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#1 GothmogtheOrc

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Posted 29 March 2007 - 07:39 PM

Time for something fun :p

I'll answer the first five questions... anything mod related you ask I'll answer :cool2:

One thing though, they must be specific questions (ie you can't ask what all the heroes powers are) and you can't ask what the holy grail is... though if you happen to ask a question that relates to it I'll answer it ;)

So ask away!

-GothmogtheOrc

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#2 adummy

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Posted 30 March 2007 - 04:45 AM

HA!!! I deleted your post Gothmog :D :p

but yes i do think you get almost no trafic. almost no BFME mod (except TEA and RA) gets anything :sad2:
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#3 zimoo

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Posted 30 March 2007 - 09:53 AM

When I was lying in bed last night I had an idea of what the holy grail was, but have forgotten it now :sad2:

Regarding Minas Morgul, how is their mini-faction enabled? Also, do they have any heroes, and if so are these always available or unlocked by the spell?

I know you probably mentioned that but I forgot :p

Oh yeah that's what the holy grail was, non-citadel heroes retaining experience when they die :D
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#4 GothmogtheOrc

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Posted 30 March 2007 - 03:16 PM

@adummy, bummer! I had quite the following the last time I was here. I didn't think they'd all leave so fast... shouldn't have retired :(

@Zimoo,

Morgul (and harad/rhun) aren't really mini-factions, they contain enough units/heroes that you can use them that way but that wasn't the original intention. Morgul stuff will be unavailable until you've bought the morgul spell which will either be a tier 2 (cost of 4) or a tier 3 (cost of 6-8) depending on balance and such. Once you get the spell you will be able to build morgul heroes from the citadel and morgul buildings at the castle. Then either you'll be able to build morgul walls around your base, or you'll be able to buy a new morgul castle on one of the other buildplots. I don't know which way it will be because I can see problems with both :sad2: The most likely is that you'll upgrade your existing castle.

Morgul units are: Morgul Orcs, Black Uruks, Armored Trolls, ? something else? :p
Morgul Buildings are: Morgul Barracks, Morgul Statue, Morgul Armory
Morgul Heroes are: Gothmog, Gorbag, and possibly one of the Nazgul

And zimoo since you're probably the only one left who hasn't heard about the holy grail, might as well tell you:

I'm trying to get the witchking to triple mount; horse, fb, foot. Currently he switches models and he animates for all three. The problem is the third locomoter (fb)... I have several different ideas to try, but I haven't had the time since last week as I've been working on getting as many new models in-game this week as possible.

-GothmogtheOrc

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#5 GothmogtheOrc

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Posted 31 March 2007 - 03:49 PM

3 more questions... (I'm counting the holy grail thing as an answered question :xcahik_:)

-GothmogtheOrc

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#6 Uruk King

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Posted 30 April 2007 - 05:42 AM

Will this Mod be compatible with the campaign?
I will remember Rhovanion Alliance, RIP .

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#7 GothmogtheOrc

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Posted 30 April 2007 - 07:52 PM

I would like for it to be compatible but I'm not going too far out of the way to make it that way. I don't forsee myself doing the same thing Cel did and redoing much of the campaign, but perhaps adding the Minas Morgul map and a few of the new heroes in could be done if it's not too hard and I have the time to do it.

Basically my plan is to make sure the mod doesn't cause any problems with Campaign but to not add the new stuff into the campaign.

*I'm not going to count that against the question count as it's pretty generic. So still 3 Q's left.

-Gto

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#8 el kevo

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Posted 01 May 2007 - 01:53 AM

exactly how powerful will sauron be compared to other powerful heroes like gandalf
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#9 Uruk King

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Posted 01 May 2007 - 06:32 AM

Apparently he would be only as strong as any other powerful hero like Saruman, Gandalf, the Blue Wizards and Aragorn. He will not be the all powerfull unkillable hero that other mods have made him out to be.

@ Gto, I understand now, changes may be made to the campaign but subtle changes likeincreased number of units and additional heros
I will remember Rhovanion Alliance, RIP .

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#10 GothmogtheOrc

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Posted 01 May 2007 - 07:09 PM

yep *that sounds familiar, where have I heard that word for word before :lol: :huh: *

-Gto

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#11 Uruk King

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Posted 04 May 2007 - 05:02 PM

Will the new heros and units have voices?

Edited by Uruk King, 04 May 2007 - 05:03 PM.

I will remember Rhovanion Alliance, RIP .

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#12 GothmogtheOrc

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Posted 04 May 2007 - 05:25 PM

Yes, certainly the heroes and hopefully all the units too.

-Gto

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#13 Eonwe

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Posted 19 June 2007 - 12:53 AM

So which one is the newest one you are working on?

KOTW or the other one which elludes me

#14 GothmogtheOrc

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Posted 20 June 2007 - 12:42 AM

Shadows of Evil is released, I'm currently working on Kings of the West. Any other mods I may have mentioned are only thoughts/wishes.

-Gto

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#15 adummy

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Posted 20 June 2007 - 12:51 AM

you mean like Black Hawk Down? :sad2: :sad2:

:p
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#16 Nertea

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Posted 26 June 2007 - 08:00 AM

It occurs to me that I still have the humvee model I did for that, lol.

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I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.


#17 GothmogtheOrc

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Posted 26 June 2007 - 06:11 PM

lol, send it on over to me sometime and I'll make sure it gets used in some capacity. I know that I'll make some rangers/delta models eventually so with them and a humvee half the mod's already done :p

-Gto

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#18 Harad King

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Posted 05 July 2007 - 03:22 PM

Is there going to be haradrim archers in the mod?

Edited by harad king, 05 July 2007 - 03:27 PM.

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#19 Lauri

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Posted 05 July 2007 - 05:17 PM

yes

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The 4th Age version 0.8 has been released: Link


#20 GothmogtheOrc

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Posted 05 July 2007 - 10:12 PM

er, sorta :rolleyes: they won't be a stand alone unit, instead I'm keeping them as they are: haradrim lancers turn into archers when on the mumakil.

I tried them as a stand alone unit but I decided the rhun archers look cooler so I kept rhun and didn't use the haradrim.

Lauri's copy of the mod probably still has them in it :thumbsupsmiley:

-Gto

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