Pwned by an easy AI!
#2
Posted 12 February 2007 - 03:03 AM
Infantry and tank rush coupled with air strikes and ship bombardments?
#3
Posted 12 February 2007 - 10:05 AM
I guess I need to work on making the anti-aircraft stronger to balancing things out.
#4
Posted 12 February 2007 - 11:52 AM
#5
Posted 12 February 2007 - 01:41 PM
#6
Posted 12 February 2007 - 01:49 PM
#7
Posted 12 February 2007 - 05:54 PM
I guess the moral is "don't forget about flack"
(out of curiosity, which side were you playing as and against?)
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#8
Posted 12 February 2007 - 06:28 PM
Great, a better AI means better gameplay offline. How strong are the airstike, is it one hit kill ?
Edited by Sudeki, 12 February 2007 - 06:34 PM.
#9
Posted 12 February 2007 - 06:40 PM
I haven't added the flak guns yet I Only had M16 & P-51. The AI’s P-47 seam to hunt down any M16 I make so there not doing much. The AI also builds their own P-51s to, so gameplay is heavily dependant on air-superiority. You basically need control of the skies just to build anything XD
It too much fun tho! I’m spending more time playing then working on the inis
#10
Posted 12 February 2007 - 06:51 PM
"I'm not retreating, I'm just fighting in another direction" (anonymous US corporal, Korea)
work is sacred...so don't go near it.
#12
Posted 13 February 2007 - 12:12 AM
I'm doomed!
World Domination Status: ▾2.7%
#13
Posted 13 February 2007 - 01:23 AM
And seriously, don't make flaks too strong, keep it weak enough so that at least US,GB can win a war almost simply from air.
And as we have 1.08se, do you plan to make P47s be able to anti-air? sure keep P51s jjet.
It really cool and breathtaking to see my jjet F15Cs overwhelmed by waves, and waves of groundattack MIGs, in my a little changed CodeRed
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Well, not a single discuss on this?
Is it coz it's an offtopic here, or DDay no longer needs disscution and suggestion? Or simplly no one came here in last 2 days?? :(
Seriously I think it's important. And beside this I'd like to see carrier fighters being able to anti -air, at least the Hellcats to anti -air.(yes, 1.08se allows this)
Edited by LEGO, 15 February 2007 - 01:30 AM.
#14
Posted 15 February 2007 - 11:40 PM
#15
Posted 16 February 2007 - 12:12 AM
I said those coz it's what I believe may be important to at least some fans(sure including me) but forgot by everyone here. Hope I'm wrong.
I just hope there is no regret in DDay .
#16
Posted 16 February 2007 - 12:20 AM
I will do once I've added some more stuff (lots of missing cameos atm etc )
I have worked on the AI tho & easy AI is easy now so I wont be getting my ass kicked. Still takes me twice as long to take out a D-day easy AI compared to a RA2 one, but that’s really because one unit spamming doesn’t work.
@LEGO
Sorry just been busy >_> the P-47 already has a secondary A2A weapon & A2A carrier fighters are in the works.
#17
Posted 16 February 2007 - 12:35 AM
#18
Posted 16 February 2007 - 01:20 AM
@Sudeki
I will do once I've added some more stuff (lots of missing cameos atm etc )
I have worked on the AI tho & easy AI is easy now so I wont be getting my ass kicked. Still takes me twice as long to take out a D-day easy AI compared to a RA2 one, but that’s really because one unit spamming doesn’t work.
......kool, thats all i want to know.... .
Good Luck making those cameos .
#19
Posted 16 February 2007 - 10:31 PM
#20
Posted 17 February 2007 - 12:40 AM
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