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Patch 1.04 is out.


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#1 Nighthawk

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Posted 07 April 2007 - 09:33 AM

Good morning everyone.

Last night, the promised 1.04 patch was released. Rather than bore you with my writing, here's the bugfixes straight from the Readme's mouth.

This patch for Command & Conquer 3 Tiberium Wars addresses video
playback issues and several multiplayer problems:

Optimizations
· Made further improvements to video playback on low-end Windows
XP system configurations.

Bug Fixes
· Fixed an error that caused some players to crash or disconnect
while in online lobbies.
· Fixed an error that caused players with semicolon (';'),
colon (':'), comma (','), or equal sign ('=') characters in
their Online IDs to not be able to see and select options from
dropdown menus in online multiplayer lobbies. These characters
are no longer permissible in Online IDs.
· Fixed an error that caused players to desync when watching a
BattleCast match in which one of the participants disconnected.

Other Fixes
· All online multiplayer game lobbies will now appear properly
localized in different languages.

So now hopefully everyone is able to get online. Remember, if you like online play, and you're interested in joining a clan, you can always join Revora's own C&C3 clan, the Revora Juggernauts.

Have a nice day people.
The CNC3.net team.
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#2 Spikey00

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Posted 07 April 2007 - 05:35 PM

Glad to see that this game is being updated, unlike other games from West like RA2. :p

#3 thudo

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Posted 07 April 2007 - 08:17 PM

Looking VERY much forward to the balance and hopefully AI tweaks.

@Hostile.. did you get my PM.. I need your influence with your EA devs for C&C3 to hopefully make some Skirmish AI changes. Thanks!
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#4 Hostile

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Posted 08 April 2007 - 02:05 AM

Yes and I compiled and sent it. Just have to wait and see.

#5 thudo

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Posted 08 April 2007 - 03:58 AM

There will be more. Not much more. I'd rather pass the list to you all first. Scrutenize and debate it. Then, as a collective, we send it off. I have to revise it as that list is based on early retail observations. I am currently going thru the game documenting everything about each side to ensure when the Ai is to be modded it will be absolutely bang on. To do this, I need to fully see each of the 3 sides complete specs. I'll be done in another day which is plenty of time since the moddable C&C3 won't be ready for us all until end of April. Enough time to mull over strategy.
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#6 Spikey00

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Posted 10 April 2007 - 12:15 AM

Yeah, I find that the AI is extremely weak sometimes, they build poor defenses, and its not elaborate. Steamrollers should make at least a small bit of defenses, and upgrade faster, towards the Railgun upgrades when it has the time.

I do hope that one of you guys are good at making the AI rock. :thumbsupsmiley: All I can say is good luck, as I can't possibly do any hardcore scripting before I even learn Java/Boolean/etc. in High School, next few months. (Even though it has nothing much to do with CNC scripting.)

:o Though I do like how the AI uses the Sniper spotting for the Juggernauts, along with any allied snipers.

#7 thudo

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Posted 10 April 2007 - 12:33 AM

Well not one of us knows what the XML C&C3 AI scripting system will compromise of except XML is easy to deal with.

Though I do like how the AI uses the Sniper spotting for the Juggernauts, along with any allied snipers.

But YES! I noticed that between a GDI Medium-Balanced vs a Nod Medium-Balanced. I was shocked! WOW! The sniper team, whether it was deployed from the air or not, sat on a rigid while 2 Juggernauts back at home based fired into the Nod base! :O Unreal! But gawd the Nod AI was gawd awful and made some dumb mistakes that game it should not have:

- No Stealth Gens @ main base (had like 10 stuck all together on a useless expansion WTF!???!)
- All base defenses (like the GDI AI that game and most games) was NOT proliferated along the periphery FACING THE ENEMY! Arghhhhhhhhhh! Hell, the GDI AI was worse: it put like 5 AA guns right on the back of its base beside a Power Plant even though the area was never effected by enemy aircraft! Bahhhhhhhhhh!
- Temple of Nod = might as well paint a target on me since the Nod AI placed it right in the open. Nice $5000 investment wasted. Bahhh!
- GDI AI spammed Juggernauts and not a nice mix of units especially more Mammoths.

More needs to be done - we await the tools to do it.
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#8 Spikey00

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Posted 10 April 2007 - 11:30 PM

Haha. Yeah, Nod and GDI place their SW's so near to unprotected areas, usually where they are mining more Tiberium. Ftw spamming, Steamrollers especially use those same units, GDI just spams like 10000 Predators for 10 minutes before they tech up, along with 100 Missile Squads. But I do like how they change their units when you attack them with something. I've noticed that when I use air against a brutal GDI Steamroller, they switch to something around APCs and that other unit (oh jeez, I forgot what the name was:(). Though, its very disappointing that another game with bad AI has to be created, along with almost every other AI which Westwood created. I've never seen GDI put infantry in their APCs, and nor have I seen any airlifts being conducted on units. (Not the sidebar abilities)

Maybe you could ask Westwood, or [crappy] EA to give you guys what you need to edit it? :grin:

#9 thudo

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Posted 10 April 2007 - 11:54 PM

I've never seen GDI put infantry in their APCs, and nor have I seen any airlifts being conducted on units. (Not the sidebar abilities)

Regrettably, I found out something disturbing that changed since the demo: loading infantry into GDI APCs DO NOT THEN FIRE OUT OF THE APC! Anyone else see this? I kinda thought they would although APC speed is useful as its 3-5x faster moving then infantry but whats the point then if the APC only holds ONE SQUAD? Stupid..

How do you mean "airlifts"? The Special Powers ones on the left menu OR the Call Transport ones some GDI units have? The former - see it all the time but remember: they are expensive and with an AI constantly buying units up the arse this is expected. For the latter, yea I've never seen, for example, a created engineer, call a Transport (costs $500), pick up the Engineer, move it to, say, a downed Avatar, then capture it. Usually, the AI walks the Engineer to make the capture. I guess this is due also to cost AND that it takes the AI too bloody long to tech to the Airfield. Bahhh!

As for helping us out.. EA has alot more pressing matters to deal with since ONLINE PLAY is badly broken for many people. Thanks GHEY SPY!!!!!!!!! :blink: (you could have died years ago and save the gaming industry alot of future BS). Thank gawd for Hamachi!!!!!!!!!!!!!! :grin:
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#10 Daz

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Posted 11 April 2007 - 07:05 PM

Erm, infantry absolutely definately do fire out of APCs.
The start of the GDI campaign would be pretty stupid if they couldn't.

#11 thudo

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Posted 11 April 2007 - 07:08 PM

Yes sorry I know.. that was a typo.. That should have read: "infantry can fire out of APCs but not when asked to forcefire.. only the APC does".

Now we need to get the AI to garrison random squads into APCs.
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#12 Spikey00

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Posted 14 April 2007 - 11:25 PM

Indeed. Its strange that the Scrin AI combines Buzzers to their vehicles/walkers, but not GDI with infantry.

Yes, I was talking about the personal unit airlifts. I've seen the AI airlift snipers/etc. into the battlefield.

And furthermore, I have finally seen the AI "notice" the crates, and when their units got close, they actually sent them to retrieve it. Crazyness.

#13 thudo

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Posted 15 April 2007 - 12:31 AM

I think EA decided NOT to have the AI load a squad into GDI APCs as the AI would not use the APC properly. I would say STILL LOAD THE TROOPS since no matter what, the C&C3 AI doesn't send its damaged units back for repairs anyway (no sense in repairing units in C&C3 since regrettably the game is just about spamming Tier1 or Tier4 tanks.. bahhhhhh!).

Btw, anyone else thing GDI APCs don't hold enough troops? Should be an upgrade somewhere (maybe on each APC) to upgrade the # of available slots in the APC so you could have a major APC with ALOT of Missile troops BUT it would cost you.

If you have seen the AI airlift snipers from the field to another part of the map then cool! Now why don't they do that with Engineers in Tier3-4 when a damaged enemy walker is found? That would seriously be cool.

As for crates.. whats the deal there? I either find crates that give money OR "level up" the unit. Whatever happened to crates kill the unit OR give you a random vehicle? Hell.. back in the day I remember back in the day getting a crate with a free MCV after I lost mine! Damn that rocked!
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#14 Nighthawk

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Posted 15 April 2007 - 10:15 AM

Yes, I was talking about the personal unit airlifts. I've seen the AI airlift snipers/etc. into the battlefield.

That may be the Sharpshooter Team special power however, it airlifts three Sniper teams into the battlefield.
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#15 thudo

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Posted 15 April 2007 - 02:27 PM

He did say "personal airlifts" where the operative word is "personel". If the AI can use the personal transport than DAMN! :huh: Sending in a Sniper team as a
"Special Powers" then that doesn't count per se although seeing the AI keep Snipers away from the enemy and then using 2-3 stationed Juggernauts to bombard from across the map = WoW! I want to see that AI CODE!!!!!!!!!
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#16 Marcjs

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Posted 15 April 2007 - 07:35 PM

their are healing crates and unit crates too

Edited by Marcjs, 15 April 2007 - 07:35 PM.

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Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!

YE GUILTY

#17 thudo

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Posted 15 April 2007 - 07:42 PM

Unit Crates? I've been playing tha game since its been released and never ONE crates has ever yielded a FREE UNIT or Killed the unit. Bah! Stupid crate randomizer needs fixing.

Besides... I've captured a crate which then causes a +6 to appear.. What was that? AND WHY when you sometimes destroy an enemy barracks/Hand of Nod do all these +6 rapidly appear out of it as its destroyed and vanish. What the heck was that?!?!?
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#18 Nighthawk

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Posted 16 April 2007 - 03:45 PM

EA probably left out the unit destruction crate, knowing them, but I have seen a free unit crate before.
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#19 dancam

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Posted 16 April 2007 - 04:42 PM

There aren't free unit crates according to my manual...
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#20 thudo

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Posted 16 April 2007 - 06:26 PM

Guess the manual is wrong if someone whose played the game actually saw a free unit come out of a crate.
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