having some trouble with it, the game just either crashes or plays without the player if you assign 2 or more cpu. otherwise, UNBELIEVABLE changes and new features!! i find myself using 1 or 2 heros to win entire battles in skirmish just to see their new powers and limits! fantastic! this mod roxerz my boxerz off! thanks again, good work!

#9 ZenBKage

ZenBKage

    Ini Coder/BFME2 Arcade Edition Creater

  • Hosted
  • 427 posts

Posted 01 March 2007 - 12:40 AM

ive played a bit of War Of The Ring mode. didnt crash but i never got too far into it. this mod is primarily a skirmish mod. hehe
- Freedom is Choice -

#10 Guest_mansk_*

Guest_mansk_*
  • Guests

Posted 03 March 2007 - 08:53 PM

awesome but about the choices can i play with my player created maps? and how stops game if i try?

#11 Solinx

Solinx

    .

  • Undead
  • 3,101 posts
  • Location:The Netherlands
  • Projects:Real Life
  • Division:Revora
  • Job:Retired Leader / Manager

Posted 04 March 2007 - 02:12 PM

That will differ for each map. Some will be able to work with the mod, some won't, it's a matter of testing the maps you want to play. There is nothing that a modder can do about this.

If it doesn't work, the game will probably exit to your desktop, nothing to fuss about. You know that the map you tried to play doesn't work and that's it.

Seeing as this mod avoided changing any of the original code of the game, I suspect that most maps would work with this mod.

As for the cape of the witch king, Zen didn't change any models, so the issue likely comes from having that many troops. :lol:

Solinx
Posted Image

"An expert is a man who has made all the mistakes which can be made in a very narrow field." - Niels Bohr


#12 Guest_Unrealrob_*

Guest_Unrealrob_*
  • Guests

Posted 08 June 2007 - 04:38 AM

Is this mod online capable?

#13 adummy

adummy

    Keep it Clean!

  • Project Team
  • 1,760 posts
  • Location:Arizona, USA

Posted 08 June 2007 - 04:45 AM

^ it is as long as you play someone who has the exact same version as you
Posted Image

#14 Guest_Unrealrob_*

Guest_Unrealrob_*
  • Guests

Posted 08 June 2007 - 04:53 AM

Well, I downloaded it yesterday and my friend downloaded it today... was it updated? lol

#15 Guest_Unrealrob_*

Guest_Unrealrob_*
  • Guests

Posted 09 June 2007 - 01:03 AM

It was updated yesterday! lol :blush:

#16 Guest_Guest_master_*_*

Guest_Guest_master_*_*
  • Guests

Posted 04 July 2007 - 11:51 AM

what is the name of the buildings where youbuild the extra heroes?

#17 Guest_Mårran_*

Guest_Mårran_*
  • Guests

Posted 05 July 2007 - 09:03 PM

I really enjoyed playing this wonderfull mess :thumbsupsmiley:

Great mod when you feeling crazy :rolleyes:

#18 Guest_Navin_*

Guest_Navin_*
  • Guests

Posted 18 July 2007 - 12:50 PM

Is this compatible with BFMEII ?

:)

#19 adummy

adummy

    Keep it Clean!

  • Project Team
  • 1,760 posts
  • Location:Arizona, USA

Posted 18 July 2007 - 07:45 PM

no. ROTWK only :p
Posted Image

#20 Guest_Navin_*

Guest_Navin_*
  • Guests

Posted 19 July 2007 - 02:09 AM

Darn. (looks for ROTWK on Ebay)




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users