SSTG's mod Questions and problems thread
#281
Posted 06 January 2008 - 10:37 PM
Realism is so overrated it isn't even funny. You already know what happens in reality, how is that entertaining...?
#284
Posted 26 January 2008 - 01:10 AM
Just checking is there any way I can program the psychic tower to use the unused animation (the light up rod one) YAPSYT_B so when it takes 3 units it lights up?
just made it use mastermind logic so its a more advanced defense (grand cannon level)
#285
Posted 08 June 2008 - 10:50 AM
I've gotten a tip from apollo on how to balance out my warheads so its more playable
but once I got all my warheads verses changed about I kept getting an IE during the load up when a started a game
used syringe and narrowed down the problem but having trouble understanding it
Multiple reasons, depending on the stack dump in the except:
* If 0075DE19 appears near the top of the stack dump - A Warhead whose Verses could not be processed. EBP value says how many values remained to be parsed when an error occurred - (11 - EBP) is the 0-based index of the problematic value.
anyone can help with this problem?
#287
Posted 01 August 2008 - 05:51 AM
Oh,and there are also some blue dots...
Edited by Romanul, 01 August 2008 - 05:53 AM.
#289
Posted 01 August 2008 - 06:25 PM
#290
Posted 02 August 2008 - 09:09 PM
according to our determinedly dopey Prime Minister Mr Brown, Obama also has a beach in Normandy named after him. If that can't win you an election, what can?
#291
Posted 03 August 2008 - 12:59 PM
As you may see,the situation here ain't the best...
#297
Posted 05 August 2008 - 04:21 PM
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