Ask the Modder!
#1
Posted 29 March 2007 - 07:39 PM
I'll answer the first five questions... anything mod related you ask I'll answer
One thing though, they must be specific questions (ie you can't ask what all the heroes powers are) and you can't ask what the holy grail is... though if you happen to ask a question that relates to it I'll answer it
So ask away!
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#2
Posted 30 March 2007 - 04:45 AM
but yes i do think you get almost no trafic. almost no BFME mod (except TEA and RA) gets anything
#3
Posted 30 March 2007 - 09:53 AM
Regarding Minas Morgul, how is their mini-faction enabled? Also, do they have any heroes, and if so are these always available or unlocked by the spell?
I know you probably mentioned that but I forgot
Oh yeah that's what the holy grail was, non-citadel heroes retaining experience when they die
#4
Posted 30 March 2007 - 03:16 PM
@Zimoo,
Morgul (and harad/rhun) aren't really mini-factions, they contain enough units/heroes that you can use them that way but that wasn't the original intention. Morgul stuff will be unavailable until you've bought the morgul spell which will either be a tier 2 (cost of 4) or a tier 3 (cost of 6-8) depending on balance and such. Once you get the spell you will be able to build morgul heroes from the citadel and morgul buildings at the castle. Then either you'll be able to build morgul walls around your base, or you'll be able to buy a new morgul castle on one of the other buildplots. I don't know which way it will be because I can see problems with both The most likely is that you'll upgrade your existing castle.
Morgul units are: Morgul Orcs, Black Uruks, Armored Trolls, ? something else?
Morgul Buildings are: Morgul Barracks, Morgul Statue, Morgul Armory
Morgul Heroes are: Gothmog, Gorbag, and possibly one of the Nazgul
And zimoo since you're probably the only one left who hasn't heard about the holy grail, might as well tell you:
I'm trying to get the witchking to triple mount; horse, fb, foot. Currently he switches models and he animates for all three. The problem is the third locomoter (fb)... I have several different ideas to try, but I haven't had the time since last week as I've been working on getting as many new models in-game this week as possible.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#5
Posted 31 March 2007 - 03:49 PM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#7
Posted 30 April 2007 - 07:52 PM
Basically my plan is to make sure the mod doesn't cause any problems with Campaign but to not add the new stuff into the campaign.
*I'm not going to count that against the question count as it's pretty generic. So still 3 Q's left.
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#8
Posted 01 May 2007 - 01:53 AM
#9
Posted 01 May 2007 - 06:32 AM
@ Gto, I understand now, changes may be made to the campaign but subtle changes likeincreased number of units and additional heros
#10
Posted 01 May 2007 - 07:09 PM
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#12
Posted 04 May 2007 - 05:25 PM
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#13
Posted 19 June 2007 - 12:53 AM
KOTW or the other one which elludes me
#14
Posted 20 June 2007 - 12:42 AM
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#15
Posted 20 June 2007 - 12:51 AM
#16
Posted 26 June 2007 - 08:00 AM
I really don't do requests and my Arnor Soldier is not fit for BFME. Don't ask me for either.
#17
Posted 26 June 2007 - 06:11 PM
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#20
Posted 05 July 2007 - 10:12 PM
I tried them as a stand alone unit but I decided the rhun archers look cooler so I kept rhun and didn't use the haradrim.
Lauri's copy of the mod probably still has them in it
-Gto
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
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